Add Xinye camp and Changban bridge

This commit is contained in:
2026-06-19 03:43:36 +09:00
parent 0026d5b904
commit 3ca9d9bb05
4 changed files with 332 additions and 2 deletions

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@@ -32,6 +32,59 @@
"Cao Cao's hard pressure on Liaodong has traveled ahead of him. Jing officers now know delay may be answered by force."
]
}
],
"camp_conversations": [
{
"id": "xinye_southern_war_council",
"group": "topic",
"label": "Southern War Council",
"speaker": "Cao Cao",
"summary": "Set the first southern order as Xinye tests Cao Cao's road into Jing Province.",
"lines": [
{ "speaker": "Cao Cao", "side": "left", "text": "The north has stopped burning behind us. Now the south must decide whether order reaches it as a seal or a blade." },
{ "speaker": "Guo Jia", "side": "right", "text": "Xinye will not judge our seal by its ink. It will judge by how quickly Liu Bei's rearguard loses the road." },
{ "speaker": "Zhang He", "side": "right", "text": "They defend hours more than ground. That makes each plank and ford more expensive than a wall." }
]
},
{
"id": "xinye_zhang_he_south_road",
"group": "officer",
"officer_id": "zhang_he",
"label": "Zhang He - South Road",
"summary": "Hear Zhang He's reading of Liu Bei's delay line before the Xinye crossing.",
"lines": [
{ "speaker": "Zhang He", "side": "right", "text": "Liu Bei's men are not anchored. They are measuring how much fear can be carried south before we reach Changban." },
{ "speaker": "Cao Cao", "side": "left", "text": "Then break the measure at Xinye." }
]
},
{
"id": "xinye_ordered_medicine",
"group": "topic",
"label": "Orderly Medicine",
"summary": "Quiet northern commanderies send clean field medicine into the Xinye march.",
"campaign_flags": { "accepted_liaodong_terms": true },
"effects": [
{ "type": "grant_item", "item_id": "panacea", "count": 1, "text": "The ordered northern wagons add a Panacea to the field supplies." }
],
"lines": [
{ "speaker": "Cao Ren", "side": "left", "text": "The Liaodong settlement kept the northern wagons in order. Their medicine chests reached the Xinye road unopened." },
{ "speaker": "Cao Cao", "side": "right", "text": "Good. A quiet rear is worth more than another shout at the front." }
]
},
{
"id": "xinye_authority_wine",
"group": "topic",
"label": "Authority Wine",
"summary": "The hard Liaodong reputation brings a harsh wine for the forward column.",
"campaign_flags": { "pressed_liaodong_authority": true },
"effects": [
{ "type": "grant_item", "item_id": "wine", "count": 1, "text": "The authority wine adds a Wine to the field supplies." }
],
"lines": [
{ "speaker": "Xiahou Dun", "side": "left", "text": "The men heard Liaodong bent after pressure. They kept a hard jar for the first southern gate that mistakes patience for weakness." },
{ "speaker": "Cao Cao", "side": "right", "text": "Let it warm the column, not loosen it." }
]
}
]
},
"shop": {
@@ -55,7 +108,14 @@
"campaign_flags": { "pressed_liaodong_authority": true },
"items": ["war_drum"]
}
]
],
"merchant": {
"name": "Xinye Road Sutler",
"lines": [
"Xinye sells rumor at every ford, my lord. I sell things with more reliable weight.",
"Buy before Liu Bei's rearguard turns the south road into a toll gate."
