초기 커밋.
This commit is contained in:
6
lck_cl_data_solution/lolDataSimulation/App.config
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6
lck_cl_data_solution/lolDataSimulation/App.config
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|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
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22
lck_cl_data_solution/lolDataSimulation/Program.cs
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22
lck_cl_data_solution/lolDataSimulation/Program.cs
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@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lolDataSimulation
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// 해당 응용 프로그램의 주 진입점입니다.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new SimulationForm());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
|
||||
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
|
||||
// 이러한 특성 값을 변경하세요.
|
||||
[assembly: AssemblyTitle("lolDataSimulation")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("lolDataSimulation")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
|
||||
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
|
||||
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
|
||||
[assembly: Guid("4485ca9d-7fc7-4258-a90d-1eff38d73b3e")]
|
||||
|
||||
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
|
||||
//
|
||||
// 주 버전
|
||||
// 부 버전
|
||||
// 빌드 번호
|
||||
// 수정 버전
|
||||
//
|
||||
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호가 자동으로
|
||||
// 지정되도록 할 수 있습니다.
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
71
lck_cl_data_solution/lolDataSimulation/Properties/Resources.Designer.cs
generated
Normal file
71
lck_cl_data_solution/lolDataSimulation/Properties/Resources.Designer.cs
generated
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@@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 이 코드는 도구를 사용하여 생성되었습니다.
|
||||
// 런타임 버전:4.0.30319.42000
|
||||
//
|
||||
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
|
||||
// 이러한 변경 내용이 손실됩니다.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lolDataSimulation.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
|
||||
/// </summary>
|
||||
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
|
||||
// 클래스에서 자동으로 생성되었습니다.
|
||||
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
|
||||
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("lolDataSimulation.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
|
||||
/// 재정의합니다.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
lck_cl_data_solution/lolDataSimulation/Properties/Resources.resx
Normal file
117
lck_cl_data_solution/lolDataSimulation/Properties/Resources.resx
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@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
lck_cl_data_solution/lolDataSimulation/Properties/Settings.Designer.cs
generated
Normal file
30
lck_cl_data_solution/lolDataSimulation/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace lolDataSimulation.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
181
lck_cl_data_solution/lolDataSimulation/SimulationForm.Designer.cs
generated
Normal file
181
lck_cl_data_solution/lolDataSimulation/SimulationForm.Designer.cs
generated
Normal file
@@ -0,0 +1,181 @@
|
||||
namespace lolDataSimulation
|
||||
{
|
||||
partial class SimulationForm
|
||||
{
|
||||
/// <summary>
|
||||
/// 필수 디자이너 변수입니다.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 사용 중인 모든 리소스를 정리합니다.
|
||||
/// </summary>
|
||||
/// <param name="disposing">관리되는 리소스를 삭제해야 하면 true이고, 그렇지 않으면 false입니다.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form 디자이너에서 생성한 코드
|
||||
|
||||
/// <summary>
|
||||
/// 디자이너 지원에 필요한 메서드입니다.
