Files
heros_web/scripts/verify-flow.mjs

1114 lines
48 KiB
JavaScript

import { spawn } from 'node:child_process';
import { chromium } from 'playwright';
const targetUrl = process.env.VERIFY_URL ?? 'http://localhost:5173/';
let serverProcess;
let browser;
try {
serverProcess = await ensureLocalServer(targetUrl);
browser = await chromium.launch({ headless: true });
const page = await browser.newPage({ viewport: { width: 1280, height: 720 } });
await page.goto(targetUrl, { waitUntil: 'networkidle' });
await page.evaluate(() => window.localStorage.clear());
await page.reload({ waitUntil: 'networkidle' });
await page.waitForSelector('canvas');
await page.waitForFunction(() => window.__HEROS_GAME__ !== undefined);
await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined);
await page.waitForTimeout(500);
const debugBeforeBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []);
if (!debugBeforeBattle.includes('TitleScene')) {
throw new Error(`Expected TitleScene before starting. Active scenes: ${debugBeforeBattle.join(', ')}`);
}
await page.mouse.click(962, 240);
await page.waitForTimeout(250);
for (let i = 0; i < 20; i += 1) {
const isBattleActive = await page.evaluate(() => {
const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? [];
return activeScenes.some((scene) => scene.scene.key === 'BattleScene');
});
if (isBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(220);
}
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? [];
return activeScenes.some((scene) => scene.scene.key === 'BattleScene');
});
await page.keyboard.press('F9');
await page.waitForTimeout(100);
await page.screenshot({ path: 'dist/verification-battle.png', fullPage: true });
const result = await page.evaluate(() => {
const canvas = document.querySelector('canvas');
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
const battleState = window.__HEROS_DEBUG__?.battle();
return {
activeScenes,
battleState,
canvasWidth: canvas?.width ?? 0,
canvasHeight: canvas?.height ?? 0
};
});
if (result.canvasWidth !== 1280 || result.canvasHeight !== 720) {
throw new Error(`Unexpected canvas size: ${result.canvasWidth}x${result.canvasHeight}`);
}
if (!result.activeScenes.includes('BattleScene')) {
throw new Error(`BattleScene was not active. Active scenes: ${result.activeScenes.join(', ')}`);
}
if (!result.battleState || result.battleState.scene !== 'BattleScene') {
throw new Error(`Debug battle state was not available: ${JSON.stringify(result.battleState)}`);
}
if (result.battleState.battleId !== 'first-battle-zhuo-commandery') {
throw new Error(`Expected first battle scenario id: ${JSON.stringify(result.battleState)}`);
}
if (result.battleState.victoryConditionLabel !== '두령 한석 격파' || result.battleState.defeatConditionLabel !== '유비 퇴각') {
throw new Error(`Expected first battle objective labels: ${JSON.stringify(result.battleState)}`);
}
const openingLeaderObjective = result.battleState.objectives.find((objective) => objective.id === 'leader');
if (!openingLeaderObjective || openingLeaderObjective.status !== 'active' || openingLeaderObjective.achieved) {
throw new Error(`Expected live leader objective to start active: ${JSON.stringify(result.battleState.objectives)}`);
}
const actionTexturesLoaded = await page.evaluate(() => {
const textures = window.__HEROS_GAME__?.textures;
return [
'unit-liu-bei-actions',
'unit-guan-yu-actions',
'unit-zhang-fei-actions',
'unit-rebel-actions',
'unit-rebel-archer-actions',
'unit-rebel-cavalry-actions',
'unit-rebel-leader-actions'
].every((key) => textures?.exists(key));
});
if (!actionTexturesLoaded) {
throw new Error('Expected all unit action textures to be loaded.');
}
const movementBlockingState = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
const state = window.__HEROS_DEBUG__?.battle();
const liuBei = state?.units?.find((unit) => unit.id === 'liu-bei');
const guanYu = state?.units?.find((unit) => unit.id === 'guan-yu');
const enemy = state?.units?.find((unit) => unit.faction === 'enemy');
if (!scene || !liuBei || !guanYu || !enemy) {
throw new Error('Expected battle scene and movement test units.');