]
}
},
"roster": {
"max_units": 7,

View File

@@ -59,7 +59,7 @@
},
"roster": {
"max_units": 7,
"required_officers": ["cao_cao", "guo_jia"]
"required_officers": ["cao_cao", "guo_jia", "zhang_he"]
},
"formation": {
"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]

View File

@@ -94,6 +94,10 @@ const LIAODONG_HARD_WINE_CONVERSATION_ID := "liaodong_hard_pursuit_wine"
const LIAODONG_GUIDE_MEDICINE_CONVERSATION_ID := "liaodong_wuhuan_guides_medicine"
const XINYE_SCENARIO_ID := "025_xinye_advance"
const XINYE_SCENARIO_PATH := "res://data/scenarios/025_xinye_advance.json"
const XINYE_ORDERED_MEDICINE_CONVERSATION_ID := "xinye_ordered_medicine"
const XINYE_AUTHORITY_WINE_CONVERSATION_ID := "xinye_authority_wine"
const CHANGBAN_SCENARIO_ID := "026_changban_pursuit"
const CHANGBAN_SCENARIO_PATH := "res://data/scenarios/026_changban_pursuit.json"
const SAVE_PATH := "user://campaign_save.json"
const MANUAL_SAVE_PATH := "user://campaign_manual_save.json"
@@ -127,6 +131,7 @@ func _init() -> void:
_check_liaoxi_post_battle_choice_bridges_to_white_wolf(failures)
_check_white_wolf_post_battle_choice_bridges_to_liaodong(failures)
_check_liaodong_post_battle_choice_bridges_to_xinye(failures)
_check_xinye_post_battle_choice_bridges_to_changban(failures)
_check_manual_checkpoint_reverts_claim(failures)
_check_completed_replay_cannot_claim(failures)
_check_conditional_camp_conversations(failures)
@@ -143,6 +148,7 @@ func _init() -> void:
_check_liaoxi_branch_camp_conversations(failures)
_check_white_wolf_branch_camp_conversations(failures)
_check_liaodong_branch_camp_conversations(failures)
_check_xinye_branch_camp_conversations(failures)
_check_talk_menu_closes_on_cancel_and_reload(failures)
if not _restore_user_file(SAVE_PATH, save_backup):
@@ -1249,6 +1255,25 @@ func _check_liaodong_post_battle_choice_bridges_to_xinye(failures: Array[String]
)
func _check_xinye_post_battle_choice_bridges_to_changban(failures: Array[String]) -> void:
_check_xinye_choice_branch_to_changban(
failures,
"press_xinye_vanguard",
"pressed_xinye_vanguard",
"secured_han_river_supply",
"war_drum",
"imperial_seal"
)
_check_xinye_choice_branch_to_changban(
failures,
"secure_han_river_supply",
"secured_han_river_supply",
"pressed_xinye_vanguard",
"imperial_seal",
"war_drum"
)
func _check_wuchao_choice_branch_to_cangting(
failures: Array[String],
choice_id: String,
@@ -2125,6 +2150,79 @@ func _check_liaodong_choice_branch_to_xinye(
scene.free()
func _check_xinye_choice_branch_to_changban(
failures: Array[String],
choice_id: String,
expected_flag: String,
cleared_flag: String,
expected_shop_item_id: String,
hidden_shop_item_id: String
) -> void:
var scene = _new_prebattle_scene_for(failures, "Xinye choice bridge %s" % choice_id, XINYE_SCENARIO_ID, XINYE_SCENARIO_PATH)
if scene == null:
return
if not scene.campaign_state.joined_officers.has("zhang_he"):
scene.campaign_state.joined_officers.append("zhang_he")
if not scene.state.load_battle(
XINYE_SCENARIO_PATH,
scene.campaign_state.get_roster_overrides(),
scene.campaign_state.get_inventory_snapshot(),
scene.campaign_state.get_flags_snapshot(),
scene.campaign_state.get_joined_officers_snapshot()
):
failures.append("Xinye choice bridge %s could not reload Xinye with Zhang He joined" % choice_id)
scene.free()
return
scene.state.battle_status = "victory"
var result: Dictionary = scene.campaign_state.apply_battle_result(scene.state)
if not bool(result.get("saved", false)):
failures.append("Xinye choice bridge %s should save 025 victory" % choice_id)
scene.free()
return
if not scene.campaign_state.get_joined_officers_snapshot().has("zhang_he"):
failures.append("Xinye choice bridge %s should keep Zhang He before Changban" % choice_id)
if bool(result.get("choice_applied", true)):
