Add Huarong retreat scenario
This commit is contained in:
@@ -4,7 +4,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
|
||||
## Current Slice
|
||||
|
||||
- Thirty campaign scenarios.
|
||||
- Thirty-one campaign scenarios.
|
||||
- Grid movement.
|
||||
- Unit selection.
|
||||
- Move, attack, wait, end turn.
|
||||
@@ -51,6 +51,7 @@ Godot 4 tactical RPG prototype inspired by classic turn-based Romance of the Thr
|
||||
- Xiakou Pursuit consumes the Jiangling Chase branch flags and pushes the river campaign toward Red Cliffs.
|
||||
- Red Cliffs Fleet consumes the Xiakou Pursuit branch flags and tests Cao Cao's chained fleet against the coalition vanguard.
|
||||
- Red Cliffs Fire consumes the Red Cliffs Fleet branch flags and turns the chained-fleet battle into a fire attack.
|
||||
- Huarong Retreat consumes the Red Cliffs Fire branch flags and forces Cao Cao through the coalition roadblock after the fleet burns.
|
||||
- Post-battle choices can save campaign flags that branch later briefing text, shop stock, and scenario events.
|
||||
- Scenario post-battle dialogue can play before the victory result panel.
|
||||
- Basic battle EXP, level-ups, and core first-tier class promotion routes.
|
||||
|
||||
@@ -153,6 +153,11 @@
|
||||
"id": "030_red_cliffs_fire",
|
||||
"title": "Red Cliffs Fire",
|
||||
"path": "res://data/scenarios/030_red_cliffs_fire.json"
|
||||
},
|
||||
{
|
||||
"id": "031_huarong_retreat",
|
||||
"title": "Huarong Retreat",
|
||||
"path": "res://data/scenarios/031_huarong_retreat.json"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
368
data/scenarios/031_huarong_retreat.json
Normal file
368
data/scenarios/031_huarong_retreat.json
Normal file
@@ -0,0 +1,368 @@
|
||||
{
|
||||
"id": "031_huarong_retreat",
|
||||
"name": "Huarong Retreat",
|
||||
"objectives": {
|
||||
"victory": "Reach the Huarong road with Cao Cao, then defeat the coalition roadblock.",
|
||||
"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
|
||||
},
|
||||
"conditions": {
|
||||
"victory": { "type": "all_units_defeated", "team": "enemy", "after_event": "huarong_road_opened" },
|
||||
"defeat": [
|
||||
{ "type": "any_officer_defeated", "team": "player", "officer_ids": ["cao_cao"] },
|
||||
{ "type": "turn_reached", "turn": 18, "team": "player" }
|
||||
]
|
||||
},
|
||||
"briefing": {
|
||||
"title": "Huarong Retreat",
|
||||
"location": "Huarong Road, Jing Province, 208 CE",
|
||||
"lines": [
|
||||
"Red Cliffs burns behind Cao Cao as rain, smoke, and broken drums scatter the fleet's survivors toward Huarong.",
|
||||
"The coalition pursuit is not a single army now, but roadblocks, riders, and old debts waiting in the mud."
|
||||
],
|
||||
"conditional_lines": [
|
||||
{
|
||||
"campaign_flags": { "held_red_cliffs_line": true },
|
||||
"lines": [
|
||||
"Holding the fleet line preserved order among the survivors, but the delay let coalition pursuers close around Huarong."
|
||||
]
|
||||
},
|
||||
{
|
||||
"campaign_flags": { "opened_huarong_retreat": true },
|
||||
"lines": [
|
||||
"Opening the retreat early put Cao Cao on the Huarong road sooner, though scattered detachments still stumble through the rain behind him."
