From 2bd654f085631141c4866a8e40a073adefd4d548 Mon Sep 17 00:00:00 2001 From: Wickedness Date: Wed, 17 Jun 2026 23:24:50 +0900 Subject: [PATCH] Add Bohai remnants scenario --- README.md | 3 +- data/campaign/campaign.json | 5 + data/scenarios/021_bohai_remnants.json | 368 +++++++++++++++++++++++++ docs/DATA_MODEL.md | 4 +- docs/ROADMAP.md | 5 +- 5 files changed, 381 insertions(+), 4 deletions(-) create mode 100644 data/scenarios/021_bohai_remnants.json diff --git a/README.md b/README.md index 60f99e1..7b27936 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr ## Current Slice -- Twenty campaign scenarios. +- Twenty-one campaign scenarios. - Grid movement. - Unit selection. - Move, attack, wait, end turn. @@ -41,6 +41,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr - Northern Pursuit consumes the Ye surrender branch flags and pushes Yuan Shang's rearguard north from Ye. - Nanpi Pressure consumes the Northern Pursuit branch flags and breaks Yuan Tan's outer line. - Nanpi Surrender consumes the Nanpi Pressure branch flags and settles Yuan Tan's last loyalists. +- Bohai Remnants consumes the Nanpi Surrender branch flags and scatters the Yuan brothers' covering force. - Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events. - Scenario post-battle dialogue can play before the victory result panel. - Basic battle EXP, level-ups, and core first-tier class promotion routes. diff --git a/data/campaign/campaign.json b/data/campaign/campaign.json index fc5f68b..06e0c1e 100644 --- a/data/campaign/campaign.json +++ b/data/campaign/campaign.json @@ -103,6 +103,11 @@ "id": "020_nanpi_surrender", "title": "Nanpi Surrender", "path": "res://data/scenarios/020_nanpi_surrender.json" + }, + { + "id": "021_bohai_remnants", + "title": "Bohai Remnants", + "path": "res://data/scenarios/021_bohai_remnants.json" } ] } diff --git a/data/scenarios/021_bohai_remnants.json b/data/scenarios/021_bohai_remnants.json new file mode 100644 index 0000000..f40d407 --- /dev/null +++ b/data/scenarios/021_bohai_remnants.json @@ -0,0 +1,368 @@ +{ + "id": "021_bohai_remnants", + "name": "Bohai Remnants", + "objectives": { + "victory": "Reach the remnant camp with Cao Cao, then defeat the Yuan brothers' covering force.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 16." + }, + "conditions": { + "victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "remnant_camp_exposed" }, + "defeat": [ + { "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] }, + { "type": "turn_reached", "turn": 16, "team": "player" } + ] + }, + "briefing": { + "title": "Bohai Remnants", + "location": "Bohai Commandery, 204 CE", + "lines": [ + "Nanpi's surrender has broken Yuan Tan's court, but Yuan Shang and Yuan Xi still gather desperate retainers near Bohai.", + "Cao Cao marches to scatter the remnant camp before its fugitives can trade the Yuan name for Wuhuan shelter." + ], + "conditional_lines": [ + { + "campaign_flags": { "pursued_yuan_brothers": true }, + "lines": [ + "Fast columns have kept pressure on the fleeing Yuan brothers, catching their camp before scouts can turn panic into distance." + ] + }, + { + "campaign_flags": { "secured_bohai_commandery": true }, + "lines": [ + "Bohai's surrendered towns now feed Cao Cao's advance, leaving Yuan loyalists short on safe roads and honest guides." + ] + } + ] + }, + "shop": { + "items": [ + "bean", + "wine", + "iron_sword", + "training_spear", + "short_bow", + "hand_axe", + "war_axe", + "leather_armor", + "iron_armor" + ], + "conditional_items": [ + { + "campaign_flags": { "pursued_yuan_brothers": true }, + "items": ["war_drum"] + }, + { + "campaign_flags": { "secured_bohai_commandery": true }, + "items": ["imperial_seal"] + } + ] + }, + "roster": { + "max_units": 7, + "required_officers": ["cao_cao", "guo_jia"] + }, + "formation": { + "cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]] + }, + "map": { + "width": 18, + "height": 11, + "terrain": [ + "GGGGGHHGGGGGGGGGGG", + "GGFFGHHGGGFFGGGFFG", + "GGRRRRRRRRRRRRGFFG", + "GGGGGRGGGGRRGGGGGG", + "RRRRRRRRRRRRRRRRRR", + "GGGGGRGGGGRRGGGGGG", + "GGHHGFFFGGFFFGGHHG", + "GGHHGFFFGGFFFGGHHG", + "GGGGGGFFGGHHHGGGGG", + "GGFFGGGGGGHHHFFGGG", + "GGGGGGGGGGGGGGGGGG" + ] + }, + "deployments": [ + { + "unit_id": "cao_cao_ch21", + "officer_id": "cao_cao", + "team": "player", + "pos": [1, 4] + }, + { + "unit_id": "guo_jia_ch21", + "officer_id": "guo_jia", + "team": "player", + "requires_joined": true, + "pos": [2, 4] + }, + { + "unit_id": "zhang_he_ch21", + "officer_id": "zhang_he", + "team": "player", + "requires_joined": true, + "pos": [2, 3] + }, + { + "unit_id": "xiahou_dun_ch21", + "officer_id": "xiahou_dun", + "team": "player", + "pos": [1, 5] + }, + { + "unit_id": "dian_wei_ch21", + "officer_id": "dian_wei", + "team": "player", + "requires_joined": true, + "pos": [2, 5] + }, + { + "unit_id": "xiahou_yuan_ch21", + "officer_id": "xiahou_yuan", + "team": "player", + "requires_joined": true, + "pos": [3, 3] + }, + { + "unit_id": "cao_ren_ch21", + "officer_id": "cao_ren", + "team": "player", + "requires_joined": true, + "pos": [3, 4] + }, + { + "unit_id": "yuan_brothers_guard", + "name": "Yuan Brothers Guard", + "class_id": "commander", + "team": "enemy", + "level": 20, + "pos": [14, 4], + "base": { "hp": 96, "mp": 26, "atk": 26, "def": 20, "int": 15, "agi": 13 } + }, + { + "unit_id": "bohai_remnant_captain", + "name": "Bohai Remnant Captain", + "class_id": "guard_captain", + "team": "enemy", + "level": 19, + "pos": [12, 4], + "base": { "hp": 70, "atk": 23, "def": 18 } + }, + { + "unit_id": "yuan_exile_advisor", + "name": "Yuan Exile Advisor", + "class_id": "military_advisor", + "team": "enemy", + "level": 19, + "pos": [15, 5], + "skills": ["blaze", "great_mend"], + "base": { "hp": 58, "mp": 42, "atk": 7, "def": 10, "int": 22, "agi": 11 } + }, + { + "unit_id": "bohai_spear_north", + "name": "Bohai Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 19, + "pos": [12, 3], + "base": { "hp": 62, "atk": 22, "def": 15 } + }, + { + "unit_id": "bohai_spear_south", + "name": "Bohai Spear Guard", + "class_id": "infantry", + "team": "enemy", + "level": 19, + "pos": [12, 5], + "base": { "hp": 62, "atk": 22, "def": 15 } + }, + { + "unit_id": "bohai_archer_north", + "name": "Bohai Archer", + "class_id": "marksman", + "team": "enemy", + "level": 19, + "pos": [13, 2], + "base": { "hp": 52, "atk": 22, "def": 9, "agi": 16 } + }, + { + "unit_id": "bohai_archer_south", + "name": "Bohai Archer", + "class_id": "marksman", + "team": "enemy", + "level": 19, + "pos": [14, 6], + "base": { "hp": 52, "atk": 22, "def": 9, "agi": 16 } + }, + { + "unit_id": "bohai_escape_rider", + "name": "Bohai Escape Rider", + "class_id": "elite_cavalry", + "team": "enemy", + "level": 19, + "pos": [15, 3], + "base": { "hp": 66, "atk": 23, "def": 13, "agi": 17 } + } + ], + "events": [ + { + "id": "opening", + "once": true, + "when": { "type": "battle_start" }, + "actions": [ + { "type": "log", "text": "Yuan remnants gather near Bohai before fleeing farther northeast." } + ] + }, + { + "id": "opening_dialogue", + "once": true, + "when": { "type": "battle_begin" }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Zhang