Files
heros_web/docs/unit-sprite-wei-officer-gate-v1-approval-packet.md

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Wei Gate Officer v1 Approval Packet

  • status: approved during continuous production run
  • unit: unit-wei-officer-gate
  • source art: handpaint-batch3-wei-officer-gate-source-v1.png
  • contact sheet: handpaint-batch3-wei-officer-gate-v1-contact.png
  • animation GIF: handpaint-batch3-wei-officer-gate-v1-animation.gif
  • before/after: handpaint-batch3-wei-officer-gate-v1-before-after.png
  • scale compare: handpaint-batch3-wei-officer-gate-v1-scale-compare.png
  • battle composite: handpaint-batch3-wei-officer-gate-v1-battle-composite.png
  • browser check: handpaint-batch3-wei-officer-gate-v1-debug-preview-battle-check.png
  • current board: unit-sprite-current-approval-board.png
  • debug URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-officer-gate&v=wei-officer-gate-v1

Visual Decision

Approved for the continuous batch run. The unit reads as a Wei gate officer on foot: dark blue-black armor, compact command silhouette, cape/tabard motion, and a visible command sword without drifting into cavalry, archer, strategist, or shield infantry territory.

Technical Checks

  • base status: ok
  • action status: ok
  • base partial alpha: 0
  • action partial alpha: 0
  • base frame border hits: 0
  • action frame border hits: 0
  • base empty frames: 0
  • action empty frames: 0
  • battle scale from sample gate: 28.1..33.4 x 46.0..46.0
  • local build: passed
  • Local browser console errors: 0
  • Local browser 404s: 0

Notes

This sheet keeps the officer readable through cape, helmet plume, and command sword, while staying narrower and less heroic than unique named officers.