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
"shop": {
|
||||
"items": [
|
||||
"bean",
|
||||
"wine",
|
||||
"iron_sword",
|
||||
"training_spear",
|
||||
"short_bow",
|
||||
"hand_axe",
|
||||
"war_axe",
|
||||
"leather_armor",
|
||||
"iron_armor"
|
||||
],
|
||||
"conditional_items": [
|
||||
{
|
||||
"campaign_flags": { "held_red_cliffs_line": true },
|
||||
"items": ["imperial_seal"]
|
||||
},
|
||||
{
|
||||
"campaign_flags": { "opened_huarong_retreat": true },
|
||||
"items": ["war_drum"]
|
||||
}
|
||||
]
|
||||
},
|
||||
"roster": {
|
||||
"max_units": 7,
|
||||
"required_officers": ["cao_cao", "guo_jia"]
|
||||
},
|
||||
"formation": {
|
||||
"cells": [[1, 3], [1, 4], [1, 5], [2, 2], [2, 3], [2, 4], [2, 5], [2, 6], [3, 2], [3, 3], [3, 4], [3, 5], [3, 6]]
|
||||
},
|
||||
"map": {
|
||||
"width": 18,
|
||||
"height": 11,
|
||||
"terrain": [
|
||||
"GGGGHHGGGGGGHHGGGG",
|
||||
"GGFFHHGGRRGGHHFFGG",
|
||||
"GGRRRRRRRRRRRRFFGG",
|
||||
"GGGFGHGGGGRRGGGGGG",
|
||||
"RRRRRRRRRRRRRRRRRR",
|
||||
"GGGGGHHGGGRRGFFGGG",
|
||||
"GGHHGFFFGGFFFGGHHG",
|
||||
"GGHHGFFFGGFFFGGHHG",
|
||||
"GGGGGGFFGGHHHGGGGG",
|
||||
"GGFFGGGGGGHHHFFGGG",
|
||||
"GGGGGGGGGGGGGGGGGG"
|
||||
]
|
||||
},
|
||||
"deployments": [
|
||||
{
|
||||
"unit_id": "cao_cao_ch31",
|
||||
"officer_id": "cao_cao",
|
||||
"team": "player",
|
||||
"pos": [1, 4]
|
||||
},
|
||||
{
|
||||
"unit_id": "guo_jia_ch31",
|
||||
"officer_id": "guo_jia",
|
||||
"team": "player",
|
||||
"requires_joined": true,
|
||||
"pos": [2, 4]
|
||||
},
|
||||
{
|
||||
"unit_id": "zhang_he_ch31",
|
||||
"officer_id": "zhang_he",
|
||||
"team": "player",
|
||||
"requires_joined": true,
|
||||
"pos": [2, 3]
|
||||
},
|
||||
{
|
||||
"unit_id": "xiahou_dun_ch31",
|
||||
"officer_id": "xiahou_dun",
|
||||
"team": "player",
|
||||
"pos": [1, 5]
|
||||
},
|
||||
{
|
||||
"unit_id": "dian_wei_ch31",
|
||||
"officer_id": "dian_wei",
|
||||
"team": "player",
|
||||
"requires_joined": true,
|
||||
"pos": [2, 5]
|
||||
},
|
||||
{
|
||||
"unit_id": "xiahou_yuan_ch31",
|
||||
"officer_id": "xiahou_yuan",
|
||||
"team": "player",
|
||||
"requires_joined": true,
|
||||
"pos": [3, 3]
|
||||
},
|
||||
{
|
||||
"unit_id": "cao_ren_ch31",
|
||||
"officer_id": "cao_ren",
|
||||
"team": "player",
|
||||
"requires_joined": true,
|
||||
"pos": [3, 4]
|
||||
},
|
||||
{
|
||||
"unit_id": "guan_yu_roadblock",
|
||||
"name": "Guan Yu Roadblock",
|
||||
"class_id": "champion",
|
||||
"team": "enemy",
|
||||
"level": 29,
|
||||
"pos": [14, 4],
|
||||
"base": { "hp": 120, "mp": 12, "atk": 33, "def": 25, "int": 14, "agi": 20 }
|
||||
},
|
||||
{
|
||||
"unit_id": "huarong_gate_captain",
|
||||
"name": "Huarong Gate Captain",
|
||||
"class_id": "guard_captain",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [12, 4],
|
||||
"base": { "hp": 88, "atk": 29, "def": 23 }
|
||||
},
|
||||
{
|
||||
"unit_id": "pursuit_rider",
|
||||
"name": "Coalition Pursuit Rider",
|
||||
"class_id": "elite_cavalry",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [15, 3],
|
||||
"base": { "hp": 86, "atk": 30, "def": 17, "agi": 23 }
|
||||
},
|
||||
{
|
||||
"unit_id": "rain_mist_advisor",
|
||||
"name": "Rain Mist Advisor",
|
||||
"class_id": "military_advisor",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [15, 5],
|
