Add Bohai remnants scenario
This commit is contained in:
@@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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## Current Slice
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## Current Slice
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- Twenty campaign scenarios.
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- Twenty-one campaign scenarios.
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- Grid movement.
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- Grid movement.
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- Unit selection.
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- Unit selection.
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- Move, attack, wait, end turn.
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- Move, attack, wait, end turn.
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@@ -41,6 +41,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
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- Northern Pursuit consumes the Ye surrender branch flags and pushes Yuan Shang's rearguard north from Ye.
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- Northern Pursuit consumes the Ye surrender branch flags and pushes Yuan Shang's rearguard north from Ye.
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- Nanpi Pressure consumes the Northern Pursuit branch flags and breaks Yuan Tan's outer line.
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- Nanpi Pressure consumes the Northern Pursuit branch flags and breaks Yuan Tan's outer line.
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- Nanpi Surrender consumes the Nanpi Pressure branch flags and settles Yuan Tan's last loyalists.
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- Nanpi Surrender consumes the Nanpi Pressure branch flags and settles Yuan Tan's last loyalists.
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- Bohai Remnants consumes the Nanpi Surrender branch flags and scatters the Yuan brothers' covering force.
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- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
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- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
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- Scenario post-battle dialogue can play before the victory result panel.
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- Scenario post-battle dialogue can play before the victory result panel.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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- Basic battle EXP, level-ups, and core first-tier class promotion routes.
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@@ -103,6 +103,11 @@
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"id": "020_nanpi_surrender",
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"id": "020_nanpi_surrender",
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"title": "Nanpi Surrender",
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"title": "Nanpi Surrender",
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"path": "res://data/scenarios/020_nanpi_surrender.json"
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"path": "res://data/scenarios/020_nanpi_surrender.json"
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},
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{
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"id": "021_bohai_remnants",
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"title": "Bohai Remnants",
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"path": "res://data/scenarios/021_bohai_remnants.json"
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}
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}
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]
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]
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}
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}
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368
data/scenarios/021_bohai_remnants.json
Normal file
368
data/scenarios/021_bohai_remnants.json
Normal file
@@ -0,0 +1,368 @@
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{
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"id": "021_bohai_remnants",
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"name": "Bohai Remnants",
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"objectives": {
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"victory": "Reach the remnant camp with Cao Cao, then defeat the Yuan brothers' covering force.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 16."
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},
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"conditions": {
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"victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "remnant_camp_exposed" },
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"defeat": [
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{ "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] },
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{ "type": "turn_reached", "turn": 16, "team": "player" }
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]
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},
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"briefing": {
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"title": "Bohai Remnants",
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"location": "Bohai Commandery, 204 CE",
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"lines": [
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"Nanpi's surrender has broken Yuan Tan's court, but Yuan Shang and Yuan Xi still gather desperate retainers near Bohai.",
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"Cao Cao marches to scatter the remnant camp before its fugitives can trade the Yuan name for Wuhuan shelter."
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],
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"conditional_lines": [
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{
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"campaign_flags": { "pursued_yuan_brothers": true },
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"lines": [
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"Fast columns have kept pressure on the fleeing Yuan brothers, catching their camp before scouts can turn panic into distance."
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]
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},
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{
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"campaign_flags": { "secured_bohai_commandery": true },
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"lines": [
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"Bohai's surrendered towns now feed Cao Cao's advance, leaving Yuan loyalists short on safe roads and honest guides."
