Intensify adult damage exposure prompts

This commit is contained in:
2026-06-11 15:51:43 +09:00
parent 9a7a115549
commit 655f2c7cec
4 changed files with 5032 additions and 5032 deletions

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@@ -14,9 +14,9 @@ With 1000 all-female characters and 5 damage stages, final production requires 5
- `damage-0.png`: intact armor/clothing
- `damage-1.png`: light outerwear or armor damage with small visible exposure
- `damage-2.png`: moderate armor cracks, torn outer garments, and obvious shoulder/side/abdomen/thigh exposure
- `damage-3.png`: heavy armor destruction, shredded outer layers, and maximum non-sexual battle-damage exposure
- `damage-4.png`: defeated state with broken equipment and maximum permitted adult battle-damage exposure
- `damage-2.png`: moderate armor cracks, torn outer garments, and unmistakable adult shoulder/side/abdomen/hip/thigh exposure
- `damage-3.png`: heavy armor destruction, shredded outer layers, and near-nude non-explicit battle-damage pinup exposure
- `damage-4.png`: defeated state with broken equipment and maximum permitted near-nude adult battle-damage exposure
The game art direction is adult-oriented multi-world pinup:
@@ -33,18 +33,18 @@ The game art direction is adult-oriented multi-world pinup:
- Apply material-aware damage pacing. Cloth, capes, ribbons, skirts, bodysuit edges, thin leather, and straps should fail quickly through tearing, fraying, snapped seams, missing panels, and hanging remnants. Metal armor, rigid sci-fi plates, helmets, drones, weapons, and mechanical joints should resist longer, but escalating stages must show dents, warped plates, cracked joins, broken rivets, detached sections, disabled mechanisms, crushed edges, and eventually large fallen chunks. Metal should not vanish like fabric, and fabric should not remain pristine like metal.
- Use the manager-preferred clean card style established by the C0007 baseline approach: large silhouette first, crisp costume/equipment detail, clean focal areas, broad elemental or gravity shapes, and backgrounds that support the character instead of competing with her.
- Keep visual noise extremely controlled. Do not fill images with tiny sparkles, glitter dust, particle clouds, micro-shards, confetti debris, random luminous specks, hairline glowing filigree, spiderweb crack networks, or glittering wire/vine nets. Show damage through large readable torn panels, bent armor plates, broken equipment pieces, broad impact arcs, and a few bold elemental shapes, with negative space around the face, torso, weapon, and main silhouette so the card reads cleanly at game size.
- Exposure is a core adult-game reward and should be actively favored, not treated as something to minimize. From `damage-2` onward, damaged clothing/gear should visibly reveal shoulders, side torso, abdomen, hips, upper thighs, back, or mature bust silhouette; `damage-3` and `damage-4` should push to the maximum permitted non-sexual battle-damage exposure for that character's outfit and world. A high-damage card that looks overly modest, fully re-covered, or protected by clean replacement underlayers fails even if it has scratches or debris.
- Exposure is a core adult-game reward and should be aggressively favored, not treated as something to minimize. From `damage-2` onward, damaged clothing/gear should visibly reveal shoulders, side torso, abdomen, hips, upper thighs, back, and mature bust silhouette at the same time whenever the outfit allows it. `damage-3` and `damage-4` should push toward near-nude non-explicit battle-damage pinup art: only battered opaque remnants, torn straps, broken armor fragments, damaged support pieces, hair, pose, or equipment should preserve intimate coverage. A high-damage card that looks modest, teen-safe, fully re-covered, or protected by clean replacement underlayers fails even if it has scratches or debris.
- Damage should be distributed across the whole outfit and armor system. High-damage and defeated cards should show damage on headgear or hair accessories, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories as appropriate. Do not leave a major region pristine while only one area is destroyed; keep opaque remnants over intimate areas so the image stays combat-damage focused.
