1.7 KiB
1.7 KiB
삼국지: 세 형제의 맹세 Roadmap
Initial Goal
Build a small complete tactical RPG loop:
- Title screen
- Prologue story
- First battle briefing
- First battle
- Battle result and save point
Current Slice
- Vite, TypeScript, and Phaser project foundation
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- Flow verification script from title to first battle
Next Steps
- Implement attack range, damage, defeat, victory checks, and real resonance assist attacks
- Add strategy and item inventories with usable battle effects
- Add a simple enemy AI turn
- Add battle result scene and local save/load
Content Direction
- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.