}
return {
allyBlocksPath: scene.isMovementBlocked(liuBei, guanYu.x, guanYu.y),
enemyBlocksPath: scene.isMovementBlocked(liuBei, enemy.x, enemy.y),
allyStopTileReachable: scene.reachableTiles(liuBei).some((tile) => tile.x === guanYu.x && tile.y === guanYu.y)
};
});
if (
movementBlockingState.allyBlocksPath ||
!movementBlockingState.enemyBlocksPath ||
movementBlockingState.allyStopTileReachable
) {
throw new Error(`Expected allies to be passable path blockers only as stop tiles, and enemies to block movement: ${JSON.stringify(movementBlockingState)}`);
}
const liuBeiScreen = await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
const state = window.__HEROS_DEBUG__?.battle();
const liuBei = state?.units?.find((unit) => unit.id === 'liu-bei');
if (!scene || !liuBei) {
throw new Error('Expected Liu Bei and battle scene for stand-still command test.');
}
return {
x: scene.tileCenterX(liuBei.x),
y: scene.tileCenterY(liuBei.y)
};
});
await page.mouse.click(liuBeiScreen.x, liuBeiScreen.y);
await page.waitForTimeout(140);
await page.mouse.click(liuBeiScreen.x, liuBeiScreen.y);
await page.waitForTimeout(180);
const standStillCommandState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
if (
standStillCommandState?.phase !== 'command' ||
standStillCommandState.selectedUnitId !== 'liu-bei' ||
standStillCommandState.pendingMove?.unitId !== 'liu-bei' ||
standStillCommandState.pendingMove.from.x !== standStillCommandState.pendingMove.to.x ||
standStillCommandState.pendingMove.from.y !== standStillCommandState.pendingMove.to.y
) {
throw new Error(`Expected Liu Bei to open commands without moving: ${JSON.stringify(standStillCommandState)}`);
}
await page.evaluate(() => {
const scene = window.__HEROS_GAME__?.scene.getScene('BattleScene');
if (!scene) {
return;
}
scene.selectedUnit = undefined;
scene.pendingMove = undefined;
scene.targetingAction = undefined;
scene.selectedUsable = undefined;
scene.phase = 'idle';
scene.clearMarkers();
scene.hideCommandMenu();
scene.hideMapMenu();
});
await page.waitForTimeout(700);
await page.mouse.click(260, 300, { button: 'right' });
await page.waitForTimeout(120);
await page.mouse.click(182, 196);
await page.waitForTimeout(160);
const threatState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
if (!threatState?.threatMarkerCount || threatState.threatMarkerCount <= 0) {
throw new Error(`Expected enemy threat markers from map menu: ${JSON.stringify(threatState)}`);
}
await page.mouse.click(260, 300, { button: 'right' });
await page.waitForTimeout(120);
await page.mouse.click(182, 230);
await page.waitForTimeout(120);
await page.mouse.click(400, 213);
await page.waitForTimeout(180);
const battleSlotSave = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:battle:first-battle-zhuo-commandery:slot-1');
return raw ? JSON.parse(raw) : undefined;
});
if (!battleSlotSave || battleSlotSave.battleId !== 'first-battle-zhuo-commandery') {
throw new Error(`Expected slot 1 battle save from save UI: ${JSON.stringify(battleSlotSave)}`);
}
await page.mouse.click(260, 300, { button: 'right' });
await page.waitForTimeout(120);
await page.mouse.click(182, 264);
await page.waitForTimeout(120);
await page.mouse.click(400, 213);
await page.waitForFunction(() => window.__HEROS_DEBUG__?.battle()?.scene === 'BattleScene');
const cameraBeforeScroll = result.battleState.camera;
if (
!cameraBeforeScroll ||
cameraBeforeScroll.mapWidth <= cameraBeforeScroll.visibleColumns ||
cameraBeforeScroll.mapHeight <= cameraBeforeScroll.visibleRows
) {
throw new Error(`Expected a scrollable battle map: ${JSON.stringify(cameraBeforeScroll)}`);
}
await page.mouse.move(872, 360);
await page.waitForTimeout(520);
const cameraAfterEdgeScroll = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()?.camera);
if (!cameraAfterEdgeScroll || cameraAfterEdgeScroll.x <= cameraBeforeScroll.x) {
throw new Error(`Expected edge scrolling to move camera right: ${JSON.stringify({ cameraBeforeScroll, cameraAfterEdgeScroll })}`);
}
await page.mouse.click(1138, 553);
await page.waitForTimeout(160);