|
||||
/// 이 메서드의 내용을 코드 편집기로 수정하지 마세요.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.btnBanPickNect = new System.Windows.Forms.Button();
|
||||
this.btnClear = new System.Windows.Forms.Button();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.btnClearGameData = new System.Windows.Forms.Button();
|
||||
this.btnSyncGameData = new System.Windows.Forms.Button();
|
||||
this.btnAutoplayStart = new System.Windows.Forms.Button();
|
||||
this.btnAutoplayEnd = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// btnBanPickNect
|
||||
//
|
||||
this.btnBanPickNect.Location = new System.Drawing.Point(321, 57);
|
||||
this.btnBanPickNect.Name = "btnBanPickNect";
|
||||
this.btnBanPickNect.Size = new System.Drawing.Size(223, 133);
|
||||
this.btnBanPickNect.TabIndex = 0;
|
||||
this.btnBanPickNect.Text = "밴픽다음단계";
|
||||
this.btnBanPickNect.UseVisualStyleBackColor = true;
|
||||
this.btnBanPickNect.Click += new System.EventHandler(this.btnBanPickNect_Click);
|
||||
//
|
||||
// btnClear
|
||||
//
|
||||
this.btnClear.Location = new System.Drawing.Point(12, 57);
|
||||
this.btnClear.Name = "btnClear";
|
||||
this.btnClear.Size = new System.Drawing.Size(303, 135);
|
||||
this.btnClear.TabIndex = 1;
|
||||
this.btnClear.Text = "밴픽초기화";
|
||||
this.btnClear.UseVisualStyleBackColor = true;
|
||||
this.btnClear.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
this.textBox1.Location = new System.Drawing.Point(12, 30);
|
||||
this.textBox1.Name = "textBox1";
|
||||
this.textBox1.Size = new System.Drawing.Size(303, 21);
|
||||
this.textBox1.TabIndex = 2;
|
||||
this.textBox1.Text = "LOLTMNT03_219847";
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
this.textBox2.Location = new System.Drawing.Point(321, 30);
|
||||
this.textBox2.Name = "textBox2";
|
||||
this.textBox2.Size = new System.Drawing.Size(223, 21);
|
||||
this.textBox2.TabIndex = 3;
|
||||
this.textBox2.Text = "-1000";
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
this.numericUpDown1.Font = new System.Drawing.Font("굴림", 30F);
|
||||
this.numericUpDown1.Location = new System.Drawing.Point(12, 235);
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Size = new System.Drawing.Size(120, 53);
|
||||
this.numericUpDown1.TabIndex = 4;
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
this.numericUpDown2.Font = new System.Drawing.Font("굴림", 30F);
|
||||
this.numericUpDown2.Location = new System.Drawing.Point(138, 235);
|
||||
this.numericUpDown2.Maximum = new decimal(new int[] {
|
||||
59,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Size = new System.Drawing.Size(120, 53);
|
||||
this.numericUpDown2.TabIndex = 4;
|
||||
this.numericUpDown2.ValueChanged += new System.EventHandler(this.numericUpDown2_ValueChanged);
|
||||
//
|
||||
// btnClearGameData
|
||||
//
|
||||
this.btnClearGameData.Location = new System.Drawing.Point(12, 294);
|
||||
this.btnClearGameData.Name = "btnClearGameData";
|
||||
this.btnClearGameData.Size = new System.Drawing.Size(165, 82);
|
||||
this.btnClearGameData.TabIndex = 5;
|
||||
this.btnClearGameData.Text = "초기화";
|
||||
this.btnClearGameData.UseVisualStyleBackColor = true;
|
||||
this.btnClearGameData.Click += new System.EventHandler(this.btnClearGameData_Click);
|
||||
//
|
||||
// btnSyncGameData
|
||||
//
|
||||
this.btnSyncGameData.Location = new System.Drawing.Point(183, 294);
|
||||
this.btnSyncGameData.Name = "btnSyncGameData";
|
||||
this.btnSyncGameData.Size = new System.Drawing.Size(165, 82);
|
||||
this.btnSyncGameData.TabIndex = 5;
|
||||
this.btnSyncGameData.Text = "동기화";
|
||||
this.btnSyncGameData.UseVisualStyleBackColor = true;
|
||||
this.btnSyncGameData.Click += new System.EventHandler(this.btnSyncGameData_Click);
|
||||
//
|
||||
// btnAutoplayStart
|
||||
//
|
||||
this.btnAutoplayStart.Location = new System.Drawing.Point(354, 294);
