41 lines
3.0 KiB
Markdown
41 lines
3.0 KiB
Markdown
# Card Illustration Assets
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The game expects one independent high-resolution illustration per character and damage stage:
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```text
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assets/cards/C0001/damage-0.png
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assets/cards/C0001/damage-1.png
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assets/cards/C0001/damage-2.png
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assets/cards/C0001/damage-3.png
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assets/cards/C0001/damage-4.png
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```
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With 1000 all-female characters and 5 damage stages, final production requires 5000 image files.
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- `damage-0.png`: intact armor/clothing
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- `damage-1.png`: light outerwear or armor damage
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- `damage-2.png`: moderate armor cracks and torn outer garments
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- `damage-3.png`: heavy armor destruction and shredded outer layers
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- `damage-4.png`: defeated state with broken equipment
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The game art direction is adult-oriented fantasy pinup:
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- Characters should emphasize mature curvy female silhouettes and large-breast armor/clothing design.
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- Every character should have a distinct appearance DNA: face shape, eye shape, nose, lips, skin tone, hair, body proportions, bust shape, and overall presence. Avoid generating the same default pretty face and same body repeatedly.
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- Every character should also have a distinct combat identity and pose language: weapon handling, stance, posture, balance, hand placement, and silhouette should vary so the 1000-character roster does not feel like one model in different costumes.
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- Damage-state art should show armor destruction, torn outer clothing, broken belts, damaged bracers, dust, scorch marks, and defeated poses.
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- Defeated and high-damage stages should show emotional defeat: frustrated tears, resentful grimaces, clenched teeth, wet eyes, and expressions that feel unfair or humiliating rather than calm dignity.
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- Medium through defeated stages may show clear combat-pain reactions from abdominal hits: gasping open mouth, hunched posture, labored breathing, tears, and small saliva/drool details. These must read as combat injury reactions, not sexual acts or fetish framing.
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- High-damage stages should make the combat feel intense through missing or destroyed hand, foot, shoulder, abdomen, hip, and torso armor/clothing. Adult nudity or body exposure may be used as part of the battle-damage presentation.
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- Do not keep every card as a straight front shot. Use camera variety across stages: front/three-quarter for baseline, side or twisted side for abdomen impacts, and rear three-quarter or side-back views for heavy damage and defeated art when it helps show shoulder, back, cloak, and armor destruction.
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All damage-state art must use adult characters only. Sexual acts, penetration, childlike characters, and gore are out of scope; adult nudity or exposed body details are allowed when framed as battle damage, defeat, or damaged-costume card art.
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Run this from the project root to regenerate the production manifest and prompts:
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```powershell
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& 'C:\Users\MD\.cache\codex-runtimes\codex-primary-runtime\dependencies\node\bin\node.exe' .\tools\export-card-assets.mjs
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```
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Only completed image files should be listed in `available-assets.json`; the web app uses that file to decide when to show high-resolution card art instead of the temporary preview sheet.
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