Favor coherent weapon-cut damage

This commit is contained in:
2026-06-11 17:24:44 +09:00
parent 52326f5202
commit 79e33e99c6
5 changed files with 5021 additions and 5016 deletions

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@@ -15,7 +15,7 @@ With 1000 all-female characters and 5 damage stages, final production requires 5
- `damage-0.png`: intact armor/clothing
- `damage-1.png`: light outerwear or armor damage with small visible exposure
- `damage-2.png`: moderate armor cracks, torn outer garments, and unmistakable adult shoulder/side/abdomen/hip/thigh exposure without clean re-covering layers
- `damage-3.png`: heavy armor destruction, shredded outer layers, and high-exposure near-nude non-explicit battle-damage pinup presentation with only battered opaque remnants preserving coverage
- `damage-3.png`: heavy armor destruction, large cut-open outer panels, and high-exposure near-nude non-explicit battle-damage pinup presentation with only battered opaque remnants preserving coverage
- `damage-4.png`: defeated state with broken equipment and maximum non-explicit high-exposure adult battle-damage pinup presentation
The game art direction is adult-oriented multi-world pinup:
@@ -28,15 +28,17 @@ The game art direction is adult-oriented multi-world pinup:
- Every character should also have a distinct combat identity and pose language: weapon or equipment handling, stance, posture, balance, hand placement, and silhouette should vary so the 1000-character roster does not feel like one model in different costumes.
- Damage-state art should adapt to the character's world: armor destruction, torn modern clothing, damaged stage outfits, cracked sci-fi suits, broken sports gear, snapped belts, damaged bracers, dust, scorch marks, and defeated poses.
- Damage intensity should be strong and physically convincing. Avoid damage that looks like mild fashion distressing only; from `damage-2` onward, show bent plates, snapped straps, split seams, fractured bracers, damaged boots, broken fasteners, disabled weapon parts, and poses that clearly communicate forceful combat impact. `damage-4` should look like the character can no longer keep fighting, while still avoiding gore and sexual acts.
- Destruction should look like it came from readable weapon impacts, not from vines, webs, or thread-like tearing. Prefer a few large directional cuts, diagonal slash paths, sheared armor plates, split seams following the weapon angle, missing costume panels, broken buckles, and big hanging cloth sections. Avoid dozens of tiny parallel rips, lace-like shredding, net patterns, wire tangles, vine-shaped cuts, spiderweb cracks, glittering filaments, and uniformly shredded edges across the whole outfit.
- Each damaged stage should have clear impact logic. A blade hit should create one or two coherent slash directions that continue across nearby cloth, straps, and armor edges; a blunt hit should crush or bend plates around one impact zone; an energy hit should burn away broad panels. Do not scatter identical micro-tears over every body zone just to increase the damage level.
- From `damage-2` onward, armor and equipment destruction must clear a hard visual minimum when compared directly against that character's `damage-0.png`. `damage-2` should show at least 50% of the original protective outfit, armor, straps, plates, weapons, and carried equipment no longer intact; `damage-3` should show at least 70% destroyed; `damage-4` should show at least 85% comprehensively wrecked, with only battered opaque remnants and broken supports preserving non-explicit coverage.
- Scratches, dirt, soot, thin crack lines, lighting changes, pose changes, background rubble, and floating debris do not count toward the destruction percentage unless the original worn costume, armor, or equipment itself is visibly torn away, bent, detached, disabled, missing, or hanging loose. A character whose bodysuit, boots, chest armor, hip panels, or main silhouette still look mostly intact fails from `damage-2` onward even if the image contains many loose fragments.
- Apply material-aware damage pacing. Cloth, capes, ribbons, skirts, bodysuit edges, thin leather, and straps should fail quickly through tearing, fraying, snapped seams, missing panels, and hanging remnants. Metal armor, rigid sci-fi plates, helmets, drones, weapons, and mechanical joints should resist longer, but escalating stages must show dents, warped plates, cracked joins, broken rivets, detached sections, disabled mechanisms, crushed edges, and eventually large fallen chunks. Metal should not vanish like fabric, and fabric should not remain pristine like metal.
- Use the manager-preferred clean card style established by the C0007 baseline approach: large silhouette first, crisp costume/equipment detail, clean focal areas, broad elemental or gravity shapes, and backgrounds that support the character instead of competing with her.