He", "text": "The Yuan brothers are not holding Bohai. They are using it as a door." }, + { "speaker": "Cao Cao", "text": "Then we close the door before it opens toward Wuhuan." }, + { "speaker": "Guo Jia", "text": "A door with frightened men on both sides is best kicked once." } + ] + } + ] + }, + { + "id": "fast_columns_arrive", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "pursued_yuan_brothers": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Bohai Remnant Captain", "text": "Cao Cao's columns are already here. The brothers said we had time to move the camp." }, + { "speaker": "Xiahou Yuan", "text": "They had time. They spent it running in circles." } + ] + }, + { + "type": "spawn_deployment", + "deployment": { + "unit_id": "startled_bohai_rider", + "name": "Startled Bohai Rider", + "class_id": "cavalry", + "team": "enemy", + "level": 19, + "pos": [16, 3], + "base": { "hp": 56, "atk": 21, "def": 11, "agi": 14 } + } + } + ] + }, + { + "id": "bohai_supply_anchor", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "secured_bohai_commandery": true } }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Ren", "text": "Bohai towns are marking the remnant paths for us. The old Yuan guides are selling tomorrow early." }, + { "speaker": "Cao Cao", "text": "Then buy the road with order and pay the loyalists with steel." } + ] + } + ] + }, + { + "id": "turn_3_remnant_resolve", + "once": true, + "when": { "type": "turn_start", "team": "enemy", "turn": 3 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Yuan Brothers Guard", "text": "Hold until the brothers reach the northern riders. Bohai is nothing if the bloodline escapes." }, + { "speaker": "Guo Jia", "text": "There it is. They have stopped defending land and started defending distance." } + ] + } + ] + }, + { + "id": "remnant_camp_exposed", + "once": true, + "when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] }, + "actions": [ + { + "type": "set_objective", + "victory": "The remnant camp is exposed. Defeat the Yuan brothers' covering force.", + "defeat": "Cao Cao is defeated or the battle reaches Turn 16." + }, + { + "type": "dialogue", + "lines": [ + { "speaker": "Cao Cao", "text": "Their camp is in reach. Burn the banners, not the homes behind them." }, + { "speaker": "Yuan Brothers Guard", "text": "If the banners fall, the north forgets us. Protect them!" } + ] + }, + { + "type": "spawn_deployments", + "deployments": [ + { + "unit_id": "yuan_brothers_camp_guard", + "name": "Yuan Camp Guard", + "class_id": "guard_captain", + "team": "enemy", + "level": 19, + "pos": [16, 4], + "base": { "hp": 66, "atk": 22, "def": 17 } + }, + { + "unit_id": "yuan_brothers_camp_archer", + "name": "Yuan Camp Archer", + "class_id": "archer", + "team": "enemy", + "level": 19, + "pos": [16, 5], + "base": { "hp": 46, "atk": 20, "def": 8, "agi": 14 } + } + ] + } + ] + }, + { + "id": "turn_8_banners_falter", + "once": true, + "when": { "type": "turn_start", "team": "player", "turn": 8 }, + "actions": [ + { + "type": "dialogue", + "lines": [ + { "speaker": "Zhang He", "text": "Their banners are moving without orders now. Men are carrying symbols they no longer understand." }, + { "speaker": "Cao Cao", "text": "Then let the symbols fall before the men do." } + ] + } + ] + } + ], + "rewards": { + "gold": 4000, + "items": ["bean", "wine", "iron_armor"] + }, + "post_battle_dialogue": [ + { "speaker": "Zhang He", "text": "Bohai is cleared, but Yuan Shang and Yuan Xi are already