|
||||
this.btnAutoplayStart.Name = "btnAutoplayStart";
|
||||
this.btnAutoplayStart.Size = new System.Drawing.Size(165, 82);
|
||||
this.btnAutoplayStart.TabIndex = 5;
|
||||
this.btnAutoplayStart.Text = "오토플레이시작";
|
||||
this.btnAutoplayStart.UseVisualStyleBackColor = true;
|
||||
this.btnAutoplayStart.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// btnAutoplayEnd
|
||||
//
|
||||
this.btnAutoplayEnd.Location = new System.Drawing.Point(525, 294);
|
||||
this.btnAutoplayEnd.Name = "btnAutoplayEnd";
|
||||
this.btnAutoplayEnd.Size = new System.Drawing.Size(165, 82);
|
||||
this.btnAutoplayEnd.TabIndex = 5;
|
||||
this.btnAutoplayEnd.Text = "오토플레이끝";
|
||||
this.btnAutoplayEnd.UseVisualStyleBackColor = true;
|
||||
this.btnAutoplayEnd.Click += new System.EventHandler(this.btnAutoplayEnd_Click);
|
||||
//
|
||||
// SimulationForm
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 12F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.btnAutoplayEnd);
|
||||
this.Controls.Add(this.btnAutoplayStart);
|
||||
this.Controls.Add(this.btnSyncGameData);
|
||||
this.Controls.Add(this.btnClearGameData);
|
||||
this.Controls.Add(this.numericUpDown2);
|
||||
this.Controls.Add(this.numericUpDown1);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.btnClear);
|
||||
this.Controls.Add(this.btnBanPickNect);
|
||||
this.Name = "SimulationForm";
|
||||
this.Text = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Button btnBanPickNect;
|
||||
private System.Windows.Forms.Button btnClear;
|
||||
private System.Windows.Forms.TextBox textBox1;
|
||||
private System.Windows.Forms.TextBox textBox2;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown1;
|
||||
private System.Windows.Forms.NumericUpDown numericUpDown2;
|
||||
private System.Windows.Forms.Button btnClearGameData;
|
||||
private System.Windows.Forms.Button btnSyncGameData;
|
||||
private System.Windows.Forms.Button btnAutoplayStart;
|
||||
private System.Windows.Forms.Button btnAutoplayEnd;
|
||||
}
|
||||
}
|
||||
|
||||
324
lck_cl_data_solution/lolDataSimulation/SimulationForm.cs
Normal file
324
lck_cl_data_solution/lolDataSimulation/SimulationForm.cs
Normal file
@@ -0,0 +1,324 @@
|
||||
using MongoDB.Bson;
|
||||
using MongoDB.Driver;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace lolDataSimulation
|
||||
{
|
||||
/// <summary>
|
||||
/// 시뮬레이션으로 게임데이터를 만들기위한 프로그램
|
||||
///
|
||||
/// 좀 쓰다 버릴줄알고 발로짰다. 이렇게 많이 쓸줄 알았으면 여기에 목숨을 걸어야했는데..
|
||||
///
|
||||
/// </summary>
|
||||
public partial class SimulationForm : Form
|
||||
{
|
||||
public SimulationForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
updateTimer.Tick += timeup;
|
||||
}
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
var mEventDataBaseTarget = mDBClient.GetDatabase("datalol");
|
||||
|
||||
mEventDataBaseTarget.GetCollection<BsonDocument>("champ_select").DeleteMany("{ RequestGameID : '" + textBox1.Text + "' }");
|
||||
|
||||
textBox2.Text = (-1000).ToString();
|
||||
|
||||
}
|
||||
|
||||
private void btnBanPickNect_Click(object sender, EventArgs e)
|
||||
{
|
||||
banPickNext();
|
||||
}
|
||||
|
||||
|
||||
//MongoClient mDBClient = new MongoClient("mongodb://root:veryhardpassword123@203.251.148.27:50002");
|
||||
MongoClient mDBClient = new MongoClient("mongodb://root:veryhardpassword123@211.42.188.8:50003");
|
||||
//MongoClient mDBClient = new MongoClient("mongodb://root:veryhardpassword123@localhost:60001");
|
||||
|
||||
void banPickNext()
|
||||
{
|
||||
|
||||
|
||||
|
||||
var mEventDataBaseSeed = mDBClient.GetDatabase("data_lol_test_seed");
|
||||
|
||||
var filter = Builders<BsonDocument>.Filter.And(
|
||||
Builders<BsonDocument>.Filter.Eq("RequestGameID", textBox1.Text),
|
||||
Builders<BsonDocument>.Filter.Eq("sequenceIndex", Convert.ToInt32(textBox2.Text))