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]
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}
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]
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},
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"shop": {
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"items": [
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"bean",
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"wine",
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"iron_sword",
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"training_spear",
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"short_bow",
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"hand_axe",
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"war_axe",
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"leather_armor",
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"iron_armor"
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],
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"conditional_items": [
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{
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"campaign_flags": { "pursued_yuan_brothers": true },
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"items": ["war_drum"]
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},
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{
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"campaign_flags": { "secured_bohai_commandery": true },
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"items": ["imperial_seal"]
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}
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]
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},
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"roster": {
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"max_units": 7,
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"required_officers": ["cao_cao", "guo_jia"]
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},
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"formation": {
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"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
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},
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"map": {
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"width": 18,
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"height": 11,
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"terrain": [
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"GGGGGHHGGGGGGGGGGG",
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"GGFFGHHGGGFFGGGFFG",
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"GGRRRRRRRRRRRRGFFG",
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"GGGGGRGGGGRRGGGGGG",
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"RRRRRRRRRRRRRRRRRR",
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"GGGGGRGGGGRRGGGGGG",
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"GGHHGFFFGGFFFGGHHG",
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"GGHHGFFFGGFFFGGHHG",
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"GGGGGGFFGGHHHGGGGG",
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"GGFFGGGGGGHHHFFGGG",
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"GGGGGGGGGGGGGGGGGG"
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]
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},
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"deployments": [
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{
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"unit_id": "cao_cao_ch21",
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"officer_id": "cao_cao",
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"team": "player",
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"pos": [1, 4]
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},
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{
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"unit_id": "guo_jia_ch21",
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"officer_id": "guo_jia",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 4]
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},
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{
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"unit_id": "zhang_he_ch21",
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"officer_id": "zhang_he",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 3]
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},
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{
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"unit_id": "xiahou_dun_ch21",
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"officer_id": "xiahou_dun",
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"team": "player",
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"pos": [1, 5]
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},
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{
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"unit_id": "dian_wei_ch21",
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"officer_id": "dian_wei",
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"team": "player",
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"requires_joined": true,
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"pos": [2, 5]
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},
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{
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"unit_id": "xiahou_yuan_ch21",
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"officer_id": "xiahou_yuan",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 3]
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},
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{
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"unit_id": "cao_ren_ch21",
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"officer_id": "cao_ren",
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"team": "player",
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"requires_joined": true,
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"pos": [3, 4]
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},
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{
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"unit_id": "yuan_brothers_guard",
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"name": "Yuan Brothers Guard",
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"class_id": "commander",
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"team": "enemy",
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"level": 20,
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"pos": [14, 4],
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"base": { "hp": 96, "mp": 26, "atk": 26, "def": 20, "int": 15, "agi": 13 }
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},
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{
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"unit_id": "bohai_remnant_captain",
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"name": "Bohai Remnant Captain",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 19,
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"pos": [12, 4],
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"base": { "hp": 70, "atk": 23, "def": 18 }
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},
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{
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"unit_id": "yuan_exile_advisor",
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"name": "Yuan Exile Advisor",
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"class_id": "military_advisor",
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"team": "enemy",
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"level": 19,
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"pos": [15, 5],
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"skills": ["blaze", "great_mend"],
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"base": { "hp": 58, "mp": 42, "atk": 7, "def": 10, "int": 22, "agi": 11 }
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},
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{
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"unit_id": "bohai_spear_north",
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"name": "Bohai Spear Guard",
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"class_id": "infantry",
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"team": "enemy",
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"level": 19,
