Make damage prompts generator safe
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@@ -100,7 +100,7 @@ function damageSpec(stage) {
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materialPacing:
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"material-aware medium damage: compared with the damage-0 baseline, cloth layers, capes, skirts, ribbons, straps, and soft leather should show broad cut-open panels, snapped seams, and missing sections; metal or rigid armor should survive longer but must show real failures such as bent plates, cracked joins, broken rivets, detached sections, crushed edges, and disabled mechanisms",
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exposure:
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"clear adult battle-damage exposure: bare shoulder, side torso, abdomen, upper thigh, hip line, back angle, and emphasized mature bust silhouette should be obvious together, not hidden by intact modest underlayers, clean underwear, shorts, leotards, swimsuits, or new coverage panels",
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"clear adult damaged-costume presentation: large opened panels should reveal non-sensitive areas such as shoulder, side torso, abdomen, upper thigh, hip line, back angle, and mature upper-body silhouette together, not hidden by intact modest underlayers or new replacement coverage panels",
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poseNote: "strained but still fighting with focus",
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expression:
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"painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing",
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@@ -111,48 +111,48 @@ function damageSpec(stage) {
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damageCoverage:
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"medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched",
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protectedZoneDamage:
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"medium damage must not avoid the chest or rear-body gear: chest armor or bodice panels, side-bust armor edges, hip plates, rear waist plates, seat armor, back skirt panels, or coat tails should show cracks, torn seams, dents, missing outer trim, or broken straps, while opaque remnants cover intimate areas",
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"medium damage must not avoid torso or rear-body gear: chest armor or bodice panels, side armor edges, hip plates, rear waist plates, seat armor, back skirt panels, or coat tails should show cracks, torn seams, dents, missing outer trim, or broken straps, while opaque remnants preserve required coverage",
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baseLayerDamage:
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"medium damage must not leave bra-shaped support tops, base bodysuit panels, compression shorts, brief-like lower covers, or other intimate-coverage underlayers looking pristine; show scuffed fabric, torn edges, stretched seams, snapped trim, soot, dents in reinforced liners, and uneven deformation while opaque coverage remains. If the image reads like clean underwear, a fresh swimsuit, or a teen-safe bodysuit after the outer gear breaks, it fails",
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"medium damage must not leave support layers, suit liners, lower wraps, or other coverage underlayers looking pristine; show scuffed fabric, torn edges, stretched seams, snapped trim, soot, dents in reinforced liners, and uneven deformation while opaque coverage remains. If the image reads like clean replacement coverage or teen-safe re-covering after the outer gear breaks, it fails",
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camera:
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"side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible",
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},
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{
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label: "heavy-damage",
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visual:
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"heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, large cut-open mantle/jacket/stage outfit panels, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, high-exposure near-nude non-explicit battle pinup presentation with heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque costume remnants through destroyed outer armor",
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"heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, large cut-open mantle/jacket/stage outfit panels, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or unarmored ankle on one side, adult-only non-explicit damaged-costume pinup presentation with opened shoulders, back, abdomen/midriff, hips, upper thighs, mature torso silhouette, and only battered opaque costume remnants through destroyed outer armor",
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impactIntensity:
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"heavy damage should look severe and unmistakable: armor plates bent out of shape, straps snapped, seams split open, bracers fractured, boots damaged, weapon accessories partly broken, and the character's balance visibly failing from repeated impacts",
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materialPacing:
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"material-aware heavy damage: soft materials should be opened by broad weapon cuts or missing as large panels by now; leather should split in long directional cuts, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
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exposure:
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"push to high-exposure near-nude non-explicit battle-damage presentation: exposed shoulders, back, side-bust silhouette, under-bust edge, abdomen, hips, upper thighs, and a few large battered outfit remnants should make the impact feel severe and adult-only, with no clean bra, shorts, swimsuit, leotard, bodysuit, tights, magical mist, hair curtain, or pristine replacement fabric used to hide the damage",
