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heros_web/docs/unit-sprite-nanman-shaman-v2-approval-packet.md

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Unit Sprite Approval Packet: unit-nanman-shaman v2

  • Status: approved during continuous production run
  • Source art: docs/handpaint-batch6-nanman-shaman-source-v2.png
  • Contact sheet: docs/handpaint-batch6-nanman-shaman-v2-contact.png
  • Animation GIF: docs/handpaint-batch6-nanman-shaman-v2-animation.gif
  • Before/after: docs/handpaint-batch6-nanman-shaman-v2-before-after.png
  • Scale compare: docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png
  • Browser check: docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png
  • Debug preview URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-shaman&v=nanman-shaman-v2-console-clean

Visual Decision

Nanman shaman v2 is accepted as a mystic/tactician unit. v1 was visually strong but failed the battle-scale width gate by a narrow margin; v2 keeps the robe, staff, feathered mask, and casting silhouette while slightly widening the body mass for clearer 50px readability.

Technical Checks

  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base empty frames: 0
  • Action empty frames: 0
  • Base bbox width range: 190..214
  • Base bbox height range: 288..288
  • Base bottom range: 303..303
  • Action bbox width range: 197..263
  • Action bbox height range: 277..290
  • Action bottom range: 303..303
  • Local build: passed
  • Local browser console errors: 0

Notes

The unit stays fully opaque and stable across idle, walk, and casting frames. It reads as a tactic-class enemy without external rings, bases, or badges.