|
||||
);
|
||||
|
||||
var projection = Builders<BsonDocument>.Projection
|
||||
.Exclude("_id")
|
||||
.Include("RequestGameID")
|
||||
.Include("sequenceIndex")
|
||||
.Include("eventDocument");
|
||||
|
||||
List<BsonDocument> documents = mEventDataBaseSeed.GetCollection<BsonDocument>("champ_select")
|
||||
.Find(filter)
|
||||
.SortByDescending(x => x["sequenceIndex"])
|
||||
.Project(projection)
|
||||
.Limit(1)
|
||||
.ToList();
|
||||
|
||||
if (documents.Count == 0)
|
||||
{
|
||||
MessageBox.Show("업데이트할 데이터가 없습니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
var mEventDataBaseTarget = mDBClient.GetDatabase("datalol");
|
||||
|
||||
mEventDataBaseTarget.GetCollection<BsonDocument>("champ_select").InsertOne(documents.Last());
|
||||
|
||||
textBox2.Text = (Convert.ToInt32(textBox2.Text) + 1).ToString();
|
||||
|
||||
}
|
||||
|
||||
|
||||
Timer updateTimer = new Timer();
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
updateTimer.Interval = 1000;
|
||||
|
||||
updateTimer.Start();
|
||||
|
||||
}
|
||||
|
||||
void timeup(object o, EventArgs e)
|
||||
{
|
||||
if (Convert.ToInt32(numericUpDown2.Value) == 59)
|
||||
{
|
||||
numericUpDown1.Value += 1;
|
||||
numericUpDown2.Value = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
numericUpDown2.Value += 1;
|
||||
}
|
||||
}
|
||||
string[] bufUpdateCollectionsName = { "stats_update", "epic_monster_kill", "building_destroyed", "turret_plate_destroyed", "queued_dragon_info" };
|
||||
|
||||
void liveDataUpdateWork()
|
||||
{
|
||||
var mEventDataBaseSeed = mDBClient.GetDatabase("data_lol_test_seed");
|
||||
|
||||
var mEventDataBaseTarget = mDBClient.GetDatabase("datalol");
|
||||
|
||||
int calculatedTime = 0;
|
||||
|
||||
calculatedTime += Convert.ToInt32(numericUpDown1.Value) * 60 * 1000;
|
||||
|
||||
calculatedTime += Convert.ToInt32(numericUpDown2.Value) * 1000;
|
||||
|
||||
Dictionary<string, List<WriteModel<BsonValue>>> bufDataTable = new Dictionary<string, List<WriteModel<BsonValue>>>();
|
||||
|
||||
|
||||
var subFilter = MongoDB.Bson.Serialization.BsonSerializer.Deserialize<BsonDocument>("{'eventDocument.gameTime' : {$lt : " + calculatedTime + " }}");
|
||||
|
||||
var filter = Builders<BsonDocument>.Filter.And(
|
||||
Builders<BsonDocument>.Filter.Eq("RequestGameID", textBox1.Text),
|
||||
subFilter
|
||||
);
|
||||
|
||||
foreach (string item in bufUpdateCollectionsName)
|
||||
{
|
||||
|
||||
|
||||
var projection = Builders<BsonDocument>.Projection
|
||||
.Exclude("_id")
|
||||
.Include("RequestGameID")
|
||||
.Include("sequenceIndex")
|
||||
.Include("eventDocument");
|
||||
|
||||
List<BsonDocument> documents = mEventDataBaseSeed.GetCollection<BsonDocument>(item)
|
||||
.Find(filter)
|
||||
.SortByDescending(x => x["sequenceIndex"])
|
||||
.Project(projection)
|
||||
.Limit(1)
|
||||
.ToList();
|
||||
|
||||
|
||||
if (documents.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
BsonDocument bufUpdateValue = documents[0].AsBsonDocument;
|
||||
|
||||
string bufStatus = bufUpdateValue["eventDocument"]["rfc461Schema"].ToString();
|
||||
|
||||
|
||||
|
||||
var gameFilter = Builders<BsonValue>.Filter.Eq(x => x["RequestGameID"], textBox1.Text);
|
||||
|
||||
var sequanceFilter = Builders<BsonValue>.Filter.Eq(x => x["sequenceIndex"], documents[0]["sequenceIndex"]);
|
||||
|
||||
var Parentfilter = Builders<BsonValue>.Filter.And(gameFilter, sequanceFilter);
|
||||
|
||||
|
||||
UpdateOneModel<BsonValue> updateRaw = new UpdateOneModel<BsonValue>(
|
||||
Parentfilter,
|
||||
Builders<BsonValue>.Update.Set(x => x["eventDocument"], bufUpdateValue["eventDocument"])
|
||||
)
|
||||
{ IsUpsert = true };
|
||||
|
||||
if (!bufDataTable.ContainsKey(bufStatus))
|
||||
{
|
||||
bufDataTable.Add(bufStatus, new List<WriteModel<BsonValue>>());
|
||||