||||
"skills": ["blaze", "great_mend"],
|
||||
"base": { "hp": 76, "mp": 60, "atk": 8, "def": 14, "int": 31, "agi": 15 }
|
||||
},
|
||||
{
|
||||
"unit_id": "huarong_spear_north",
|
||||
"name": "Huarong Spear Guard",
|
||||
"class_id": "infantry",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [12, 3],
|
||||
"base": { "hp": 78, "atk": 29, "def": 21 }
|
||||
},
|
||||
{
|
||||
"unit_id": "huarong_spear_south",
|
||||
"name": "Huarong Spear Guard",
|
||||
"class_id": "infantry",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [12, 5],
|
||||
"base": { "hp": 78, "atk": 29, "def": 21 }
|
||||
},
|
||||
{
|
||||
"unit_id": "mud_road_archer_north",
|
||||
"name": "Mud Road Archer",
|
||||
"class_id": "marksman",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [13, 2],
|
||||
"base": { "hp": 70, "atk": 30, "def": 11, "agi": 22 }
|
||||
},
|
||||
{
|
||||
"unit_id": "mud_road_archer_south",
|
||||
"name": "Mud Road Archer",
|
||||
"class_id": "marksman",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [14, 6],
|
||||
"base": { "hp": 70, "atk": 30, "def": 11, "agi": 22 }
|
||||
}
|
||||
],
|
||||
"events": [
|
||||
{
|
||||
"id": "opening",
|
||||
"once": true,
|
||||
"when": { "type": "battle_start" },
|
||||
"actions": [
|
||||
{ "type": "log", "text": "Cao Cao's army retreats through Huarong as coalition pursuers gather around the rain-soaked road." }
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "opening_dialogue",
|
||||
"once": true,
|
||||
"when": { "type": "battle_begin" },
|
||||
"actions": [
|
||||
{
|
||||
"type": "dialogue",
|
||||
"lines": [
|
||||
{ "speaker": "Guo Jia", "text": "The smoke hides us from the river, but not from men who know this road." },
|
||||
{ "speaker": "Cao Cao", "text": "Then we leave them mud, corpses, and no clear count of our strength." },
|
||||
{ "speaker": "Zhang He", "text": "A roadblock waits ahead. It is placed like a question, not a trap." }
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "held_line_draws_pursuit",
|
||||
"once": true,
|
||||
"when": { "type": "turn_start", "team": "enemy", "turn": 2, "campaign_flags": { "held_red_cliffs_line": true } },
|
||||
"actions": [
|
||||
{
|
||||
"type": "dialogue",
|
||||
"lines": [
|
||||
{ "speaker": "Coalition Pursuit Rider", "text": "Cao Cao held the fleet too long. Close the road before his rearguard reforms." },
|
||||
{ "speaker": "Cao Ren", "text": "The line bought order, and order can still bite." }
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "spawn_deployment",
|
||||
"deployment": {
|
||||
"unit_id": "late_pursuit_column",
|
||||
"name": "Late Pursuit Column",
|
||||
"class_id": "cavalry",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [16, 3],
|
||||
"base": { "hp": 74, "atk": 28, "def": 15, "agi": 19 }
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "opened_retreat_keeps_gap",
|
||||
"once": true,
|
||||
"when": { "type": "turn_start", "team": "player", "turn": 2, "campaign_flags": { "opened_huarong_retreat": true } },
|
||||
"actions": [
|
||||
{
|
||||
"type": "dialogue",
|
||||
"lines": [
|
||||
{ "speaker": "Xiahou Dun", "text": "The early retreat kept a gap in the road, but the rear units are still limping through smoke." },
|
||||
{ "speaker": "Cao Cao", "text": "A gap is enough. We widen it with steel." }