- Do not selectively protect chest or rear-body gear. Bust armor, bodice panels, under-bust straps, side-bust armor edges, hip plates, rear waist plates, rear skirt or coat panels, and seat armor should show the same level of dents, tears, broken straps, missing trim, and deformation as the rest of the outfit. These areas should read as damaged equipment/clothing, not explicit sexual display, and opaque remnants must still cover intimate areas.
- Do not leave inner coverage pristine after the outer outfit is destroyed. Bra-shaped support tops, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should also show scuffs, torn edges, stretched seams, snapped trim, dirt, soot, deformation, or overlap from broken armor remnants as damage escalates. These layers should preserve non-explicit opaque coverage where needed, but they must share the same battle history as the rest of the outfit.
- Do not leave inner coverage pristine after the outer outfit is destroyed. Bra-shaped support tops, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should also show scuffs, torn edges, stretched seams, snapped trim, dirt, soot, deformation, or overlap from broken armor remnants as damage escalates. In `damage-3` and `damage-4`, these layers should be reduced to visibly damaged opaque remnants rather than clean underwear or a new modest bodysuit. They should preserve non-explicit opaque coverage where needed, but they must share the same battle history as the rest of the outfit.
- Damage must be cumulative across stages. A tear, crack, missing plate, exposed non-intimate area, broken weapon part, or damaged accessory shown in `damage-1` must still be present in `damage-2`, `damage-3`, and `damage-4`, with additional damage layered on top. Later stages must never repair, clean up, replace, or re-cover a previously damaged zone.
- Defeated and high-damage stages should show emotional defeat: frustrated tears, resentful grimaces, clenched teeth, wet eyes, and expressions that feel unfair or humiliating rather than calm dignity.
- Medium through defeated stages may show clear combat-pain reactions from abdominal hits: gasping open mouth, hunched posture, labored breathing, tears, and small saliva/drool details. These must read as combat injury reactions, not sexual acts or fetish framing.
- High-damage stages should make the combat feel intense through missing or destroyed hand, foot, shoulder, abdomen, hip, and torso armor/clothing. Adult nudity or body exposure may be used as part of the battle-damage presentation.
- Adult erotic posing and pinup body language are encouraged when they remain framed as battle damage, defeat, or damaged-costume card art. Use arched backs, twisted torsos, hip-forward stances, side-back views, exposed-leg kneeling, strained chest/shoulder posture, and defeated poses that emphasize mature curves. Do not depict sex acts, penetration, minors, gore, or explicit genital closeups.
- High-damage stages should make the combat feel intense through missing or destroyed hand, foot, shoulder, abdomen, hip, and torso armor/clothing. Adult near-nudity or strong body exposure should be used as part of the battle-damage presentation wherever possible.
- Adult erotic posing and pinup body language are strongly encouraged when they remain framed as battle damage, defeat, or damaged-costume card art. Use arched backs, twisted torsos, hip-forward stances, side-back views, exposed-leg kneeling, strained chest/shoulder posture, damaged-costume side-boob/under-bust silhouettes, and defeated poses that emphasize mature curves. Do not depict sex acts, penetration, minors, gore, or explicit genital closeups.
- Do not keep every card as a straight front shot. Use camera variety across stages: front/three-quarter for baseline, side or twisted side for abdomen impacts, and rear three-quarter or side-back views for heavy damage and defeated art when it helps show shoulder, back, cloak, and armor destruction.
All damage-state art must use adult characters only. Sexual acts, penetration, childlike characters, and gore are out of scope; adult nudity, erotic posing, sensual body language, and exposed body details are allowed and encouraged when framed as battle damage, defeat, or damaged-costume card art. Do not make the roster feel like a teen-safe or modest game.
All damage-state art must use adult characters only. Sexual acts, penetration, childlike characters, and gore are out of scope; adult nudity, near-nudity, erotic posing, sensual body language, and exposed body details are allowed and encouraged when framed as battle damage, defeat, or damaged-costume card art. Do not make the roster feel like a teen-safe or modest game; high-damage cards should read unmistakably as adult-only card art while remaining non-explicit.
