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heros_web/docs/unit-sprite-shu-infantry-guard-v1-approval-packet.md

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Unit Sprite Approval Packet: unit-shu-infantry-guard v1

  • Status: approved during continuous production run
  • Source art: docs/handpaint-batch2-shu-infantry-guard-source-v1.png
  • Contact sheet: docs/handpaint-batch2-shu-infantry-guard-v1-contact.png
  • Animation GIF: docs/handpaint-batch2-shu-infantry-guard-v1-animation.gif
  • Before/after: docs/handpaint-batch2-shu-infantry-guard-v1-before-after.png
  • Scale compare: docs/handpaint-batch2-shu-infantry-guard-v1-scale-compare.png
  • Browser check: docs/handpaint-batch2-shu-infantry-guard-v1-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png
  • Debug preview URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-infantry-guard&v=shu-infantry-guard-v1-console-clean

Visual Decision

Shu infantry guard v1 is accepted as a shield-forward heavy infantry variant. The large shield, green lamellar armor, and compact sword make it distinct from the regular infantry and banner bearer while avoiding a named-hero silhouette.

Technical Checks

  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base empty frames: 0
  • Action empty frames: 0
  • Base bbox width range: 171..201
  • Base bbox height range: 288..295
  • Base bottom range: 303..303
  • Action bbox width range: 171..261
  • Action bbox height range: 276..295
  • Action bottom range: 303..303
  • Local build: passed
  • Local browser console errors: 0

Notes

The shield remains readable at 50px battle scale, and the idle/walk frames keep a stable bottom baseline. The action frames add visible bash, slash, command, hurt, and victory poses without border hits or partial alpha.