failures.append("Xinye choice bridge %s should wait for a selected post-battle choice" % choice_id)
if scene.campaign_state.pending_post_battle_choice_scenario_id != XINYE_SCENARIO_ID:
failures.append("Xinye choice bridge %s should mark Xinye choice pending" % choice_id)
var choice := _find_choice_by_id(result.get("post_battle_choices", []), choice_id)
if choice.is_empty():
failures.append("Xinye choice bridge missing choice: %s" % choice_id)
scene.free()
return
if not scene.campaign_state.try_apply_post_battle_choice(choice, XINYE_SCENARIO_ID):
failures.append("Xinye choice bridge %s should save selected choice" % choice_id)
scene.free()
return
var flags: Dictionary = scene.campaign_state.get_flags_snapshot()
if flags.get(expected_flag, false) != true:
failures.append("Xinye choice bridge %s should set %s" % [choice_id, expected_flag])
if flags.get(cleared_flag, true) != false:
failures.append("Xinye choice bridge %s should clear %s" % [choice_id, cleared_flag])
if scene.campaign_state.current_scenario_id != CHANGBAN_SCENARIO_ID:
failures.append("Xinye choice bridge %s should advance to Changban, got %s" % [choice_id, scene.campaign_state.current_scenario_id])
if not scene.state.load_battle(
CHANGBAN_SCENARIO_PATH,
scene.campaign_state.get_roster_overrides(),
scene.campaign_state.get_inventory_snapshot(),
flags,
scene.campaign_state.get_joined_officers_snapshot()
):
failures.append("Xinye choice bridge %s could not load Changban" % choice_id)
scene.free()
return
if scene.state.get_unit("zhang_he_ch26").is_empty():
failures.append("Xinye choice bridge %s should deploy Zhang He in Changban" % choice_id)
elif not scene.state.is_required_deployment("zhang_he_ch26"):
failures.append("Xinye choice bridge %s should require Zhang He in Changban" % choice_id)
var shop_items: Array = scene.state.get_shop_item_ids()
if not shop_items.has(expected_shop_item_id):
failures.append("Xinye choice bridge %s should expose shop item %s" % [choice_id, expected_shop_item_id])
if shop_items.has(hidden_shop_item_id):
failures.append("Xinye choice bridge %s should hide shop item %s" % [choice_id, hidden_shop_item_id])
scene.free()
func _find_choice_by_id(choices, choice_id: String) -> Dictionary:
if typeof(choices) != TYPE_ARRAY:
return {}
@@ -3292,6 +3390,99 @@ func _check_liaodong_branch_camp_conversations(failures: Array[String]) -> void:
secured_scene.free()
func _check_xinye_branch_camp_conversations(failures: Array[String]) -> void:
var base_scene = _new_prebattle_scene_for(failures, "Xinye base camp", XINYE_SCENARIO_ID, XINYE_SCENARIO_PATH)
if base_scene != null:
if not base_scene.campaign_state.joined_officers.has("zhang_he"):
base_scene.campaign_state.joined_officers.append("zhang_he")
if not base_scene.state.load_battle(
XINYE_SCENARIO_PATH,
base_scene.campaign_state.get_roster_overrides(),
base_scene.campaign_state.get_inventory_snapshot(),
base_scene.campaign_state.get_flags_snapshot(),
base_scene.campaign_state.get_joined_officers_snapshot()
):
failures.append("Xinye base camp should reload with Zhang He joined")
else:
if base_scene._camp_conversation_by_id("xinye_southern_war_council").is_empty():
failures.append("Xinye should expose the southern war council conversation")
if base_scene._camp_conversation_by_id("xinye_zhang_he_south_road").is_empty():
failures.append("Xinye should expose Zhang He's south road conversation")
if not base_scene._camp_conversation_by_id(XINYE_ORDERED_MEDICINE_CONVERSATION_ID).is_empty():
failures.append("Xinye ordered medicine should be hidden without accepted Liaodong flag")
if not base_scene._camp_conversation_by_id(XINYE_AUTHORITY_WINE_CONVERSATION_ID).is_empty():
failures.append("Xinye authority wine should be hidden without pressed authority flag")