Run this from the project root to regenerate the production manifest and prompts:

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@@ -36,55 +36,55 @@
{
"stage": 2,
"label": "medium-damage",
"visual": "moderate battle damage from repeated heavy hits: cracked shoulder armor or protective gear, bent plates, torn outer sleeves, loosened or snapped belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers",
"visual": "moderate battle damage from repeated heavy hits: cracked shoulder armor or protective gear, bent plates, torn outer sleeves, loosened or snapped belts, damaged protective plates, exposed forearms, bare shoulder, torn neckline or side seam, clearly exposed abdomen and side torso, exposed upper thigh and hip line through broken outer layers, adult pinup silhouette already unmistakable",
"impactIntensity": "medium damage must read stronger than cosmetic tearing: show bent metal, snapped straps, cracked guards, separated seams, bruising-free impact marks on gear, and a posture that clearly reacts to forceful combat impact",
"materialPacing": "material-aware medium damage: compared with the damage-0 baseline, cloth layers, capes, skirts, ribbons, straps, and soft leather should be rapidly shredded or partly missing; metal or rigid armor should survive longer but must show real failures such as bent plates, cracked joins, broken rivets, detached sections, crushed edges, and disabled mechanisms",
"exposure": "clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers",
"exposure": "clear adult battle-damage exposure: bare shoulder, side torso, abdomen, upper thigh, hip line, back angle, and emphasized mature bust silhouette should be obvious together, not hidden by intact modest underlayers",
"poseNote": "strained but still fighting with focus",
"expression": "painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing",
"missingArmor": "visible loss around hands, forearms, one shoulder, boot guards, and side-abdomen armor; damage suggests repeated heavy impacts",
"destructionFloor": "minimum 50% visible armor/equipment destruction relative to damage-0: at least half of the original outfit, armor, straps, plates, weapons, and equipment must no longer look intact. Dirt, soot, scratches, thin crack lines, background debris, pose changes, and floating fragments do not count toward this 50% unless the original worn gear itself is visibly torn away, bent, detached, disabled, or hanging loose across the body",
"damageCoverage": "medium damage should visibly affect upper body, arms, abdomen or waist, hips or thighs, and at least one boot or leg guard; do not leave a major clothing or armor region looking untouched",
"protectedZoneDamage": "medium damage must not avoid the chest or rear-body gear: chest armor or bodice panels, side-bust armor edges, hip plates, rear waist plates, seat armor, back skirt panels, or coat tails should show cracks, torn seams, dents, missing outer trim, or broken straps, while opaque remnants cover intimate areas",
"baseLayerDamage": "medium damage must not leave bra-shaped support tops, base bodysuit panels, compression shorts, brief-like lower covers, or other intimate-coverage underlayers looking pristine; show scuffed fabric, torn edges, stretched seams, snapped trim, soot, dents in reinforced liners, and uneven deformation while opaque coverage remains",
"baseLayerDamage": "medium damage must not leave bra-shaped support tops, base bodysuit panels, compression shorts, brief-like lower covers, or other intimate-coverage underlayers looking pristine; show scuffed fabric, torn edges, stretched seams, snapped trim, soot, dents in reinforced liners, and uneven deformation while opaque coverage remains. If the image reads like clean underwear, a fresh swimsuit, or a teen-safe bodysuit after the outer gear breaks, it fails",
"camera": "side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible"
},
{
"stage": 3,
"label": "heavy-damage",
"visual": "heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor",
"visual": "heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, near-nude non-explicit battle pinup exposure with heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only torn costume remnants through destroyed outer armor",
"impactIntensity": "heavy damage should look severe and unmistakable: armor plates bent out of shape, straps snapped, seams split open, bracers fractured, boots damaged, weapon accessories partly broken, and the character's balance visibly failing from repeated impacts",
"materialPacing": "material-aware heavy damage: soft materials should be mostly torn open or missing by now; leather should split, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
