1.6 KiB
1.6 KiB
Unit Sprite Approval Packet: unit-nanman-shaman v2
- Status: approved during continuous production run
- Source art:
docs/handpaint-batch6-nanman-shaman-source-v2.png - Contact sheet:
docs/handpaint-batch6-nanman-shaman-v2-contact.png - Animation GIF:
docs/handpaint-batch6-nanman-shaman-v2-animation.gif - Before/after:
docs/handpaint-batch6-nanman-shaman-v2-before-after.png - Scale compare:
docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png - Browser check:
docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png - Current approval board:
docs/unit-sprite-current-approval-board.png - Debug preview URL:
http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-shaman&v=nanman-shaman-v2-console-clean
Visual Decision
Nanman shaman v2 is accepted as a mystic/tactician unit. v1 was visually strong but failed the battle-scale width gate by a narrow margin; v2 keeps the robe, staff, feathered mask, and casting silhouette while slightly widening the body mass for clearer 50px readability.
Technical Checks
- Base partial alpha:
0 - Action partial alpha:
0 - Base frame border hits:
0 - Action frame border hits:
0 - Base empty frames:
0 - Action empty frames:
0 - Base bbox width range:
190..214 - Base bbox height range:
288..288 - Base bottom range:
303..303 - Action bbox width range:
197..263 - Action bbox height range:
277..290 - Action bottom range:
303..303 - Local build:
passed - Local browser console errors:
0
Notes
The unit stays fully opaque and stable across idle, walk, and casting frames. It reads as a tactic-class enemy without external rings, bases, or badges.