Add Changban camp and Jiangling bridge
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@@ -1671,6 +1671,17 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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failures.append("could not load Changban Pursuit data")
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else:
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_check_shop_items_unique(failures, changban_state, "026 base")
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var changban_conversations: Array = changban_state.get_briefing().get("camp_conversations", [])
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if changban_conversations.size() != 2:
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failures.append("026 base briefing should expose exactly two camp conversations")
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else:
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_check_camp_conversation(failures, changban_conversations[0], "changban_bridge_council", "topic", "")
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_check_camp_conversation(failures, changban_conversations[1], "changban_zhang_he_bridge_shadow", "officer", "zhang_he")
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var changban_merchant := changban_state.get_shop_merchant()
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if str(changban_merchant.get("name", "")) != "Changban Bridge Sutler":
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failures.append("026 shop should expose Changban Bridge merchant name")
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if (changban_merchant.get("lines", []) as Array).size() < 2:
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failures.append("026 shop should expose merchant flavor lines")
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if changban_state.get_unit("zhang_he_ch26").is_empty() or not changban_state.is_required_deployment("zhang_he_ch26"):
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failures.append("026 should deploy Zhang He as a required officer")
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_check_shop_item_visibility(failures, changban_state, "war_drum", false, "026 base")
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@@ -1680,6 +1691,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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if not changban_vanguard_state.load_battle("res://data/scenarios/026_changban_pursuit.json", {}, {}, {"pressed_xinye_vanguard": true}, ["zhang_he"]):
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failures.append("could not load Changban pressed Xinye vanguard data")
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else:
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var vanguard_rations: Dictionary = _find_camp_conversation(
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changban_vanguard_state.get_briefing().get("camp_conversations", []),
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"changban_vanguard_rations"
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)
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if vanguard_rations.is_empty():
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failures.append("026 pressed Xinye vanguard should expose vanguard rations")
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else:
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_check_camp_conversation_effect(failures, vanguard_rations, "bean", 1)
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if not _find_camp_conversation(
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changban_vanguard_state.get_briefing().get("camp_conversations", []),
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"changban_han_supply_medicine"
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).is_empty():
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failures.append("026 pressed Xinye vanguard should not expose Han supply medicine")
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_check_shop_item_visibility(failures, changban_vanguard_state, "war_drum", true, "026 pressed Xinye vanguard")
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_check_shop_item_visibility(failures, changban_vanguard_state, "imperial_seal", false, "026 pressed Xinye vanguard")
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@@ -1687,6 +1711,19 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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if not changban_supply_state.load_battle("res://data/scenarios/026_changban_pursuit.json", {}, {}, {"secured_han_river_supply": true}, ["zhang_he"]):
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failures.append("could not load Changban secured Han supply data")
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else:
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var han_medicine: Dictionary = _find_camp_conversation(
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changban_supply_state.get_briefing().get("camp_conversations", []),
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"changban_han_supply_medicine"
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)
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if han_medicine.is_empty():
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failures.append("026 secured Han supply should expose Han supply medicine")
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else:
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_check_camp_conversation_effect(failures, han_medicine, "panacea", 1)
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if not _find_camp_conversation(
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changban_supply_state.get_briefing().get("camp_conversations", []),
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"changban_vanguard_rations"
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).is_empty():
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failures.append("026 secured Han supply should not expose vanguard rations")
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_check_shop_item_visibility(failures, changban_supply_state, "imperial_seal", true, "026 secured Han supply")
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_check_shop_item_visibility(failures, changban_supply_state, "war_drum", false, "026 secured Han supply")
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@@ -1697,6 +1734,48 @@ func _check_battle_visual_data(failures: Array[String]) -> void:
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_check_shop_items_unique(failures, changban_old_flags_state, "026 old Xinye setup flags")
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_check_shop_item_visibility(failures, changban_old_flags_state, "war_drum", false, "026 old Xinye setup flags")
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_check_shop_item_visibility(failures, changban_old_flags_state, "imperial_seal", false, "026 old Xinye setup flags")
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if not _find_camp_conversation(
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changban_old_flags_state.get_briefing().get("camp_conversations", []),
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"changban_vanguard_rations"
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).is_empty():
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failures.append("026 old Xinye setup flags should not expose vanguard rations")
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if not _find_camp_conversation(
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changban_old_flags_state.get_briefing().get("camp_conversations", []),
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"changban_han_supply_medicine"
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).is_empty():
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failures.append("026 old Xinye setup flags should not expose Han supply medicine")
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var jiangling_state = BattleStateScript.new()
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if not jiangling_state.load_battle("res://data/scenarios/027_jiangling_chase.json", {}, {}, {}, ["zhang_he"]):
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failures.append("could not load Jiangling Chase data")
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else:
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_check_shop_items_unique(failures, jiangling_state, "027 base")
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if jiangling_state.get_unit("zhang_he_ch27").is_empty() or not jiangling_state.is_required_deployment("zhang_he_ch27"):
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failures.append("027 should deploy Zhang He as a required officer")
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_check_shop_item_visibility(failures, jiangling_state, "war_drum", false, "027 base")
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_check_shop_item_visibility(failures, jiangling_state, "imperial_seal", false, "027 base")
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var jiangling_chase_state = BattleStateScript.new()
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if not jiangling_chase_state.load_battle("res://data/scenarios/027_jiangling_chase.json", {}, {}, {"pressed_jiangling_chase": true}, ["zhang_he"]):
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failures.append("could not load Jiangling pressed chase data")
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else:
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_check_shop_item_visibility(failures, jiangling_chase_state, "war_drum", true, "027 pressed Jiangling chase")
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_check_shop_item_visibility(failures, jiangling_chase_state, "imperial_seal", false, "027 pressed Jiangling chase")
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var jiangling_crossings_state = BattleStateScript.new()
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if not jiangling_crossings_state.load_battle("res://data/scenarios/027_jiangling_chase.json", {}, {}, {"secured_changban_crossings": true}, ["zhang_he"]):
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failures.append("could not load Jiangling secured crossings data")
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else:
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_check_shop_item_visibility(failures, jiangling_crossings_state, "imperial_seal", true, "027 secured Changban crossings")
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_check_shop_item_visibility(failures, jiangling_crossings_state, "war_drum", false, "027 secured Changban crossings")
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var jiangling_old_flags_state = BattleStateScript.new()
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if not jiangling_old_flags_state.load_battle("res://data/scenarios/027_jiangling_chase.json", {}, {}, {"pressed_xinye_vanguard": true, "secured_han_river_supply": true}, ["zhang_he"]):
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failures.append("could not load Jiangling old Changban setup flag data")
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else:
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_check_shop_items_unique(failures, jiangling_old_flags_state, "027 old Changban setup flags")
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_check_shop_item_visibility(failures, jiangling_old_flags_state, "war_drum", false, "027 old Changban setup flags")
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_check_shop_item_visibility(failures, jiangling_old_flags_state, "imperial_seal", false, "027 old Changban setup flags")
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for item_id in ["bronze_sword", "training_spear", "short_bow", "hand_axe", "iron_armor", "panacea"]:
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var item := state.get_item_def(item_id)
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