Clarify battle audio cues
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@@ -3965,6 +3965,22 @@ func _check_ancient_ui_theme(failures: Array[String]) -> void:
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failures.append("reinforcement feedback should use the footstep arrival SFX")
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if not scene._combat_feedback_sfx_key("표적", "priority").is_empty():
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failures.append("priority targeting feedback should not inherit reinforcement arrival SFX")
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scene.recent_sfx_keys.clear()
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scene._play_log_sfx("조조, 서쪽 초원으로 진군.")
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if not scene.recent_sfx_keys.has("footstep"):
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failures.append("movement logs should play the footstep SFX")
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scene.recent_sfx_keys.clear()
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scene._play_log_sfx("황건병 퇴각.")
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if not scene.recent_sfx_keys.has("defeat_sting"):
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failures.append("defeat logs should play the defeat SFX")
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scene.recent_sfx_keys.clear()
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scene._play_log_sfx("북쪽 숲 보급고를 거두었다.")
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if not scene.recent_sfx_keys.has("item_pickup"):
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failures.append("supply logs should play the item pickup SFX")
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scene.recent_sfx_keys.clear()
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scene._play_log_sfx("동쪽 들판에서 황건 잔병이 합류했다.")
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if not scene.recent_sfx_keys.has("footstep"):
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failures.append("reinforcement logs should play the footstep SFX")
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scene._on_log_added("북쪽 숲 보급고를 거두었다.")
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if scene.objective_notice_label == null or not scene.objective_notice_label.text.contains("보급 확보") or not scene.objective_notice_label.text.contains("보급고"):
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failures.append("supply event log should become a battlefield notice: %s" % ("" if scene.objective_notice_label == null else scene.objective_notice_label.text))
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