"exposure": "push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe",
"exposure": "push to near-nude maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, under-bust edge, abdomen, hips, upper thighs, and tiny torn outfit remnants should make the impact feel severe and adult-only",
"poseNote": "wounded, guarded, barely keeping balance after a brutal exchange",
"expression": "tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small combat-pain saliva strand is allowed",
"missingArmor": "major loss around hands, feet, shoulders, abdomen, waist plates, and bracers; broken pieces scattered nearby",
"destructionFloor": "minimum 70% visible armor/equipment destruction relative to damage-0: most of the original protective outfit and carried equipment must be broken, missing, warped, unlatched, disabled, or hanging loose. Large intact bodysuit areas, pristine chest/hip panels, clean boots, or mostly complete armor silhouettes fail this stage even if there are many scratches, dirt marks, or background fragments",
"damageCoverage": "heavy damage must be full-body and balanced: headgear or visor, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories should all show cracks, tears, missing outer plates, scuffs, or deformation; avoid leaving any major region pristine while another region is over-destroyed",
"protectedZoneDamage": "heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage with adult erotic pinup appeal; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
"baseLayerDamage": "heavy damage must visibly affect support underlayers and coverage panels too: bra-shaped support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants; they must not look magically protected, but must still preserve non-explicit opaque coverage",
"baseLayerDamage": "heavy damage must visibly affect support underlayers and coverage panels too: bra-shaped support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants. In this stage they should read as battered opaque remnants, not clean lingerie, clean shorts, a swimsuit, or a modest replacement suit; they must still preserve non-explicit opaque coverage",
"camera": "dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible"
},
{
"stage": 4,
"label": "defeated",
"visual": "defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor",
"visual": "defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, maximum near-nude non-explicit adult battle pinup exposure with bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque remnants through destroyed outer armor",
"impactIntensity": "defeated damage should be the strongest non-gore stage: the outfit and armor should look comprehensively wrecked by combat, with collapsed straps, broken fasteners, crushed guards, missing outer plates, disabled weapon pieces, and a posture that clearly communicates she can no longer keep fighting",
"materialPacing": "material-aware defeated damage: cloth, capes, skirts, ribbons, and soft suit layers should remain only as battered opaque remnants; leather should be split and strap-broken; metal and mechanical armor should be comprehensively ruined through crushed sections, torn hinges, missing plates, disabled joints, broken weapons, and scattered large pieces rather than cosmetic scuffs",
"exposure": "maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, erotic defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
"exposure": "maximum permitted near-nude adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas at once, dramatic tiny torn costume remnants, erotic defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
"poseNote": "battle-worn, emotionally overwhelmed, clearly defeated, no gore",
"expression": "frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",
"missingArmor": "the most intense equipment loss: shattered shoulder plates, missing bracers and glove armor, broken boot guards, torn waist and abdomen armor, scattered fragments",
"destructionFloor": "minimum 85% visible armor/equipment destruction relative to damage-0: the original armor, outfit, straps, weapons, and equipment system should be comprehensively wrecked, with only battered opaque remnants and broken supports still covering intimate areas. If more than a small minority of the original suit or armor reads as clean, continuous, or functional, the defeated card fails",
"damageCoverage": "defeated damage must read across the entire outfit and armor system: damaged headgear, shoulders, chest armor or bodice, back or cloak, sleeves, gloves, abdomen, waist, hips, thighs, knees, boots, and weapon accessories; every major zone should show battle damage while opaque remnants still cover intimate areas",