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "turn_4_rain_closes",
|
||||
"once": true,
|
||||
"when": { "type": "turn_start", "team": "enemy", "turn": 4 },
|
||||
"actions": [
|
||||
{
|
||||
"type": "dialogue",
|
||||
"lines": [
|
||||
{ "speaker": "Rain Mist Advisor", "text": "Rain turns retreat into a ledger. Count every wagon that sinks." },
|
||||
{ "speaker": "Guo Jia", "text": "They want us to move like a defeated army. Refuse the shape." }
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "huarong_road_opened",
|
||||
"once": true,
|
||||
"when": { "type": "unit_reaches_tile", "team": "player", "officer_ids": ["cao_cao"], "pos": [10, 4] },
|
||||
"actions": [
|
||||
{
|
||||
"type": "set_objective",
|
||||
"victory": "The Huarong road is open. Defeat the coalition roadblock.",
|
||||
"defeat": "Cao Cao is defeated or the battle reaches Turn 18."
|
||||
},
|
||||
{
|
||||
"type": "dialogue",
|
||||
"lines": [
|
||||
{ "speaker": "Cao Cao", "text": "Huarong opens, but only if that roadblock breaks." },
|
||||
{ "speaker": "Guan Yu Roadblock", "text": "The road remembers old favors and old wars. Show me which one walks here today." }
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "spawn_deployments",
|
||||
"deployments": [
|
||||
{
|
||||
"unit_id": "huarong_halberd_guard",
|
||||
"name": "Huarong Halberd Guard",
|
||||
"class_id": "guard_captain",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [16, 4],
|
||||
"base": { "hp": 86, "atk": 29, "def": 23 }
|
||||
},
|
||||
{
|
||||
"unit_id": "coalition_crossbow_screen",
|
||||
"name": "Coalition Crossbow Screen",
|
||||
"class_id": "archer",
|
||||
"team": "enemy",
|
||||
"level": 28,
|
||||
"pos": [16, 5],
|
||||
"base": { "hp": 64, "atk": 28, "def": 9, "agi": 20 }
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": "turn_9_rear_straggles",
|
||||
"once": true,
|
||||
"when": { "type": "turn_start", "team": "player", "turn": 9 },
|
||||
"actions": [
|
||||
{
|
||||
"type": "dialogue",
|
||||
"lines": [
|
||||
{ "speaker": "Zhang He", "text": "The rear units are still straggling. Every turn gives the pursuers another banner." },
|
||||
{ "speaker": "Cao Cao", "text": "Then make every banner pay a toll." }
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"rewards": {
|
||||
"gold": 6000,
|
||||
"items": ["bean", "wine", "war_drum"]
|
||||
},
|
||||
"post_battle_dialogue": [
|
||||
{ "speaker": "Guo Jia", "text": "Huarong did not swallow us, but the retreat has changed the shape of the southern campaign." },
|
||||
{ "speaker": "Cao Ren", "text": "If we stand a rearguard here, Jiangling's survivors may gather. If we run north, Xuchang hears of us sooner." },
|
||||
{ "speaker": "Cao Cao", "text": "Decide whether we secure the Huarong rearguard or rush the heartland before rumor outruns us." }
|
||||
],
|
||||
"post_battle_choices": [
|
||||
{
|
||||
"id": "secure_huarong_rearguard",
|
||||
"label": "Secure Rearguard",
|
||||
"description": "Cao Cao steadies the Huarong road so more southern survivors can regroup before the next march.",
|
||||
"set_flags": { "secured_huarong_rearguard": true, "rushed_xuchang_return": false },
|
||||
"gold": 800,
|
||||
"items": ["imperial_seal"]
|
||||
},
|
||||
{
|
||||
"id": "rush_xuchang_return",