- Keep visual noise extremely controlled. Do not fill images with tiny sparkles, glitter dust, particle clouds, micro-shards, confetti debris, random luminous specks, hairline glowing filigree, spiderweb crack networks, or glittering wire/vine nets. Show damage through large readable torn panels, bent armor plates, broken equipment pieces, broad impact arcs, and a few bold elemental shapes, with negative space around the face, torso, weapon, and main silhouette so the card reads cleanly at game size.
- Keep visual noise extremely controlled. Do not fill images with tiny sparkles, glitter dust, particle clouds, micro-shards, confetti debris, random luminous specks, hairline glowing filigree, spiderweb crack networks, or glittering wire/vine nets. Show damage through large readable cut-open panels, bent armor plates, broken equipment pieces, broad impact arcs, and a few bold elemental shapes, with negative space around the face, torso, weapon, and main silhouette so the card reads cleanly at game size.
- Exposure is a core adult-game reward and should be aggressively favored, not treated as something to minimize. From `damage-2` onward, damaged clothing/gear should visibly reveal shoulders, side torso, abdomen, hips, upper thighs, back, and mature bust silhouette at the same time whenever the outfit allows it. `damage-3` and `damage-4` should be composed as high-exposure near-nude non-explicit battle-damage pinup art: only battered opaque remnants, torn straps, broken armor fragments, damaged support pieces, hair, pose, or equipment should preserve intimate coverage. A high-damage card that looks modest, teen-safe, fully re-covered, or protected by clean replacement underlayers fails even if it has scratches or debris.
- High-damage stages should choose poses and camera angles that reveal the damage instead of hiding it: side-back, rear three-quarter, twisted torso, hip-forward stance, exposed-leg kneeling, sitting defeat, torn-cloak back view, or arched wounded posture. A straight front pose that lets intact fabric, a skirt, or a bodysuit hide most of the adult body exposure fails for `damage-3` and `damage-4`.
- Do not solve coverage by adding a new safe outfit. Clean bras, panties, hot pants, compression shorts, leotards, full bodysuits, swimsuits, opaque tights, pristine bandages, towel wraps, magical censorship mist, strategically convenient hair curtains, or unbroken replacement panels are not acceptable high-damage coverage. Coverage must look like damaged remnants of the original costume, damaged armor fragments, or battle-worn support pieces.
- Damage should be distributed across the whole outfit and armor system. High-damage and defeated cards should show damage on headgear or hair accessories, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories as appropriate. Do not leave a major region pristine while only one area is destroyed; keep opaque remnants over intimate areas so the image stays combat-damage focused.
- Damage should be distributed across the whole outfit and armor system, but not as identical small tears everywhere. High-damage and defeated cards should show damage on headgear or hair accessories, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories as appropriate, with each zone affected by the same readable impact direction or material-specific failure. Do not leave a major region pristine while only one area is destroyed; keep opaque remnants over intimate areas so the image stays combat-damage focused.
- Do not selectively protect chest or rear-body gear. Bust armor, bodice panels, under-bust straps, side-bust armor edges, hip plates, rear waist plates, rear skirt or coat panels, and seat armor should show the same level of dents, tears, broken straps, missing trim, and deformation as the rest of the outfit. These areas should read as damaged equipment/clothing, not explicit sexual display, and opaque remnants must still cover intimate areas.
- Do not leave inner coverage pristine after the outer outfit is destroyed. Bra-shaped support tops, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should also show scuffs, torn edges, stretched seams, snapped trim, dirt, soot, deformation, or overlap from broken armor remnants as damage escalates. In `damage-3` and `damage-4`, these layers should be reduced to visibly damaged opaque remnants rather than clean underwear or a new modest bodysuit. They should preserve non-explicit opaque coverage where needed, but they must share the same battle history as the rest of the outfit.
- Damage must be cumulative across stages. A tear, crack, missing plate, exposed non-intimate area, broken weapon part, or damaged accessory shown in `damage-1` must still be present in `damage-2`, `damage-3`, and `damage-4`, with additional damage layered on top. Later stages must never repair, clean up, replace, or re-cover a previously damaged zone.