"protectedZoneDamage": "defeated damage must include the same destruction level on chest and rear-body gear as everywhere else: warped chest armor or torn bodice panels, broken under-bust support straps, damaged cleavage-edge armor without explicit nudity, fractured hip plates, torn rear skirt or coat panels, crushed seat armor, and broken rear waist fasteners; these areas must not look selectively protected or repaired, while opaque remnants cover intimate areas",
"baseLayerDamage": "defeated damage must make support underlayers and intimate-coverage panels look battle-wrecked too: chest support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn at edges, dirtied, deformed, strap-broken, soot-marked, and partly overlapped by shattered armor fragments; never leave them pristine or newly repaired, and keep opaque remnants over intimate anatomy",
"baseLayerDamage": "defeated damage must make support underlayers and intimate-coverage panels look battle-wrecked too: chest support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn at edges, dirtied, deformed, strap-broken, soot-marked, and partly overlapped by shattered armor fragments. Keep only battered opaque remnants over intimate anatomy; never leave pristine underwear, clean shorts, a swimsuit-like layer, or newly repaired coverage",
"camera": "rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain"
}
],
"expectedImageCount": 5000,
"imageSizeTarget": "portrait high resolution, 2048x3072 or better for final production",
"safetyStyle": "adult-oriented multi-world pinup combat damage; emphasized mature silhouettes, erotic posing, nudity/body exposure encouraged as battle-damage or defeat presentation; no minors, sexual acts, penetration, or gore",
"safetyStyle": "adult-oriented multi-world pinup combat damage; emphasized mature silhouettes, erotic posing, near-nudity/nudity/body exposure encouraged as battle-damage or defeat presentation; no minors, sexual acts, penetration, gore, or explicit genital closeups",
"characters": [
{
"id": "C0001",

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@@ -94,13 +94,13 @@ function damageSpec(stage) {
{
label: "medium-damage",
visual:
"moderate battle damage from repeated heavy hits: cracked shoulder armor or protective gear, bent plates, torn outer sleeves, loosened or snapped belts, damaged protective plates, exposed forearms, one bare shoulder, torn neckline or side seam, clearly exposed abdomen or side torso, exposed upper thigh or hip line through broken outer layers",
"moderate battle damage from repeated heavy hits: cracked shoulder armor or protective gear, bent plates, torn outer sleeves, loosened or snapped belts, damaged protective plates, exposed forearms, bare shoulder, torn neckline or side seam, clearly exposed abdomen and side torso, exposed upper thigh and hip line through broken outer layers, adult pinup silhouette already unmistakable",
impactIntensity:
"medium damage must read stronger than cosmetic tearing: show bent metal, snapped straps, cracked guards, separated seams, bruising-free impact marks on gear, and a posture that clearly reacts to forceful combat impact",
materialPacing:
"material-aware medium damage: compared with the damage-0 baseline, cloth layers, capes, skirts, ribbons, straps, and soft leather should be rapidly shredded or partly missing; metal or rigid armor should survive longer but must show real failures such as bent plates, cracked joins, broken rivets, detached sections, crushed edges, and disabled mechanisms",
exposure:
"clear adult battle-damage exposure: one bare shoulder, side torso, abdomen, upper thigh, hip line, and emphasized mature bust silhouette should be obvious, not hidden by intact modest underlayers",
"clear adult battle-damage exposure: bare shoulder, side torso, abdomen, upper thigh, hip line, back angle, and emphasized mature bust silhouette should be obvious together, not hidden by intact modest underlayers",
poseNote: "strained but still fighting with focus",
expression:
"painful frown, wet eyes, anger and disbelief, trying not to cry while staying in the fight; if hit in the abdomen, show a gasping open mouth and strained breathing",
@@ -113,20 +113,20 @@ function damageSpec(stage) {
protectedZoneDamage:
"medium damage must not avoid the chest or rear-body gear: chest armor or bodice panels, side-bust armor edges, hip plates, rear waist plates, seat armor, back skirt panels, or coat tails should show cracks, torn seams, dents, missing outer trim, or broken straps, while opaque remnants cover intimate areas",
baseLayerDamage:
"medium damage must not leave bra-shaped support tops, base bodysuit panels, compression shorts, brief-like lower covers, or other intimate-coverage underlayers looking pristine; show scuffed fabric, torn edges, stretched seams, snapped trim, soot, dents in reinforced liners, and uneven deformation while opaque coverage remains",
"medium damage must not leave bra-shaped support tops, base bodysuit panels, compression shorts, brief-like lower covers, or other intimate-coverage underlayers looking pristine; show scuffed fabric, torn edges, stretched seams, snapped trim, soot, dents in reinforced liners, and uneven deformation while opaque coverage remains. If the image reads like clean underwear, a fresh swimsuit, or a teen-safe bodysuit after the outer gear breaks, it fails",
camera:
"side view or strong three-quarter side view, body twisted from impact so shoulder and abdomen damage are visible",
},
{
label: "heavy-damage",
visual:
"heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, and torn costume layers through destroyed outer armor",
"heavy battle damage after a brutal exchange: broken and warped outer armor or modern gear, shredded mantle/jacket/stage outfit, fractured bracers, missing glove armor, crushed or split waist plates, damaged boots or bare foot/ankle on one side, near-nude non-explicit battle pinup exposure with heavily exposed shoulders, back, abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only torn costume remnants through destroyed outer armor",
impactIntensity:
"heavy damage should look severe and unmistakable: armor plates bent out of shape, straps snapped, seams split open, bracers fractured, boots damaged, weapon accessories partly broken, and the character's balance visibly failing from repeated impacts",
materialPacing:
"material-aware heavy damage: soft materials should be mostly torn open or missing by now; leather should split, curl, and lose straps; metal armor should not simply disappear but should show multiple large plates cracked, warped, unlatched, hanging by broken fasteners, or fallen as readable chunks near the character",
exposure:
"push to maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, abdomen, hips, upper thighs, and torn outfit remnants should make the impact feel severe",
"push to near-nude maximum allowed non-sexual battle-damage exposure: exposed shoulders, back, cleavage or side-bust silhouette, under-bust edge, abdomen, hips, upper thighs, and tiny torn outfit remnants should make the impact feel severe and adult-only",
poseNote: "wounded, guarded, barely keeping balance after a brutal exchange",
expression:
"tearful angry grimace, trembling lower lip, brows pinched, resentful eyes that show she hates losing; abdominal-hit reaction such as open mouth, gasping, hunched posture, and a small combat-pain saliva strand is allowed",
@@ -139,20 +139,20 @@ function damageSpec(stage) {
protectedZoneDamage:
"heavy damage must visibly affect chest and rear-body equipment too: dented or split chest armor, torn bodice seams, damaged under-bust straps, cracked side-bust armor edges, broken hip plates, torn rear skirt or coat panels, crushed seat armor, and snapped rear waist fasteners should be present as combat damage with adult erotic pinup appeal; never leave bust or rear/hip regions unusually pristine compared with the rest of the body",
baseLayerDamage:
"heavy damage must visibly affect support underlayers and coverage panels too: bra-shaped support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants; they must not look magically protected, but must still preserve non-explicit opaque coverage",
"heavy damage must visibly affect support underlayers and coverage panels too: bra-shaped support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn, scuffed, warped, soot-marked, strap-broken, or partially covered by broken armor remnants. In this stage they should read as battered opaque remnants, not clean lingerie, clean shorts, a swimsuit, or a modest replacement suit; they must still preserve non-explicit opaque coverage",
camera:
"dramatic side view, rear three-quarter view, or over-the-shoulder angle while keeping face partially visible",
},
{
label: "defeated",
visual:
"defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, and torn costume remnants through destroyed outer armor",
"defeated state after overwhelming combat: kneeling, collapsed, or sitting back after battle, armor system barely holding together, broken armor pieces around them, torn outer garment layers, missing hand and foot armor, shattered shoulder or waist plates, maximum near-nude non-explicit adult battle pinup exposure with bare shoulders, exposed back or side-back, exposed abdomen/midriff, hips, upper thighs, side-bust or under-bust silhouette, and only battered opaque remnants through destroyed outer armor",