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"push to adult-only non-explicit damaged-costume presentation: opened shoulders, back, torso silhouette, abdomen, hips, upper thighs, and a few large battered outfit remnants should make the impact feel severe and adult-only, with no clean replacement coverage layer, censorship effect, hair curtain, or pristine fabric used to hide the damage",
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poseNote: "wounded, guarded, barely keeping balance after a brutal exchange",
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expression:
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"tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small combat-pain saliva strand is allowed",
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missingArmor:
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"major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby",
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destructionFloor:
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"minimum 70% visible armor/equipment destruction relative to damage-0: most of the original protective outfit and carried equipment must be broken, missing, warped, unlatched, disabled, or hanging loose. Large intact bodysuit areas, pristine chest/hip panels, clean boots, or mostly complete armor silhouettes fail this stage even if there are many scratches, dirt marks, or background fragments",
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"minimum 70% visible armor/equipment destruction relative to damage-0: most of the original protective outfit and carried equipment must be broken, missing, warped, unlatched, disabled, or hanging loose. Large intact suit areas, pristine torso/hip panels, clean boots, or mostly complete armor silhouettes fail this stage even if there are many scratches, dirt marks, or background fragments",
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damageCoverage:
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"heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed",
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protectedZoneDamage:
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"heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage with adult high-exposure pinup appeal; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
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"heavy damage must visibly affect torso and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged torso straps, cracked side armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage with adult pinup appeal; never leave torso or rear/hip regions unusually pristine compared with the rest of the body",
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baseLayerDamage:
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"heavy damage must visibly affect support underlayers and coverage panels too: bra-shaped support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants. In this stage they should read as battered opaque remnants, not clean lingerie, clean shorts, a swimsuit, or a modest replacement suit; they must still preserve non-explicit opaque coverage",
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"heavy damage must visibly affect support underlayers and coverage panels too: support pieces, suit liners, lower wraps, and coverage panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants. In this stage they should read as battered opaque remnants, not clean replacement coverage; they must still preserve non-explicit opaque coverage",
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camera:
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"dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible",
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},
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{
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label: "defeated",
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visual:
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"defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, maximum non-explicit high-exposure adult battle pinup presentation with bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque remnants through destroyed outer armor",
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"defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, maximum non-explicit adult damaged-costume battle pinup presentation with opened shoulders, back or side-back, abdomen/midriff, hips, upper thighs, mature torso silhouette, and only battered opaque remnants through destroyed outer armor",
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impactIntensity:
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"defeated damage should be the strongest non-gore stage: the outfit and armor should look comprehensively wrecked by combat, with collapsed straps, broken fasteners, crushed guards, missing outer plates, disabled weapon pieces, and a posture that clearly communicates she can no longer keep fighting",
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materialPacing:
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"material-aware defeated damage: cloth, capes, skirts, ribbons, and soft suit layers should remain only as battered opaque remnants; leather should be split and strap-broken; metal and mechanical armor should be comprehensively ruined through crushed sections, torn hinges, missing plates, disabled joints, broken weapons, and scattered large pieces rather than cosmetic scuffs",
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exposure:
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"maximum non-explicit high-exposure adult battle-damage presentation for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas at once, a few dramatic large battered costume remnants, adult defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act; do not add clean underwear, hot pants, leotards, swimsuits, opaque tights, magical censorship mist, hair curtains, or pristine replacement panels",
