Files
heros_web/src/main.ts

77 lines
2.3 KiB
TypeScript

import Phaser from 'phaser';
import { effectTracks, musicTracks } from './game/audio/audioAssets';
import { soundDirector } from './game/audio/SoundDirector';
import { BattleScene } from './game/scenes/BattleScene';
import { BootScene } from './game/scenes/BootScene';
import { StoryScene } from './game/scenes/StoryScene';
import { TitleScene } from './game/scenes/TitleScene';
import './styles/global.css';
declare global {
interface Window {
__HEROS_GAME__?: Phaser.Game;
__HEROS_DEBUG__?: HerosDebugApi;
}
}
type DebugBattleScene = Phaser.Scene & {
getDebugState?: () => unknown;
toggleDebugOverlay?: () => void;
debugForceBattleOutcome?: (outcome: 'victory' | 'defeat') => void;
};
type HerosDebugApi = {
game: Phaser.Game;
activeScenes: () => string[];
battle: () => unknown;
goToBattle: () => void;
forceBattleOutcome: (outcome: 'victory' | 'defeat') => void;
scene: (key: string) => Phaser.Scene | undefined;
toggleBattleOverlay: () => void;
};
const config: Phaser.Types.Core.GameConfig = {
type: Phaser.AUTO,
parent: 'game',
width: 1280,
height: 720,
backgroundColor: '#10131a',
scale: {
mode: Phaser.Scale.RESIZE,
autoCenter: Phaser.Scale.CENTER_BOTH
},
scene: [BootScene, TitleScene, StoryScene, BattleScene]
};
soundDirector.registerMusicTracks(musicTracks);
soundDirector.registerEffectTracks(effectTracks);
const game = new Phaser.Game(config);
if (import.meta.env.DEV) {
window.__HEROS_GAME__ = game;
window.__HEROS_DEBUG__ = createDebugApi(game);
console.info('[Heros Debug] Use window.__HEROS_DEBUG__.battle() or press F9 in battle.');
}
function createDebugApi(game: Phaser.Game): HerosDebugApi {
const scene = (key: string) => game.scene.getScene(key);
const battleScene = () => scene('BattleScene') as DebugBattleScene | undefined;
return {
game,
activeScenes: () => game.scene.getScenes(true).map((activeScene) => activeScene.scene.key),
battle: () => battleScene()?.getDebugState?.() ?? { active: false, reason: 'BattleScene is not active yet.' },
goToBattle: () => {
game.scene.start('BattleScene');
},
forceBattleOutcome: (outcome) => {
battleScene()?.debugForceBattleOutcome?.(outcome);
},
scene,
toggleBattleOverlay: () => {
battleScene()?.toggleDebugOverlay?.();
}
};
}