Strengthen adult pinup prompt direction

This commit is contained in:
2026-06-11 13:35:50 +09:00
parent baa3209345
commit dbe4545176
3 changed files with 3008 additions and 3008 deletions

View File

@@ -29,7 +29,7 @@
"missingArmor": "minor loss of outer accessories only: torn glove edge, loosened shoulder strap, scuffed boot armor",
"destructionFloor": "opening-hit destruction only: keep the character mostly combat-ready, but make the first visible armor/equipment failures clear enough to establish later cumulative damage",
"damageCoverage": "light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage",
"protectedZoneDamage": "light damage may include small scuffs, dents, or loosened fasteners on chest armor or bodice edges, hip armor, rear skirt or coat panels, or seat armor, while preserving opaque coverage and avoiding erotic focus",
"protectedZoneDamage": "light damage may include small scuffs, dents, or loosened fasteners on chest armor or bodice edges, hip armor, rear skirt or coat panels, or seat armor, while preserving opaque coverage and keeping the adult pinup combat context clear",
"baseLayerDamage": "light damage may scuff or loosen visible support underlayers, bodysuit edges, or lower coverage seams, but they mostly remain intact at this stage",
"camera": "three-quarter front view or slight side angle, enough to show both face and first armor damage"
},
@@ -57,11 +57,11 @@
"materialPacing": "material-aware heavy damage: soft materials should be mostly torn open or missing by now; leather should split, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
"exposure": "push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe",
"poseNote": "wounded, guarded, barely keeping balance after a brutal exchange",
"expression": "tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed",
"expression": "tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small combat-pain saliva strand is allowed",
"missingArmor": "major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby",
"destructionFloor": "minimum 70% visible armor/equipment destruction relative to damage-0: most of the original protective outfit and carried equipment must be broken, missing, warped, unlatched, disabled, or hanging loose. Large intact bodysuit areas, pristine chest/hip panels, clean boots, or mostly complete armor silhouettes fail this stage even if there are many scratches, dirt marks, or background fragments",
"damageCoverage": "heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed",
"protectedZoneDamage": "heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage, not erotic framing; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
"protectedZoneDamage": "heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage with adult erotic pinup appeal; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
"baseLayerDamage": "heavy damage must visibly affect support underlayers and coverage panels too: bra-shaped support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants; they must not look magically protected, but must still preserve non-explicit opaque coverage",
"camera": "dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible"
},
@@ -71,7 +71,7 @@
"visual": "defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor",
"impactIntensity": "defeated damage should be the strongest non-gore stage: the outfit and armor should look comprehensively wrecked by combat, with collapsed straps, broken fasteners, crushed guards, missing outer plates, disabled weapon pieces, and a posture that clearly communicates she can no longer keep fighting",
"materialPacing": "material-aware defeated damage: cloth, capes, skirts, ribbons, and soft suit layers should remain only as battered opaque remnants; leather should be split and strap-broken; metal and mechanical armor should be comprehensively ruined through crushed sections, torn hinges, missing plates, disabled joints, broken weapons, and scattered large pieces rather than cosmetic scuffs",
"exposure": "maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
"exposure": "maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, erotic defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
"poseNote": "battle-worn, emotionally overwhelmed, clearly defeated, no gore",
"expression": "frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",
"missingArmor": "the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments",

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View File

@@ -85,7 +85,7 @@ function damageSpec(stage) {
damageCoverage:
"light damage should be distributed across at least three visible zones, such as a shoulder strap, sleeve or glove, waist edge, thigh guard, boot guard, visor, or small accessory, so no single isolated tear carries the whole stage",
protectedZoneDamage:
"light damage may include small scuffs, dents, or loosened fasteners on chest armor or bodice edges, hip armor, rear skirt or coat panels, or seat armor, while preserving opaque coverage and avoiding erotic focus",
"light damage may include small scuffs, dents, or loosened fasteners on chest armor or bodice edges, hip armor, rear skirt or coat panels, or seat armor, while preserving opaque coverage and keeping the adult pinup combat context clear",
baseLayerDamage:
"light damage may scuff or loosen visible support underlayers, bodysuit edges, or lower coverage seams, but they mostly remain intact at this stage",
camera:
@@ -129,7 +129,7 @@ function damageSpec(stage) {
"push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe",
poseNote: "wounded, guarded, barely keeping balance after a brutal exchange",
expression:
"tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small non-erotic saliva strand is allowed",
"tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small combat-pain saliva strand is allowed",
missingArmor:
"major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby",
destructionFloor:
@@ -137,7 +137,7 @@ function damageSpec(stage) {
damageCoverage:
"heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed",
protectedZoneDamage:
"heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage, not erotic framing; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
"heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage with adult erotic pinup appeal; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
baseLayerDamage:
"heavy damage must visibly affect support underlayers and coverage panels too: bra-shaped support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants; they must not look magically protected, but must still preserve non-explicit opaque coverage",
camera:
@@ -152,7 +152,7 @@ function damageSpec(stage) {
materialPacing:
"material-aware defeated damage: cloth, capes, skirts, ribbons, and soft suit layers should remain only as battered opaque remnants; leather should be split and strap-broken; metal and mechanical armor should be comprehensively ruined through crushed sections, torn hinges, missing plates, disabled joints, broken weapons, and scattered large pieces rather than cosmetic scuffs",
exposure:
"maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
"maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, erotic defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
poseNote: "battle-worn, emotionally overwhelmed, clearly defeated, no gore",
expression:
"frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",