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"maximum non-explicit adult damaged-costume battle presentation for the defeated card: broad opened shoulder/back/side torso/abdomen/hip/thigh panels at once, a few dramatic large battered costume remnants, adult defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than an intimate act; do not add clean replacement coverage layers, censorship effects, hair curtains, or pristine replacement panels",
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poseNote: "battle-worn, emotionally overwhelmed, clearly defeated, no gore",
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expression:
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"frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",
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@@ -163,9 +163,9 @@ function damageSpec(stage) {
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damageCoverage:
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"defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas",
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protectedZoneDamage:
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"defeated damage must include the same destruction level on chest and rear-body gear as everywhere else: warped chest armor or torn bodice panels, broken under-bust support straps, damaged cleavage-edge armor without explicit anatomy focus, fractured hip plates, torn rear skirt or coat panels, crushed seat armor, and broken rear waist fasteners; these areas must not look selectively protected or repaired, while opaque remnants cover intimate areas",
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"defeated damage must include the same destruction level on torso and rear-body gear as everywhere else: warped chest armor or torn bodice panels, broken support straps, damaged torso-edge armor without explicit closeup focus, fractured hip plates, torn rear skirt or coat panels, crushed seat armor, and broken rear waist fasteners; these areas must not look selectively protected or repaired, while opaque remnants preserve required coverage",
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baseLayerDamage:
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"defeated damage must make support underlayers and intimate-coverage panels look battle-wrecked too: chest support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn at edges, dirtied, deformed, strap-broken, soot-marked, and partly overlapped by shattered armor fragments. Keep only battered opaque remnants over intimate anatomy; never leave pristine underwear, clean shorts, a swimsuit-like layer, or newly repaired coverage",
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"defeated damage must make support underlayers and coverage panels look battle-wrecked too: support pieces, suit liners, lower wraps, and coverage panels should be torn at edges, dirtied, deformed, strap-broken, soot-marked, and partly overlapped by shattered armor fragments. Keep only battered opaque remnants where coverage is required; never leave pristine replacement coverage",
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camera:
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"rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain",
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},
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@@ -183,7 +183,7 @@ function promptFor(character, stage) {
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wood: "wood/목",
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}[character.affinity] ?? character.affinity;
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const adultAppeal =
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"adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design; adult pinup body language is encouraged when framed as battle damage or defeat; high-damage cards should read adult-only, high-exposure, and not teen-safe";
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"adult female collectible-card appeal: emphasize a mature curvy silhouette through the armor, uniform, stage outfit, or gear silhouette; mature body proportions; elegant adult costume design; adult pinup body language is encouraged when framed as battle damage or defeat; high-damage cards should read adult-only and not teen-safe";
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const weaponImpactReadability =
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"weapon-impact damage readability: destruction should look caused by readable combat impacts, not vines, webs, thread nets, or lace-like shredding. Prefer a few large directional cuts, diagonal slash paths, sheared armor plates, split seams following the weapon angle, missing costume panels, broken buckles, crushed plate zones, and big hanging cloth sections. Avoid dozens of tiny parallel rips, uniformly shredded edges across the whole outfit, wire tangles, vine-shaped cuts, spiderweb cracks, glittering filaments, and random micro-tears. A blade hit should create one or two coherent slash directions across nearby cloth, straps, and armor edges; a blunt hit should bend or crush plates around one impact zone; an energy hit should burn away broad panels.";
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return [
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@@ -211,14 +211,14 @@ function promptFor(character, stage) {
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`Material-aware damage pacing: ${spec.materialPacing ?? "no material damage yet; all materials remain intact before combat"}. Soft materials such as cloth, capes, ribbons, skirts, bodysuit edges, and leather straps should fail faster; hard materials such as metal armor, rigid sci-fi plates, helmets, drones, weapons, and mechanical joints should fail more slowly but must show dents, cracks, bent shapes, broken fasteners, detached plates, and disabled mechanisms as damage escalates.`,
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"Baseline comparison gate: evaluate every damaged stage against this character's damage-0 outfit and equipment. From damage-2 onward, the worn costume/armor/equipment itself must be visibly destroyed by the required percentage; dirt, soot, scratches, thin crack lines, glow effects, pose changes, background rubble, and loose floating debris do not count unless the original worn gear is actually broken, torn away, detached, disabled, or hanging loose.",
