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heros_web/docs/unit-sprite-lu-meng-v1-approval-packet.md

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Lu Meng hand-painted sprite v1 approval packet

  • Unit: unit-lu-meng
  • Candidate version: v1
  • Source sheet: docs/handpaint-batch7-lu-meng-source-v1.png
  • Contact sheet: docs/handpaint-batch7-lu-meng-v1-contact.png
  • Animation GIF: docs/handpaint-batch7-lu-meng-v1-animation.gif
  • Before/after: docs/handpaint-batch7-lu-meng-v1-before-after.png
  • Battle composite: docs/handpaint-batch7-lu-meng-v1-battle-composite.png
  • Scale compare: docs/handpaint-batch7-lu-meng-v1-scale-compare.png
  • Local browser check: docs/handpaint-batch7-lu-meng-v1-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png

Visual Decision

  • Approved for continuous production run.
  • Direction: Wu river/naval commander with teal/navy armor, white crossing-river cloak, compact officer headgear, sword, and command-scroll details.
  • The 100% PC browser debug preview reads as a distinct Wu commander, separate from Lu Bu's red boss silhouette and the older generic soldier.
  • The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers.

Technical Checks

  • Local build: pnpm build passed.
  • Local browser URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-lu-meng&v=lu-meng-v1
  • Local browser console errors: 0
  • Local browser 404s: 0
  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base battle size from audit: 27.0..40.4 x 46.0..46.3

Notes

  • v1 passes the visual and technical checks without further scaling iteration.
  • The white cloak improves 50px readability while staying clear of UI ornamentation or external status markers.