|
||||
"label": "Rush North",
|
||||
"description": "Cao Cao drives north quickly, reaching the heartland before rumor can turn retreat into panic.",
|
||||
"set_flags": { "secured_huarong_rearguard": false, "rushed_xuchang_return": true },
|
||||
"gold": 600,
|
||||
"items": ["war_drum"]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -41,6 +41,7 @@ data/scenarios/027_jiangling_chase.json
|
||||
data/scenarios/028_xiakou_pursuit.json
|
||||
data/scenarios/029_red_cliffs_fleet.json
|
||||
data/scenarios/030_red_cliffs_fire.json
|
||||
data/scenarios/031_huarong_retreat.json
|
||||
```
|
||||
|
||||
## Campaign
|
||||
@@ -83,7 +84,8 @@ The campaign file defines scenario order, resource paths, and officers who are a
|
||||
{ "id": "027_jiangling_chase", "title": "Jiangling Chase", "path": "res://data/scenarios/027_jiangling_chase.json" },
|
||||
{ "id": "028_xiakou_pursuit", "title": "Xiakou Pursuit", "path": "res://data/scenarios/028_xiakou_pursuit.json" },
|
||||
{ "id": "029_red_cliffs_fleet", "title": "Red Cliffs Fleet", "path": "res://data/scenarios/029_red_cliffs_fleet.json" },
|
||||
{ "id": "030_red_cliffs_fire", "title": "Red Cliffs Fire", "path": "res://data/scenarios/030_red_cliffs_fire.json" }
|
||||
{ "id": "030_red_cliffs_fire", "title": "Red Cliffs Fire", "path": "res://data/scenarios/030_red_cliffs_fire.json" },
|
||||
{ "id": "031_huarong_retreat", "title": "Huarong Retreat", "path": "res://data/scenarios/031_huarong_retreat.json" }
|
||||
]
|
||||
}
|
||||
```
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
- Destination victory conditions and objective map markers exist.
|
||||
- Turn-limit conditions and HUD turn-limit display exist.
|
||||
- Victory reward summary is visible.
|
||||
- Next-battle flow exists across the current thirty-scenario campaign.
|
||||
- Next-battle flow exists across the current thirty-one-scenario campaign.
|
||||
- Campaign completion and new-campaign reset exist.
|
||||
- Reward inventory can be brought into the next battle.
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
- Party roster persistence has a first save-file skeleton.
|
||||
- Level, experience, and equipment persistence.
|
||||
- Chapter selection and save/load.
|
||||
- Linear thirty-scenario campaign order exists.
|
||||
- Linear thirty-one-scenario campaign order exists.
|
||||
- Save reset exists.
|
||||
- Victory rewards, consumable counts, equipment stock, and equipped gear persist.
|
||||
- A basic pre-battle shop with scenario-specific stock exists. Sell-back and richer item management are still planned.
|
||||
@@ -90,6 +90,7 @@
|
||||
- Twenty-eighth-scenario content exists with Xiakou pursuit, river harbor pressure, Sun-Liu coalition hints, and 027 branch reactions.
|
||||
- Twenty-ninth-scenario content exists with Red Cliffs fleet pressure, chained ships, coalition vanguard, and 028 branch reactions.
|
||||
- Thirtieth-scenario content exists with Red Cliffs fire ships, chained-fleet danger, coalition fire tactics, and 029 branch reactions.
|
||||
- Thirty-first-scenario content exists with Huarong retreat pressure, coalition roadblocks, Cao Cao's escape route, and 030 branch reactions.
|
||||
|
||||
## Milestone 5: Presentation
|
||||
|
||||
|
||||
Reference in New Issue
Block a user