}
|
||||
|
||||
|
||||
if (item == "stats_update")
|
||||
{
|
||||
|
||||
Console.WriteLine(bufUpdateValue["eventDocument"]["gameTime"].ToString());
|
||||
|
||||
|
||||
}
|
||||
|
||||
bufDataTable[bufStatus].Add(updateRaw);
|
||||
|
||||
}
|
||||
|
||||
|
||||
foreach (var item in bufDataTable)
|
||||
{
|
||||
|
||||
|
||||
mEventDataBaseTarget.GetCollection<BsonValue>(item.Key)
|
||||
.BulkWriteAsync(item.Value);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void numericUpDown2_ValueChanged(object sender, EventArgs e)
|
||||
{
|
||||
liveDataUpdateWork();
|
||||
}
|
||||
|
||||
private void btnClearGameData_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
var mEventDataBaseTarget = mDBClient.GetDatabase("datalol");
|
||||
foreach (string item in bufUpdateCollectionsName)
|
||||
{
|
||||
mEventDataBaseTarget.GetCollection<BsonValue>(item)
|
||||
.DeleteMany(x => true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void btnAutoplayEnd_Click(object sender, EventArgs e)
|
||||
{
|
||||
updateTimer.Stop();
|
||||
}
|
||||
|
||||
private void btnSyncGameData_Click(object sender, EventArgs e)
|
||||
{
|
||||
var mEventDataBaseTarget = mDBClient.GetDatabase("datalol");
|
||||
|
||||
|
||||
var mEventDataBaseSeed = mDBClient.GetDatabase("data_lol_test_seed");
|
||||
|
||||
|
||||
int calculatedTime = 0;
|
||||
|
||||
calculatedTime += Convert.ToInt32(numericUpDown1.Value) * 60 * 1000;
|
||||
|
||||
calculatedTime += Convert.ToInt32(numericUpDown2.Value) * 1000;
|
||||
|
||||
Dictionary<string, List<WriteModel<BsonValue>>> bufDataTable = new Dictionary<string, List<WriteModel<BsonValue>>>();
|
||||
|
||||
|
||||
var subFilter = MongoDB.Bson.Serialization.BsonSerializer.Deserialize<BsonDocument>("{'eventDocument.gameTime' : {$lt : " + calculatedTime + " }}");
|
||||
|
||||
var filter = Builders<BsonDocument>.Filter.And(
|
||||
Builders<BsonDocument>.Filter.Eq("RequestGameID", textBox1.Text),
|
||||
subFilter
|
||||
);
|
||||
|
||||
foreach (string item in bufUpdateCollectionsName)
|
||||
{
|
||||
|
||||
|
||||
var projection = Builders<BsonDocument>.Projection
|
||||
.Exclude("_id")
|
||||
.Include("RequestGameID")
|
||||
.Include("sequenceIndex")
|
||||
.Include("eventDocument");
|
||||
|
||||
List<BsonDocument> documents = mEventDataBaseSeed.GetCollection<BsonDocument>(item)
|
||||
.Find(filter)
|
||||
//.SortByDescending(x => x["sequenceIndex"])
|
||||
.Project(projection)
|
||||
.ToList();
|
||||
|
||||
|
||||
if (documents.Count == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
//BsonDocument bufUpdateValue = documents[0].AsBsonDocument;
|
||||
|
||||
|
||||
foreach (BsonDocument itemd in documents)
|
||||
{
|
||||
|
||||
string bufStatus = itemd["eventDocument"]["rfc461Schema"].ToString();
|
||||
|
||||
var gameFilter = Builders<BsonValue>.Filter.Eq(x => x["RequestGameID"], textBox1.Text);
|
||||
|
||||
var sequanceFilter = Builders<BsonValue>.Filter.Eq(x => x["sequenceIndex"], itemd["sequenceIndex"]);
|
||||
|
||||
var Parentfilter = Builders<BsonValue>.Filter.And(gameFilter, sequanceFilter);
|
||||
|
||||
|
||||
UpdateOneModel<BsonValue> updateRaw = new UpdateOneModel<BsonValue>(
|
||||
Parentfilter,
|
||||
Builders<BsonValue>.Update.Set(x => x["eventDocument"], itemd["eventDocument"])
|
||||
)
|
||||
{ IsUpsert = true };
|
||||
|
||||
if (!bufDataTable.ContainsKey(bufStatus))
|
||||
{
|
||||
bufDataTable.Add(bufStatus, new List<WriteModel<BsonValue>>());
|
||||
}
|
||||
|
||||
if (item == "stats_update")
|
||||
{
|
||||
Console.WriteLine(itemd["eventDocument"]["gameTime"].ToString());
|
||||
}
|
||||
|
||||
bufDataTable[bufStatus].Add(updateRaw);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach (var item in bufDataTable)
|
||||
{
|
||||
|
||||
|
||||
mEventDataBaseTarget.GetCollection<BsonValue>(item.Key)