impactIntensity:
"defeated damage should be the strongest non-gore stage: the outfit and armor should look comprehensively wrecked by combat, with collapsed straps, broken fasteners, crushed guards, missing outer plates, disabled weapon pieces, and a posture that clearly communicates she can no longer keep fighting",
materialPacing:
"material-aware defeated damage: cloth, capes, skirts, ribbons, and soft suit layers should remain only as battered opaque remnants; leather should be split and strap-broken; metal and mechanical armor should be comprehensively ruined through crushed sections, torn hinges, missing plates, disabled joints, broken weapons, and scattered large pieces rather than cosmetic scuffs",
exposure:
"maximum permitted adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas, dramatic torn costume remnants, erotic defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
"maximum permitted near-nude adult battle-damage exposure for the defeated card: broad exposed shoulder/back/side torso/abdomen/hip/thigh areas at once, dramatic tiny torn costume remnants, erotic defeated pinup body language, and emphasized mature silhouette while staying framed as combat defeat rather than a sexual act",
poseNote: "battle-worn, emotionally overwhelmed, clearly defeated, no gore",
expression:
"frustrated tears, unfair-loss expression, clenched teeth or trembling open mouth, tear tracks, angry shame rather than calm dignity; defeated abdominal-hit pain reaction with open mouth, drool/saliva at the lip, and labored breathing is allowed when framed as combat pain",
@@ -165,7 +165,7 @@ function damageSpec(stage) {
protectedZoneDamage:
"defeated damage must include the same destruction level on chest and rear-body gear as everywhere else: warped chest armor or torn bodice panels, broken under-bust support straps, damaged cleavage-edge armor without explicit nudity, fractured hip plates, torn rear skirt or coat panels, crushed seat armor, and broken rear waist fasteners; these areas must not look selectively protected or repaired, while opaque remnants cover intimate areas",
baseLayerDamage:
"defeated damage must make support underlayers and intimate-coverage panels look battle-wrecked too: chest support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn at edges, dirtied, deformed, strap-broken, soot-marked, and partly overlapped by shattered armor fragments; never leave them pristine or newly repaired, and keep opaque remnants over intimate anatomy",
"defeated damage must make support underlayers and intimate-coverage panels look battle-wrecked too: chest support pieces, bodysuit liners, compression shorts, hip wraps, brief-like lower covers, and modesty panels should be torn at edges, dirtied, deformed, strap-broken, soot-marked, and partly overlapped by shattered armor fragments. Keep only battered opaque remnants over intimate anatomy; never leave pristine underwear, clean shorts, a swimsuit-like layer, or newly repaired coverage",
camera:
"rear three-quarter, side-back, or low side view; show back/shoulder/cloak damage while keeping enough face profile to read pain",
},
@@ -183,7 +183,7 @@ function promptFor(character, stage) {
wood: "wood/목",
}[character.affinity] ?? character.affinity;
const adultAppeal =
"adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design; adult erotic pinup body language is encouraged when framed as battle damage or defeat";
"adult female collectible-card appeal: emphasize large breasts through the armor, uniform, stage outfit, or gear silhouette; curvy mature body proportions; elegant sensual costume design; adult erotic pinup body language is encouraged when framed as battle damage or defeat; high-damage cards should read adult-only, not teen-safe";
return [
"Use case: stylized-concept",
"Asset type: high-resolution individual trading card illustration",
@@ -208,14 +208,14 @@ function promptFor(character, stage) {
`Material-aware damage pacing: ${spec.materialPacing ?? "no material damage yet; all materials remain intact before combat"}. Soft materials such as cloth, capes, ribbons, skirts, bodysuit edges, and leather straps should fail faster; hard materials such as metal armor, rigid sci-fi plates, helmets, drones, weapons, and mechanical joints should fail more slowly but must show dents, cracks, bent shapes, broken fasteners, detached plates, and disabled mechanisms as damage escalates.`,