var merchant: Dictionary = base_scene.state.get_shop_merchant()
if str(merchant.get("name", "")) != "Xinye Road Sutler":
failures.append("Xinye shop merchant name should be present")
var merchant_lines: Array = merchant.get("lines", [])
if merchant_lines.size() < 2:
failures.append("Xinye shop merchant should expose flavor lines")
if base_scene._format_talk_status_text(base_scene._camp_conversation_entries()) != "Camp conversations | 2 topics":
failures.append("Xinye base talk status should summarize two non-supply topics")
base_scene.free()
var accepted_scene = _new_prebattle_scene_for(
failures,
"Xinye accepted Liaodong camp",
XINYE_SCENARIO_ID,
XINYE_SCENARIO_PATH,
{"accepted_liaodong_terms": true}
)
if accepted_scene != null:
var ordered_medicine: Dictionary = accepted_scene._camp_conversation_by_id(XINYE_ORDERED_MEDICINE_CONVERSATION_ID)
if ordered_medicine.is_empty():
failures.append("accepted Liaodong flag should expose Xinye ordered medicine")
if not accepted_scene._camp_conversation_by_id(XINYE_AUTHORITY_WINE_CONVERSATION_ID).is_empty():
failures.append("accepted Liaodong flag should not expose Xinye authority wine")
if not ordered_medicine.is_empty():
if accepted_scene._format_talk_status_text(accepted_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
failures.append("Xinye accepted talk status should show one ready supply")
if not accepted_scene._format_camp_conversation_button_text(ordered_medicine).contains("Supply Panacea"):
failures.append("Xinye ordered medicine button should show Panacea supply")
var before_panacea := int(accepted_scene.campaign_state.get_inventory_snapshot().get("panacea", 0))
accepted_scene._apply_camp_conversation_effects(ordered_medicine)
if int(accepted_scene.campaign_state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
failures.append("Xinye ordered medicine should add Panacea to campaign inventory")
if int(accepted_scene.state.get_inventory_snapshot().get("panacea", 0)) != before_panacea + 1:
failures.append("Xinye ordered medicine should refresh battle Panacea inventory")
if not accepted_scene.campaign_state.has_claimed_camp_conversation_effects(XINYE_SCENARIO_ID, XINYE_ORDERED_MEDICINE_CONVERSATION_ID):
failures.append("Xinye ordered medicine claim should be saved")
if accepted_scene._format_talk_status_text(accepted_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
failures.append("Xinye accepted talk status should show claimed supply after claim")
accepted_scene.free()
var authority_scene = _new_prebattle_scene_for(
failures,
"Xinye pressed authority camp",
XINYE_SCENARIO_ID,
XINYE_SCENARIO_PATH,
{"pressed_liaodong_authority": true}
)
if authority_scene != null:
var authority_wine: Dictionary = authority_scene._camp_conversation_by_id(XINYE_AUTHORITY_WINE_CONVERSATION_ID)
if authority_wine.is_empty():
failures.append("pressed Liaodong authority flag should expose Xinye authority wine")
if not authority_scene._camp_conversation_by_id(XINYE_ORDERED_MEDICINE_CONVERSATION_ID).is_empty():
failures.append("pressed Liaodong authority flag should not expose Xinye ordered medicine")
if not authority_wine.is_empty():
if authority_scene._format_talk_status_text(authority_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 supplies ready":
failures.append("Xinye authority talk status should show one ready supply")
if not authority_scene._format_camp_conversation_button_text(authority_wine).contains("Supply Wine"):
failures.append("Xinye authority wine button should show Wine supply")
var before_wine := int(authority_scene.campaign_state.get_inventory_snapshot().get("wine", 0))
authority_scene._apply_camp_conversation_effects(authority_wine)
if int(authority_scene.campaign_state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