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@@ -1,6 +1,6 @@
{
"schemaVersion": 1,
"generatedAt": "2026-06-11T08:08:35.827Z",
"generatedAt": "2026-06-11T08:23:48.316Z",
"expectedImageCount": 5000,
"completedImageCount": 185,
"completedCharacterCount": 37,

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@@ -38,7 +38,7 @@
"label": "medium-damage",
"visual": "moderate battle damage from repeated heavy hits: cracked shoulder armor or protective gear, bent plates, torn outer sleeves, loosened or snapped belts, damaged protective plates, exposed forearms, bare shoulder, torn neckline or side seam, clearly exposed abdomen and side torso, exposed upper thigh and hip line through broken outer layers, adult pinup silhouette already unmistakable, and no clean replacement underlayer hiding the damage",
"impactIntensity": "medium damage must read stronger than cosmetic tearing: show bent metal, snapped straps, cracked guards, separated seams, bruising-free impact marks on gear, and a posture that clearly reacts to forceful combat impact",
"materialPacing": "material-aware medium damage: compared with the damage-0 baseline, cloth layers, capes, skirts, ribbons, straps, and soft leather should be rapidly shredded or partly missing; metal or rigid armor should survive longer but must show real failures such as bent plates, cracked joins, broken rivets, detached sections, crushed edges, and disabled mechanisms",
"materialPacing": "material-aware medium damage: compared with the damage-0 baseline, cloth layers, capes, skirts, ribbons, straps, and soft leather should show broad cut-open panels, snapped seams, and missing sections; metal or rigid armor should survive longer but must show real failures such as bent plates, cracked joins, broken rivets, detached sections, crushed edges, and disabled mechanisms",
"exposure": "clear adult battle-damage exposure: bare shoulder, side torso, abdomen, upper thigh, hip line, back angle, and emphasized mature bust silhouette should be obvious together, not hidden by intact modest underlayers, clean underwear, shorts, leotards, swimsuits, or new coverage panels",
"poseNote": "strained but still fighting with focus",
"expression": "painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing",
@@ -52,10 +52,10 @@
{
"stage": 3,
"label": "heavy-damage",
"visual": "heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, high-exposure near-nude non-explicit battle pinup presentation with heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque costume remnants through destroyed outer armor",
"visual": "heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, large cut-open mantle/jacket/stage outfit panels, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, high-exposure near-nude non-explicit battle pinup presentation with heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque costume remnants through destroyed outer armor",
"impactIntensity": "heavy damage should look severe and unmistakable: armor plates bent out of shape, straps snapped, seams split open, bracers fractured, boots damaged, weapon accessories partly broken, and the character's balance visibly failing from repeated impacts",
"materialPacing": "material-aware heavy damage: soft materials should be mostly torn open or missing by now; leather should split, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
"exposure": "push to high-exposure near-nude non-explicit battle-damage presentation: exposed shoulders, back, side-bust silhouette, under-bust edge, abdomen, hips, upper thighs, and tiny torn outfit remnants should make the impact feel severe and adult-only, with no clean bra, shorts, swimsuit, leotard, bodysuit, tights, magical mist, hair curtain, or pristine replacement fabric used to hide the damage",
"materialPacing": "material-aware heavy damage: soft materials should be opened by broad weapon cuts or missing as large panels by now; leather should split in long directional cuts, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
"exposure": "push to high-exposure near-nude non-explicit battle-damage presentation: exposed shoulders, back, side-bust silhouette, under-bust edge, abdomen, hips, upper thighs, and a few large battered outfit remnants should make the impact feel severe and adult-only, with no clean bra, shorts, swimsuit, leotard, bodysuit, tights, magical mist, hair curtain, or pristine replacement fabric used to hide the damage",
"poseNote": "wounded, guarded, barely keeping balance after a brutal exchange",
"expression": "tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small combat-pain saliva strand is allowed",
"missingArmor": "major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby",
@@ -71,7 +71,7 @@
"visual": "defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, maximum non-explicit high-exposure adult battle pinup presentation with bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque remnants through destroyed outer armor",
"impactIntensity": "defeated damage should be the strongest non-gore stage: the outfit and armor should look comprehensively wrecked by combat, with collapsed straps, broken fasteners, crushed guards, missing outer plates, disabled weapon pieces, and a posture that clearly communicates she can no longer keep fighting",
"materialPacing": "material-aware defeated damage: cloth, capes, skirts, ribbons, and soft suit layers should remain only as battered opaque remnants; leather should be split and strap-broken; metal and mechanical armor should be comprehensively ruined through crushed sections, torn hinges, missing plates, disabled joints, broken weapons, and scattered large pieces rather than cosmetic scuffs",