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"pos": [12, 3],
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"base": { "hp": 62, "atk": 22, "def": 15 }
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},
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{
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"unit_id": "bohai_spear_south",
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"name": "Bohai Spear Guard",
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"class_id": "infantry",
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"team": "enemy",
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"level": 19,
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"pos": [12, 5],
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"base": { "hp": 62, "atk": 22, "def": 15 }
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},
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{
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"unit_id": "bohai_archer_north",
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"name": "Bohai Archer",
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"class_id": "marksman",
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"team": "enemy",
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"level": 19,
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"pos": [13, 2],
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"base": { "hp": 52, "atk": 22, "def": 9, "agi": 16 }
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},
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{
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"unit_id": "bohai_archer_south",
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"name": "Bohai Archer",
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"class_id": "marksman",
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"team": "enemy",
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"level": 19,
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"pos": [14, 6],
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"base": { "hp": 52, "atk": 22, "def": 9, "agi": 16 }
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},
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{
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"unit_id": "bohai_escape_rider",
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"name": "Bohai Escape Rider",
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"class_id": "elite_cavalry",
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"team": "enemy",
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"level": 19,
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"pos": [15, 3],
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"base": { "hp": 66, "atk": 23, "def": 13, "agi": 17 }
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}
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],
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"events": [
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{
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"id": "opening",
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"once": true,
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"when": { "type": "battle_start" },
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"actions": [
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{ "type": "log", "text": "Yuan remnants gather near Bohai before fleeing farther northeast." }
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]
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},
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{
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"id": "opening_dialogue",
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"once": true,
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"when": { "type": "battle_begin" },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Zhang He", "text": "The Yuan brothers are not holding Bohai. They are using it as a door." },
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{ "speaker": "Cao Cao", "text": "Then we close the door before it opens toward Wuhuan." },
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{ "speaker": "Guo Jia", "text": "A door with frightened men on both sides is best kicked once." }
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]
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}
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]
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},
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{
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"id": "fast_columns_arrive",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pursued_yuan_brothers": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Bohai Remnant Captain", "text": "Cao Cao's columns are already here. The brothers said we had time to move the camp." },
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{ "speaker": "Xiahou Yuan", "text": "They had time. They spent it running in circles." }
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]
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},
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{
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"type": "spawn_deployment",
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"deployment": {
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"unit_id": "startled_bohai_rider",
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"name": "Startled Bohai Rider",
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"class_id": "cavalry",
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"team": "enemy",
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"level": 19,
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"pos": [16, 3],
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"base": { "hp": 56, "atk": 21, "def": 11, "agi": 14 }
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}
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}
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]
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},
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{
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"id": "bohai_supply_anchor",
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"once": true,
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"when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_bohai_commandery": true } },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Ren", "text": "Bohai towns are marking the remnant paths for us. The old Yuan guides are selling tomorrow early." },
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{ "speaker": "Cao Cao", "text": "Then buy the road with order and pay the loyalists with steel." }
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]
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}
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]
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},
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{
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"id": "turn_3_remnant_resolve",
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"once": true,
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"when": { "type": "turn_start", "team": "enemy", "turn": 3 },
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"actions": [
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Yuan Brothers Guard", "text": "Hold until the brothers reach the northern riders. Bohai is nothing if the bloodline escapes." },
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{ "speaker": "Guo Jia", "text": "There it is. They have stopped defending land and started defending distance." }
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]
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}
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]
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},
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{
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"id": "remnant_camp_exposed",
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"once": true,
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"when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] },
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"actions": [
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{
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"type": "set_objective",
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"victory": "The remnant camp is exposed. Defeat the Yuan brothers' covering force.",