failures.append("Xinye authority wine should add Wine to campaign inventory")
if int(authority_scene.state.get_inventory_snapshot().get("wine", 0)) != before_wine + 1:
failures.append("Xinye authority wine should refresh battle Wine inventory")
if not authority_scene.campaign_state.has_claimed_camp_conversation_effects(XINYE_SCENARIO_ID, XINYE_AUTHORITY_WINE_CONVERSATION_ID):
failures.append("Xinye authority wine claim should be saved")
if authority_scene._format_talk_status_text(authority_scene._camp_conversation_entries()) != "Camp conversations | 3 topics | 1 claimed":
failures.append("Xinye authority talk status should show claimed supply after claim")
authority_scene.free()
func _check_talk_menu_closes_on_cancel_and_reload(failures: Array[String]) -> void:
var scene = _new_prebattle_scene(failures, "talk menu close guards")
if scene == null:

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@@ -1592,6 +1592,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
failures.append("could not load Xinye Advance data")
else:
_check_shop_items_unique(failures, xinye_state, "025 base")
var xinye_conversations: Array = xinye_state.get_briefing().get("camp_conversations", [])
if xinye_conversations.size() != 2:
failures.append("025 base briefing should expose exactly two camp conversations")
else:
_check_camp_conversation(failures, xinye_conversations[0], "xinye_southern_war_council", "topic", "")
_check_camp_conversation(failures, xinye_conversations[1], "xinye_zhang_he_south_road", "officer", "zhang_he")
var xinye_merchant := xinye_state.get_shop_merchant()
if str(xinye_merchant.get("name", "")) != "Xinye Road Sutler":
failures.append("025 shop should expose Xinye Road merchant name")
if (xinye_merchant.get("lines", []) as Array).size() < 2:
failures.append("025 shop should expose merchant flavor lines")
if xinye_state.get_unit("zhang_he_ch25").is_empty() or not xinye_state.is_required_deployment("zhang_he_ch25"):
failures.append("025 should deploy Zhang He as a required officer")
_check_shop_item_visibility(failures, xinye_state, "war_drum", false, "025 base")
@@ -1601,6 +1612,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
if not xinye_terms_state.load_battle("res://data/scenarios/025_xinye_advance.json", {}, {}, {"accepted_liaodong_terms": true}, ["zhang_he"]):
failures.append("could not load Xinye accepted Liaodong terms data")
else:
var ordered_medicine: Dictionary = _find_camp_conversation(
xinye_terms_state.get_briefing().get("camp_conversations", []),
"xinye_ordered_medicine"
)
if ordered_medicine.is_empty():
failures.append("025 accepted Liaodong terms should expose ordered medicine")
else:
_check_camp_conversation_effect(failures, ordered_medicine, "panacea", 1)
if not _find_camp_conversation(
xinye_terms_state.get_briefing().get("camp_conversations", []),
"xinye_authority_wine"
).is_empty():
failures.append("025 accepted Liaodong terms should not expose authority wine")
_check_shop_item_visibility(failures, xinye_terms_state, "imperial_seal", true, "025 accepted Liaodong terms")
_check_shop_item_visibility(failures, xinye_terms_state, "war_drum", false, "025 accepted Liaodong terms")
@@ -1608,6 +1632,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
if not xinye_authority_state.load_battle("res://data/scenarios/025_xinye_advance.json", {}, {}, {"pressed_liaodong_authority": true}, ["zhang_he"]):
failures.append("could not load Xinye pressed Liaodong authority data")
else:
var authority_wine: Dictionary = _find_camp_conversation(
xinye_authority_state.get_briefing().get("camp_conversations", []),
"xinye_authority_wine"
)
if authority_wine.is_empty():
failures.append("025 pressed Liaodong authority should expose authority wine")
else:
_check_camp_conversation_effect(failures, authority_wine, "wine", 1)
if not _find_camp_conversation(
xinye_authority_state.get_briefing().get("camp_conversations", []),
"xinye_ordered_medicine"
).is_empty():
failures.append("025 pressed Liaodong authority should not expose ordered medicine")
_check_shop_item_visibility(failures, xinye_authority_state, "war_drum", true, "025 pressed Liaodong authority")
_check_shop_item_visibility(failures, xinye_authority_state, "imperial_seal", false, "025 pressed Liaodong authority")
@@ -1618,6 +1655,48 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
_check_shop_items_unique(failures, xinye_old_flags_state, "025 old Liaodong Pursuit flags")
_check_shop_item_visibility(failures, xinye_old_flags_state, "war_drum", false, "025 old Liaodong Pursuit flags")
_check_shop_item_visibility(failures, xinye_old_flags_state, "imperial_seal", false, "025 old Liaodong Pursuit flags")
if not _find_camp_conversation(
xinye_old_flags_state.get_briefing().get("camp_conversations", []),
"xinye_ordered_medicine"
).is_empty():
failures.append("025 old Liaodong Pursuit flags should not expose ordered medicine")
if not _find_camp_conversation(
xinye_old_flags_state.get_briefing().get("camp_conversations", []),
"xinye_authority_wine"
).is_empty():
failures.append("025 old Liaodong Pursuit flags should not expose authority wine")
var changban_state = BattleStateScript.new()
if not changban_state.load_battle("res://data/scenarios/026_changban_pursuit.json", {}, {}, {}, ["zhang_he"]):
failures.append("could not load Changban Pursuit data")
else:
_check_shop_items_unique(failures, changban_state, "026 base")
if changban_state.get_unit("zhang_he_ch26").is_empty() or not changban_state.is_required_deployment("zhang_he_ch26"):
failures.append("026 should deploy Zhang He as a required officer")
_check_shop_item_visibility(failures, changban_state, "war_drum", false, "026 base")
_check_shop_item_visibility(failures, changban_state, "imperial_seal", false, "026 base")
var changban_vanguard_state = BattleStateScript.new()
if not changban_vanguard_state.load_battle("res://data/scenarios/026_changban_pursuit.json", {}, {}, {"pressed_xinye_vanguard": true}, ["zhang_he"]):
failures.append("could not load Changban pressed Xinye vanguard data")
else:
_check_shop_item_visibility(failures, changban_vanguard_state, "war_drum", true, "026 pressed Xinye vanguard")
_check_shop_item_visibility(failures, changban_vanguard_state, "imperial_seal", false, "026 pressed Xinye vanguard")
var changban_supply_state = BattleStateScript.new()
if not changban_supply_state.load_battle("res://data/scenarios/026_changban_pursuit.json", {}, {}, {"secured_han_river_supply": true}, ["zhang_he"]):
failures.append("could not load Changban secured Han supply data")
else:
_check_shop_item_visibility(failures, changban_supply_state, "imperial_seal", true, "026 secured Han supply")
_check_shop_item_visibility(failures, changban_supply_state, "war_drum", false, "026 secured Han supply")
var changban_old_flags_state = BattleStateScript.new()
if not changban_old_flags_state.load_battle("res://data/scenarios/026_changban_pursuit.json", {}, {}, {"accepted_liaodong_terms": true, "pressed_liaodong_authority": true}, ["zhang_he"]):
failures.append("could not load Changban old Xinye setup flag data")
else:
_check_shop_items_unique(failures, changban_old_flags_state, "026 old Xinye setup flags")
_check_shop_item_visibility(failures, changban_old_flags_state, "war_drum", false, "026 old Xinye setup flags")
_check_shop_item_visibility(failures, changban_old_flags_state, "imperial_seal", false, "026 old Xinye setup flags")
for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
var item := state.get_item_def(item_id)