"Baseline comparison gate: evaluate every damaged stage against this character's damage-0 outfit and equipment. From damage-2 onward, the worn costume/armor/equipment itself must be visibly destroyed by the required percentage; dirt, soot, scratches, thin crack lines, glow effects, pose changes, background rubble, and loose floating debris do not count unless the original worn gear is actually broken, torn away, detached, disabled, or hanging loose.",
`Armor/equipment destruction floor: ${spec.destructionFloor}. Treat this as a visual minimum for the stage, while keeping the image readable and non-gore.`,
`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system. Adult erotic posing, hip-forward stances, arched backs, twisted torsos, side-back views, exposed-leg kneeling, and sensual defeated body language are encouraged when they read as battle damage or defeat rather than a sex act.`,
`Damage coverage: ${spec.damageCoverage}. Damage must feel physically consistent across the whole outfit and armor system. Adult erotic posing, hip-forward stances, arched backs, twisted torsos, side-back views, exposed-leg kneeling, damaged-costume side-boob or under-bust silhouettes, and sensual defeated body language are strongly encouraged when they read as battle damage or defeat rather than a sex act.`,
`Protected-zone damage balance: ${spec.protectedZoneDamage}. Damage to chest, bust armor, hips, and rear-body outfit panels should read as natural combat destruction of equipment and clothing, never as selective preservation.`,
`Base-layer damage balance: ${spec.baseLayerDamage}. The inner coverage should stay non-explicit and opaque where needed, but it must share the same battle history as the rest of the outfit instead of looking untouched.`,
"Cumulative damage continuity: each later damage stage must preserve every visible tear, crack, missing armor plate, damaged accessory, and exposed non-intimate area established in earlier stages, then add new damage on top. Never repair, clean up, replace, or re-cover a previously damaged zone as the stage number increases.",
`Battle-damage exposure direction: ${spec.exposure}. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward and should be actively favored while remaining framed as combat damage, damaged costume, or defeat.`,
`Battle-damage exposure direction: ${spec.exposure}. The card should not look modest or fully covered after impact; exposure is part of the adult card-game reward and should be aggressively favored while remaining framed as combat damage, damaged costume, or defeat. From damage-3 onward, avoid teen-safe costume preservation: use broken armor pieces and torn opaque remnants instead of clean replacement underlayers.`,
`Missing gear/clothing emphasis: ${spec.missingArmor}. Emphasize battle intensity through missing or damaged hand, foot, shoulder, abdomen, hip, and torso gear where appropriate, adapting the damage to this character's era and outfit.`,
`Continuity: keep this character's face, body type, race/species, ear shape, hair color/style, weapon/equipment, world/era, costume silhouette, color motif, and elemental identity consistent across all five damage stages. If any later stage looks like a different person, it is a failed card and must be regenerated.`,
"Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, erotic posing, nudity, and body exposure are encouraged when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no minors; no text; no logo; no watermark.",
"Constraints: all characters are adults; adult-oriented multi-world card art; sensual silhouette, erotic posing, near-nudity, nudity, and body exposure are encouraged when framed as battle damage or defeat; pain expressions, tears, gasping, and small saliva/drool details must read as combat injury reactions; no sexual act; no penetration; no gore; no minors; no text; no logo; no watermark; no explicit genital closeup.",
"Avoid: childlike appearance, underage cues, malformed hands, extra limbs, cropped head, UI elements.",
].join("\n");
}
@@ -273,7 +273,7 @@ const manifest = {
})),
expectedImageCount: exported.characters.length * exported.damageStages,
imageSizeTarget: "portrait high resolution, 2048x3072 or better for final production",
safetyStyle: "adult-oriented multi-world pinup combat damage; emphasized mature silhouettes, erotic posing, nudity/body exposure encouraged as battle-damage or defeat presentation; no minors, sexual acts, penetration, or gore",
safetyStyle: "adult-oriented multi-world pinup combat damage; emphasized mature silhouettes, erotic posing, near-nudity/nudity/body exposure encouraged as battle-damage or defeat presentation; no minors, sexual acts, penetration, gore, or explicit genital closeups",
characters: exported.characters.map((character) => ({
...character,
art: Array.from({ length: exported.damageStages }, (_, stage) => ({