|
||||
.BulkWriteAsync(item.Value);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
120
lck_cl_data_solution/lolDataSimulation/SimulationForm.resx
Normal file
120
lck_cl_data_solution/lolDataSimulation/SimulationForm.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
BIN
lck_cl_data_solution/lolDataSimulation/libmongocrypt.dylib
Normal file
BIN
lck_cl_data_solution/lolDataSimulation/libmongocrypt.dylib
Normal file
Binary file not shown.
BIN
lck_cl_data_solution/lolDataSimulation/libmongocrypt.so
Normal file
BIN
lck_cl_data_solution/lolDataSimulation/libmongocrypt.so
Normal file
Binary file not shown.
167
lck_cl_data_solution/lolDataSimulation/lolDataSimulation.csproj
Normal file
167
lck_cl_data_solution/lolDataSimulation/lolDataSimulation.csproj
Normal file
@@ -0,0 +1,167 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{4485CA9D-7FC7-4258-A90D-1EFF38D73B3E}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<RootNamespace>lolDataSimulation</RootNamespace>
|
||||
<AssemblyName>lolDataSimulation</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Deterministic>true</Deterministic>
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="DnsClient, Version=1.4.0.0, Culture=neutral, PublicKeyToken=4574bb5573c51424, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\DnsClient.1.4.0\lib\net471\DnsClient.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MongoDB.Bson, Version=2.12.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MongoDB.Bson.2.12.3\lib\net452\MongoDB.Bson.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MongoDB.Driver, Version=2.12.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MongoDB.Driver.2.12.3\lib\net452\MongoDB.Driver.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MongoDB.Driver.Core, Version=2.12.3.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MongoDB.Driver.Core.2.12.3\lib\net452\MongoDB.Driver.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="MongoDB.Libmongocrypt, Version=1.2.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MongoDB.Libmongocrypt.1.2.1\lib\net452\MongoDB.Libmongocrypt.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SharpCompress, Version=0.23.0.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\SharpCompress.0.23.0\lib\net45\SharpCompress.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.ComponentModel.Composition" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.IO, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.IO.4.3.0\lib\net462\System.IO.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Net.Http, Version=4.1.1.3, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Net.Http.4.3.4\lib\net46\System.Net.Http.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Runtime.4.3.0\lib\net462\System.Runtime.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=5.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.5.0.0\lib\net45\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.InteropServices.RuntimeInformation, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Runtime.InteropServices.RuntimeInformation.4.3.0\lib\net45\System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Algorithms, Version=4.2.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Security.Cryptography.Algorithms.4.3.0\lib\net463\System.Security.Cryptography.Algorithms.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Encoding, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Security.Cryptography.Encoding.4.3.0\lib\net46\System.Security.Cryptography.Encoding.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.Primitives, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Security.Cryptography.Primitives.4.3.0\lib\net46\System.Security.Cryptography.Primitives.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Security.Cryptography.X509Certificates, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\System.Security.Cryptography.X509Certificates.4.3.0\lib\net461\System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="SimulationForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SimulationForm.Designer.cs">