"exposure": "maximum non-explicit high-exposure adult battle-damage presentation for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas at once, dramatic tiny torn costume remnants, adult defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act; do not add clean underwear, hot pants, leotards, swimsuits, opaque tights, magical censorship mist, hair curtains, or pristine replacement panels",
"exposure": "maximum non-explicit high-exposure adult battle-damage presentation for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas at once, a few dramatic large battered costume remnants, adult defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act; do not add clean underwear, hot pants, leotards, swimsuits, opaque tights, magical censorship mist, hair curtains, or pristine replacement panels",
"poseNote": "battle-worn, emotionally overwhelmed, clearly defeated, no gore",
"expression": "frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",
"missingArmor": "the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments",

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@@ -98,7 +98,7 @@ function damageSpec(stage) {
impactIntensity:
"medium damage must read stronger than cosmetic tearing: show bent metal, snapped straps, cracked guards, separated seams, bruising-free impact marks on gear, and a posture that clearly reacts to forceful combat impact",
materialPacing:
"material-aware medium damage: compared with the damage-0 baseline, cloth layers, capes, skirts, ribbons, straps, and soft leather should be rapidly shredded or partly missing; metal or rigid armor should survive longer but must show real failures such as bent plates, cracked joins, broken rivets, detached sections, crushed edges, and disabled mechanisms",
"material-aware medium damage: compared with the damage-0 baseline, cloth layers, capes, skirts, ribbons, straps, and soft leather should show broad cut-open panels, snapped seams, and missing sections; metal or rigid armor should survive longer but must show real failures such as bent plates, cracked joins, broken rivets, detached sections, crushed edges, and disabled mechanisms",
exposure:
"clear adult battle-damage exposure: bare shoulder, side torso, abdomen, upper thigh, hip line, back angle, and emphasized mature bust silhouette should be obvious together, not hidden by intact modest underlayers, clean underwear, shorts, leotards, swimsuits, or new coverage panels",
poseNote: "strained but still fighting with focus",
@@ -120,13 +120,13 @@ function damageSpec(stage) {
{
label: "heavy-damage",
visual:
"heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, high-exposure near-nude non-explicit battle pinup presentation with heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque costume remnants through destroyed outer armor",
"heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, large cut-open mantle/jacket/stage outfit panels, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, high-exposure near-nude non-explicit battle pinup presentation with heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque costume remnants through destroyed outer armor",
impactIntensity:
"heavy damage should look severe and unmistakable: armor plates bent out of shape, straps snapped, seams split open, bracers fractured, boots damaged, weapon accessories partly broken, and the character's balance visibly failing from repeated impacts",
materialPacing:
"material-aware heavy damage: soft materials should be mostly torn open or missing by now; leather should split, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
"material-aware heavy damage: soft materials should be opened by broad weapon cuts or missing as large panels by now; leather should split in long directional cuts, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
exposure:
"push to high-exposure near-nude non-explicit battle-damage presentation: exposed shoulders, back, side-bust silhouette, under-bust edge, abdomen, hips, upper thighs, and tiny torn outfit remnants should make the impact feel severe and adult-only, with no clean bra, shorts, swimsuit, leotard, bodysuit, tights, magical mist, hair curtain, or pristine replacement fabric used to hide the damage",
"push to high-exposure near-nude non-explicit battle-damage presentation: exposed shoulders, back, side-bust silhouette, under-bust edge, abdomen, hips, upper thighs, and a few large battered outfit remnants should make the impact feel severe and adult-only, with no clean bra, shorts, swimsuit, leotard, bodysuit, tights, magical mist, hair curtain, or pristine replacement fabric used to hide the damage",
poseNote: "wounded, guarded, barely keeping balance after a brutal exchange",
expression:
"tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small combat-pain saliva strand is allowed",
@@ -152,7 +152,7 @@ function damageSpec(stage) {
materialPacing:
"material-aware defeated damage: cloth, capes, skirts, ribbons, and soft suit layers should remain only as battered opaque remnants; leather should be split and strap-broken; metal and mechanical armor should be comprehensively ruined through crushed sections, torn hinges, missing plates, disabled joints, broken weapons, and scattered large pieces rather than cosmetic scuffs",
exposure:
"maximum non-explicit high-exposure adult battle-damage presentation for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas at once, dramatic tiny torn costume remnants, adult defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act; do not add clean underwear, hot pants, leotards, swimsuits, opaque tights, magical censorship mist, hair curtains, or pristine replacement panels",
"maximum non-explicit high-exposure adult battle-damage presentation for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas at once, a few dramatic large battered costume remnants, adult defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act; do not add clean underwear, hot pants, leotards, swimsuits, opaque tights, magical censorship mist, hair curtains, or pristine replacement panels",