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`Armor/equipment destruction floor: ${spec.destructionFloor}. Treat this as a visual minimum for the stage, while keeping the image readable and non-gore.`,
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`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system, but not as identical tiny tears everywhere. Adult pinup posing, hip-forward stances, arched backs, twisted torsos, side-back views, exposed-leg kneeling, damaged-costume side-bust or under-bust silhouettes, and sensual defeated body language are strongly encouraged when they read as battle damage or defeat rather than a sex act.`,
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`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system, but not as identical tiny tears everywhere. Adult pinup posing, hip-forward stances, arched backs, twisted torsos, side-back views, opened-leg kneeling, damaged-costume torso silhouettes, and mature defeated body language are strongly encouraged when they read as battle damage or defeat rather than an intimate act.`,
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`Protected-zone damage balance: ${spec.protectedZoneDamage}. Damage to chest, bust armor, hips, and rear-body outfit panels should read as natural combat destruction of equipment and clothing, never as selective preservation.`,
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`Base-layer damage balance: ${spec.baseLayerDamage}. The inner coverage should stay non-explicit and opaque where needed, but it must share the same battle history as the rest of the outfit instead of looking untouched.`,
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"Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.",
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`Battle-damage exposure direction: ${spec.exposure}. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward and should be aggressively favored while remaining framed as combat damage, damaged costume, or defeat. From damage-3 onward, avoid teen-safe costume preservation: use broken armor pieces and torn opaque remnants instead of clean replacement underlayers. High-damage cards fail if they use clean bras, panties, hot pants, compression shorts, leotards, swimsuits, opaque tights, pristine bandages, magical censorship mist, hair curtains, or unbroken replacement panels to hide the body.`,
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`Battle-damage exposure direction: ${spec.exposure}. The card should not look modest or fully covered after impact; large opened costume panels are part of the adult card-game reward and should be aggressively favored while remaining framed as combat damage, damaged costume, or defeat. From damage-3 onward, avoid teen-safe costume preservation: use broken armor pieces and torn opaque remnants instead of clean replacement underlayers. High-damage cards fail if they use clean replacement coverage layers, pristine wraps, censorship effects, hair curtains, or unbroken replacement panels to hide the damage.`,
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`Missing gear/clothing emphasis: ${spec.missingArmor}. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.`,
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`Continuity: keep this character's face, body type, race/species, ear shape, hair color/style, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages. If any later stage looks like a different person, it is a failed card and must be regenerated.`,
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"Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, adult pinup posing, high-exposure near-nude presentation, and body exposure are encouraged when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no intimate act; no penetration; no gore; no minors; no text; no logo; no watermark; no explicit anatomy focus.",
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"Constraints: all characters are adults; adult-oriented multi-world card art; mature silhouette, adult pinup posing, bold damaged-costume presentation, and visible non-sensitive body areas are encouraged when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no intimate act; no penetration; no gore; no minors; no text; no logo; no watermark; no explicit closeup focus.",
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"Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.",
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].join("\n");
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}
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@@ -276,7 +276,7 @@ const manifest = {
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})),
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expectedImageCount: exported.characters.length * exported.damageStages,
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imageSizeTarget: "portrait high resolution, 2048x3072 or better for final production",
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safetyStyle: "adult-oriented multi-world pinup combat damage; emphasized mature silhouettes, adult pinup posing, high-exposure near-nude/body exposure encouraged as battle-damage or defeat presentation; no minors, intimate acts, penetration, gore, or explicit anatomy focus",
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safetyStyle: "adult-oriented multi-world pinup combat damage; emphasized mature silhouettes, adult pinup posing, bold damaged-costume presentation encouraged as battle-damage or defeat presentation; no minors, intimate acts, penetration, gore, or explicit closeup focus",
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characters: exported.characters.map((character) => ({
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...character,
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art: Array.from({ length: exported.damageStages }, (_, stage) => ({
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