|
||||
<DependentUpon>SimulationForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="SimulationForm.resx">
|
||||
<DependentUpon>SimulationForm.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="libmongocrypt.dylib" />
|
||||
<None Include="libmongocrypt.so" />
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Core\Compression\Snappy\lib\win\snappy32.dll" />
|
||||
<Content Include="Core\Compression\Snappy\lib\win\snappy64.dll" />
|
||||
<Content Include="Core\Compression\Zstandard\lib\win\libzstd.dll" />
|
||||
<Content Include="mongocrypt.dll" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="..\packages\MongoDB.Libmongocrypt.1.2.1\build\MongoDB.Libmongocrypt.targets" Condition="Exists('..\packages\MongoDB.Libmongocrypt.1.2.1\build\MongoDB.Libmongocrypt.targets')" />
|
||||
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
|
||||
<PropertyGroup>
|
||||
<ErrorText>이 프로젝트는 이 컴퓨터에 없는 NuGet 패키지를 참조합니다. 해당 패키지를 다운로드하려면 NuGet 패키지 복원을 사용하십시오. 자세한 내용은 http://go.microsoft.com/fwlink/?LinkID=322105를 참조하십시오. 누락된 파일은 {0}입니다.</ErrorText>
|
||||
</PropertyGroup>
|
||||
<Error Condition="!Exists('..\packages\MongoDB.Libmongocrypt.1.2.1\build\MongoDB.Libmongocrypt.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MongoDB.Libmongocrypt.1.2.1\build\MongoDB.Libmongocrypt.targets'))" />
|
||||
<Error Condition="!Exists('..\packages\MongoDB.Driver.Core.2.12.3\build\MongoDB.Driver.Core.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MongoDB.Driver.Core.2.12.3\build\MongoDB.Driver.Core.targets'))" />
|
||||
</Target>
|
||||
<Import Project="..\packages\MongoDB.Driver.Core.2.12.3\build\MongoDB.Driver.Core.targets" Condition="Exists('..\packages\MongoDB.Driver.Core.2.12.3\build\MongoDB.Driver.Core.targets')" />
|
||||
</Project>
|
||||
BIN
lck_cl_data_solution/lolDataSimulation/mongocrypt.dll
Normal file
BIN
lck_cl_data_solution/lolDataSimulation/mongocrypt.dll
Normal file
Binary file not shown.
19
lck_cl_data_solution/lolDataSimulation/packages.config
Normal file
19
lck_cl_data_solution/lolDataSimulation/packages.config
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="DnsClient" version="1.4.0" targetFramework="net472" />
|
||||
<package id="MongoDB.Bson" version="2.12.3" targetFramework="net472" />
|
||||
<package id="MongoDB.Driver" version="2.12.3" targetFramework="net472" />
|
||||
<package id="MongoDB.Driver.Core" version="2.12.3" targetFramework="net472" />
|
||||
<package id="MongoDB.Libmongocrypt" version="1.2.1" targetFramework="net472" />
|
||||
<package id="SharpCompress" version="0.23.0" targetFramework="net472" />
|
||||
<package id="System.Buffers" version="4.5.1" targetFramework="net472" />
|
||||
<package id="System.IO" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.Net.Http" version="4.3.4" targetFramework="net472" />
|
||||
<package id="System.Runtime" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.Runtime.CompilerServices.Unsafe" version="5.0.0" targetFramework="net472" />
|
||||
<package id="System.Runtime.InteropServices.RuntimeInformation" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.Security.Cryptography.Algorithms" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.Security.Cryptography.Encoding" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.Security.Cryptography.Primitives" version="4.3.0" targetFramework="net472" />
|
||||
<package id="System.Security.Cryptography.X509Certificates" version="4.3.0" targetFramework="net472" />
|
||||
</packages>
|
||||
Reference in New Issue
Block a user