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"defeat": "Cao Cao is defeated or the battle reaches Turn 16."
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},
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{
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"type": "dialogue",
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"lines": [
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{ "speaker": "Cao Cao", "text": "Their camp is in reach. Burn the banners, not the homes behind them." },
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{ "speaker": "Yuan Brothers Guard", "text": "If the banners fall, the north forgets us. Protect them!" }
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]
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},
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{
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"type": "spawn_deployments",
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"deployments": [
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{
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"unit_id": "yuan_brothers_camp_guard",
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"name": "Yuan Camp Guard",
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"class_id": "guard_captain",
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"team": "enemy",
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"level": 19,
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"pos": [16, 4],
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"base": { "hp": 66, "atk": 22, "def": 17 }
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},
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{
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"unit_id": "yuan_brothers_camp_archer",
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"name": "Yuan Camp Archer",
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"class_id": "archer",
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"team": "enemy",
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"level": 19,
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"pos": [16, 5],
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"base": { "hp": 46, "atk": 20, "def": 8, "agi": 14 }
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}
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]
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}
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]
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},
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{
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"id": "turn_8_banners_falter",
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||||||
|
"once": true,
|
||||||
|
"when": { "type": "turn_start", "team": "player", "turn": 8 },
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"type": "dialogue",
|
||||||
|
"lines": [
|
||||||
|
{ "speaker": "Zhang He", "text": "Their banners are moving without orders now. Men are carrying symbols they no longer understand." },
|
||||||
|
{ "speaker": "Cao Cao", "text": "Then let the symbols fall before the men do." }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"rewards": {
|
||||||
|
"gold": 4000,
|
||||||
|
"items": ["bean", "wine", "iron_armor"]
|
||||||
|
},
|
||||||
|
"post_battle_dialogue": [
|
||||||
|
{ "speaker": "Zhang He", "text": "Bohai is cleared, but Yuan Shang and Yuan Xi are already looking beyond Han borders for shelter." },
|
||||||
|
{ "speaker": "Guo Jia", "text": "A defeated family becomes dangerous when it borrows another people's horsemen." },
|
||||||
|
{ "speaker": "Cao Cao", "text": "Then decide whether we ride after them now or make the road north obey us first." }
|
||||||
|
],
|
||||||
|
"post_battle_choices": [
|
||||||
|
{
|
||||||
|
"id": "press_liaoxi_pursuit",
|
||||||
|
"label": "Press Liaoxi",
|
||||||
|
"description": "Cao Cao drives northeast before the Yuan brothers can bind Wuhuan support.",
|
||||||
|
"set_flags": { "pressed_liaoxi_pursuit": true, "secured_liaoxi_approaches": false },
|
||||||
|
"gold": 250,
|
||||||
|
"items": ["war_drum"]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "secure_liaoxi_approaches",
|
||||||
|
"label": "Secure Liaoxi",
|
||||||
|
"description": "The army secures roads and depots before crossing toward the northern riders.",
|
||||||
|
"set_flags": { "pressed_liaoxi_pursuit": false, "secured_liaoxi_approaches": true },
|
||||||
|
"gold": 550,
|
||||||
|
"items": ["imperial_seal"]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
@@ -31,6 +31,7 @@ data/scenarios/017_ye_surrender.json
|
|||||||
data/scenarios/018_northern_pursuit.json
|
data/scenarios/018_northern_pursuit.json
|
||||||
data/scenarios/019_nanpi_pressure.json
|
data/scenarios/019_nanpi_pressure.json
|
||||||
data/scenarios/020_nanpi_surrender.json
|
data/scenarios/020_nanpi_surrender.json
|
||||||
|
data/scenarios/021_bohai_remnants.json
|
||||||
```
|
```
|
||||||
|
|
||||||
## Campaign
|
## Campaign
|
||||||
@@ -63,7 +64,8 @@ The campaign file defines scenario order, resource paths, and officers who are a
|
|||||||
{ "id": "017_ye_surrender", "title": "Ye Surrender", "path": "res://data/scenarios/017_ye_surrender.json" },
|
{ "id": "017_ye_surrender", "title": "Ye Surrender", "path": "res://data/scenarios/017_ye_surrender.json" },
|
||||||
{ "id": "018_northern_pursuit", "title": "Northern Pursuit", "path": "res://data/scenarios/018_northern_pursuit.json" },
|
{ "id": "018_northern_pursuit", "title": "Northern Pursuit", "path": "res://data/scenarios/018_northern_pursuit.json" },
|
||||||
{ "id": "019_nanpi_pressure", "title": "Nanpi Pressure", "path": "res://data/scenarios/019_nanpi_pressure.json" },
|
{ "id": "019_nanpi_pressure", "title": "Nanpi Pressure", "path": "res://data/scenarios/019_nanpi_pressure.json" },
|
||||||
{ "id": "020_nanpi_surrender", "title": "Nanpi Surrender", "path": "res://data/scenarios/020_nanpi_surrender.json" }
|
{ "id": "020_nanpi_surrender", "title": "Nanpi Surrender", "path": "res://data/scenarios/020_nanpi_surrender.json" },
|
||||||
|
{ "id": "021_bohai_remnants", "title": "Bohai Remnants", "path": "res://data/scenarios/021_bohai_remnants.json" }
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
```
|
```
|
||||||
|
|||||||
@@ -21,7 +21,7 @@
|
|||||||
- Destination victory conditions and objective map markers exist.
|
- Destination victory conditions and objective map markers exist.
|
||||||
- Turn-limit conditions and HUD turn-limit display exist.
|
- Turn-limit conditions and HUD turn-limit display exist.
|
||||||
- Victory reward summary is visible.
|
- Victory reward summary is visible.
|
||||||
- Next-battle flow exists across the current twenty-scenario campaign.
|
- Next-battle flow exists across the current twenty-one-scenario campaign.
|
||||||
- Campaign completion and new-campaign reset exist.
|
- Campaign completion and new-campaign reset exist.
|
||||||
- Reward inventory can be brought into the next battle.
|
- Reward inventory can be brought into the next battle.
|
||||||
|
|
||||||
@@ -52,7 +52,7 @@
|
|||||||
- Party roster persistence has a first save-file skeleton.
|
- Party roster persistence has a first save-file skeleton.
|
||||||
- Level, experience, and equipment persistence.
|
- Level, experience, and equipment persistence.
|
||||||
- Chapter selection and save/load.
|
- Chapter selection and save/load.
|
||||||
- Linear twenty-scenario campaign order exists.
|
- Linear twenty-one-scenario campaign order exists.
|
||||||
- Save reset exists.
|
- Save reset exists.
|
||||||
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
||||||
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
|
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
|
||||||
@@ -80,6 +80,7 @@
|
|||||||
- Eighteenth-scenario content exists with Northern Pursuit, Yuan Shang's rearguard, and 017 branch reactions.
|
- Eighteenth-scenario content exists with Northern Pursuit, Yuan Shang's rearguard, and 017 branch reactions.
|
||||||
- Nineteenth-scenario content exists with Nanpi pressure, Yuan Tan's outer defense, and 018 branch reactions.
|
- Nineteenth-scenario content exists with Nanpi pressure, Yuan Tan's outer defense, and 018 branch reactions.
|
||||||
- Twentieth-scenario content exists with Nanpi surrender, Yuan Tan loyalists, and 019 branch reactions.
|
- Twentieth-scenario content exists with Nanpi surrender, Yuan Tan loyalists, and 019 branch reactions.
|
||||||
|
- Twenty-first-scenario content exists with Bohai remnants, Yuan brothers' covering force, and 020 branch reactions.
|
||||||
|
|
||||||
## Milestone 5: Presentation
|
## Milestone 5: Presentation
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user