poseNote: "battle-worn, emotionally overwhelmed, clearly defeated, no gore",
expression:
"frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",
@@ -184,6 +184,8 @@ function promptFor(character, stage) {
}[character.affinity] ?? character.affinity;
const adultAppeal =
"adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design; adult pinup body language is encouraged when framed as battle damage or defeat; high-damage cards should read adult-only, high-exposure, and not teen-safe";
const weaponImpactReadability =
"weapon-impact damage readability: destruction should look caused by readable combat impacts, not vines, webs, thread nets, or lace-like shredding. Prefer a few large directional cuts, diagonal slash paths, sheared armor plates, split seams following the weapon angle, missing costume panels, broken buckles, crushed plate zones, and big hanging cloth sections. Avoid dozens of tiny parallel rips, uniformly shredded edges across the whole outfit, wire tangles, vine-shaped cuts, spiderweb cracks, glittering filaments, and random micro-tears. A blade hit should create one or two coherent slash directions across nearby cloth, straps, and armor edges; a blunt hit should bend or crush plates around one impact zone; an energy hit should burn away broad panels.";
return [
"Use case: stylized-concept",
"Asset type: high-resolution individual trading card illustration",
@@ -201,14 +203,15 @@ function promptFor(character, stage) {
`Scene/backdrop: ${character.scene}; ${elementName} elemental atmosphere; no other characters.`,
`Style/medium: ${character.style}, portrait card composition.`,
"Manager-preferred clean card style: prioritize the clear, calm readability of the C0007 baseline approach--large silhouette, clean focal areas, broad elemental or gravity shapes, crisp costume/equipment detail, and a background that supports the character instead of competing with her.",
"Strict visual noise control: do not fill the image with tiny sparkles, glitter dust, particle clouds, micro-shards, confetti debris, random luminous specks, hairline glowing filigree, spiderweb crack networks, or glittering wire/vine nets. Show damage through large readable torn panels, bent armor plates, broken equipment pieces, broad impact arcs, and a few bold elemental shapes; leave negative space around the face, torso, weapon, and main silhouette so the card reads cleanly at game size.",
"Strict visual noise control: do not fill the image with tiny sparkles, glitter dust, particle clouds, micro-shards, confetti debris, random luminous specks, hairline glowing filigree, spiderweb crack networks, or glittering wire/vine nets. Show damage through large readable cut-open panels, bent armor plates, broken equipment pieces, broad impact arcs, and a few bold elemental shapes; leave negative space around the face, torso, weapon, and main silhouette so the card reads cleanly at game size.",
weaponImpactReadability,
"Composition/framing: full body or knees-up character centered, strong silhouette, vertical card art, cinematic but readable.",
`Damage state: ${spec.visual}.`,
`Impact intensity: ${spec.impactIntensity}. Make the damage feel forceful and physically convincing, not like mild fashion distressing.`,
`Material-aware damage pacing: ${spec.materialPacing ?? "no material damage yet; all materials remain intact before combat"}. Soft materials such as cloth, capes, ribbons, skirts, bodysuit edges, and leather straps should fail faster; hard materials such as metal armor, rigid sci-fi plates, helmets, drones, weapons, and mechanical joints should fail more slowly but must show dents, cracks, bent shapes, broken fasteners, detached plates, and disabled mechanisms as damage escalates.`,
"Baseline comparison gate: evaluate every damaged stage against this character's damage-0 outfit and equipment. From damage-2 onward, the worn costume/armor/equipment itself must be visibly destroyed by the required percentage; dirt, soot, scratches, thin crack lines, glow effects, pose changes, background rubble, and loose floating debris do not count unless the original worn gear is actually broken, torn away, detached, disabled, or hanging loose.",
`Armor/equipment destruction floor: ${spec.destructionFloor}. Treat this as a visual minimum for the stage, while keeping the image readable and non-gore.`,
`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system. Adult pinup posing, hip-forward stances, arched backs, twisted torsos, side-back views, exposed-leg kneeling, damaged-costume side-bust or under-bust silhouettes, and sensual defeated body language are strongly encouraged when they read as battle damage or defeat rather than a sex act.`,
`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system, but not as identical tiny tears everywhere. Adult pinup posing, hip-forward stances, arched backs, twisted torsos, side-back views, exposed-leg kneeling, damaged-costume side-bust or under-bust silhouettes, and sensual defeated body language are strongly encouraged when they read as battle damage or defeat rather than a sex act.`,
`Protected-zone damage balance: ${spec.protectedZoneDamage}. Damage to chest, bust armor, hips, and rear-body outfit panels should read as natural combat destruction of equipment and clothing, never as selective preservation.`,
`Base-layer damage balance: ${spec.baseLayerDamage}. The inner coverage should stay non-explicit and opaque where needed, but it must share the same battle history as the rest of the outfit instead of looking untouched.`,
"Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.",