looking beyond Han borders for shelter." }, + { "speaker": "Guo Jia", "text": "A defeated family becomes dangerous when it borrows another people's horsemen." }, + { "speaker": "Cao Cao", "text": "Then decide whether we ride after them now or make the road north obey us first." } + ], + "post_battle_choices": [ + { + "id": "press_liaoxi_pursuit", + "label": "Press Liaoxi", + "description": "Cao Cao drives northeast before the Yuan brothers can bind Wuhuan support.", + "set_flags": { "pressed_liaoxi_pursuit": true, "secured_liaoxi_approaches": false }, + "gold": 250, + "items": ["war_drum"] + }, + { + "id": "secure_liaoxi_approaches", + "label": "Secure Liaoxi", + "description": "The army secures roads and depots before crossing toward the northern riders.", + "set_flags": { "pressed_liaoxi_pursuit": false, "secured_liaoxi_approaches": true }, + "gold": 550, + "items": ["imperial_seal"] + } + ] +} diff --git a/docs/DATA_MODEL.md b/docs/DATA_MODEL.md index d45a112..f43b46f 100644 --- a/docs/DATA_MODEL.md +++ b/docs/DATA_MODEL.md @@ -31,6 +31,7 @@ data/scenarios/017_ye_surrender.json data/scenarios/018_northern_pursuit.json data/scenarios/019_nanpi_pressure.json data/scenarios/020_nanpi_surrender.json +data/scenarios/021_bohai_remnants.json ``` ## Campaign @@ -63,7 +64,8 @@ The campaign file defines scenario order, resource paths, and officers who are a { "id": "017_ye_surrender", "title": "Ye Surrender", "path": "res://data/scenarios/017_ye_surrender.json" }, { "id": "018_northern_pursuit", "title": "Northern Pursuit", "path": "res://data/scenarios/018_northern_pursuit.json" }, { "id": "019_nanpi_pressure", "title": "Nanpi Pressure", "path": "res://data/scenarios/019_nanpi_pressure.json" }, - { "id": "020_nanpi_surrender", "title": "Nanpi Surrender", "path": "res://data/scenarios/020_nanpi_surrender.json" } + { "id": "020_nanpi_surrender", "title": "Nanpi Surrender", "path": "res://data/scenarios/020_nanpi_surrender.json" }, + { "id": "021_bohai_remnants", "title": "Bohai Remnants", "path": "res://data/scenarios/021_bohai_remnants.json" } ] } ``` diff --git a/docs/ROADMAP.md b/docs/ROADMAP.md index 1ffe1f4..0b261b9 100644 --- a/docs/ROADMAP.md +++ b/docs/ROADMAP.md @@ -21,7 +21,7 @@ - Destination victory conditions and objective map markers exist. - Turn-limit conditions and HUD turn-limit display exist. - Victory reward summary is visible. -- Next-battle flow exists across the current twenty-scenario campaign. +- Next-battle flow exists across the current twenty-one-scenario campaign. - Campaign completion and new-campaign reset exist. - Reward inventory can be brought into the next battle. @@ -52,7 +52,7 @@ - Party roster persistence has a first save-file skeleton. - Level, experience, and equipment persistence. - Chapter selection and save/load. -- Linear twenty-scenario campaign order exists. +- Linear twenty-one-scenario campaign order exists. - Save reset exists. - Victory rewards, consumable counts, equipment stock, and equipped gear persist. - A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned. @@ -80,6 +80,7 @@ - Eighteenth-scenario content exists with Northern Pursuit, Yuan Shang's rearguard, and 017 branch reactions. - Nineteenth-scenario content exists with Nanpi pressure, Yuan Tan's outer defense, and 018 branch reactions. - Twentieth-scenario content exists with Nanpi surrender, Yuan Tan loyalists, and 019 branch reactions. +- Twenty-first-scenario content exists with Bohai remnants, Yuan brothers' covering force, and 020 branch reactions. ## Milestone 5: Presentation