const cameraAfterMiniMapClick = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()?.camera);
if (
!cameraAfterMiniMapClick ||
cameraAfterMiniMapClick.x < cameraAfterMiniMapClick.mapWidth - cameraAfterMiniMapClick.visibleColumns ||
cameraAfterMiniMapClick.y !== 0
) {
throw new Error(`Expected minimap click to move camera to the northeast: ${JSON.stringify(cameraAfterMiniMapClick)}`);
}
const readyUnits = result.battleState.units.filter((unit) => !unit.acted);
if (!readyUnits.some((unit) => unit.animating && unit.animationKey?.includes('-idle-'))) {
throw new Error(`Expected ready units to loop idle frames: ${JSON.stringify(readyUnits)}`);
}
await page.keyboard.press('F9');
await page.waitForTimeout(100);
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
const victoryState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const livingEnemiesAfterVictory = victoryState.units.filter((unit) => unit.faction === 'enemy' && unit.hp > 0);
if (livingEnemiesAfterVictory.length > 0) {
throw new Error(`Expected no living enemies after forced victory: ${JSON.stringify(livingEnemiesAfterVictory)}`);
}
const victoryLeaderObjective = victoryState.objectives.find((objective) => objective.id === 'leader');
if (!victoryLeaderObjective || victoryLeaderObjective.status !== 'done' || !victoryLeaderObjective.achieved) {
throw new Error(`Expected leader objective to resolve after victory: ${JSON.stringify(victoryState.objectives)}`);
}
await page.screenshot({ path: 'dist/verification-battle-result-victory.png', fullPage: true });
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
await page.screenshot({ path: 'dist/verification-camp.png', fullPage: true });
const campState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!campState || campState.scene !== 'CampScene' || campState.report?.rewardGold <= 0) {
throw new Error(`Expected CampScene report after victory: ${JSON.stringify(campState)}`);
}
if (
campState.campBattleId !== 'first-battle-zhuo-commandery' ||
campState.availableDialogueIds?.length !== 3 ||
!campState.availableDialogueIds.every((id) => id.endsWith('first-battle'))
) {
throw new Error(`Expected first camp to expose first-battle dialogue set: ${JSON.stringify(campState)}`);
}
await page.evaluate(() => {
const campScene = window.__HEROS_GAME__?.scene.getScene('CampScene');
const liuBei = campScene?.campaign?.roster?.find((unit) => unit.id === 'liu-bei');
if (!liuBei) {
throw new Error('Expected Liu Bei in camp roster before supply verification.');
}
liuBei.hp = Math.max(1, liuBei.maxHp - 10);
campScene.report?.units?.forEach((unit) => {
if (unit.id === 'liu-bei') {
unit.hp = liuBei.hp;
}
});
campScene.render();
});
await page.mouse.click(918, 38);
await page.waitForTimeout(160);
await page.screenshot({ path: 'dist/verification-camp-supplies.png', fullPage: true });
await page.mouse.click(1120, 245);
await page.waitForTimeout(260);
const campStateAfterSupply = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
const liuBeiAfterSupply = campStateAfterSupply?.campaign?.roster?.find((unit) => unit.id === 'liu-bei');
if (!liuBeiAfterSupply || liuBeiAfterSupply.hp !== liuBeiAfterSupply.maxHp) {
throw new Error(`Expected bean supply to recover Liu Bei: ${JSON.stringify(campStateAfterSupply)}`);
}
if ((campStateAfterSupply.campaign?.inventory?.['콩'] ?? 0) !== 0) {
throw new Error(`Expected bean supply to be consumed: ${JSON.stringify(campStateAfterSupply.campaign?.inventory)}`);
}
const goldBeforeMerchant = campStateAfterSupply.campaign?.gold ?? 0;
await page.mouse.click(702, 386);
await page.waitForTimeout(220);
const campStateAfterMerchant = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (
(campStateAfterMerchant.campaign?.inventory?.['콩'] ?? 0) !== 1 ||
campStateAfterMerchant.campaign?.gold !== goldBeforeMerchant - 40
) {
throw new Error(`Expected merchant purchase to add bean and spend gold: ${JSON.stringify({ goldBeforeMerchant, campStateAfterMerchant })}`);
}
await page.mouse.click(830, 38);
await page.waitForTimeout(120);
await page.mouse.click(974, 482);
await page.waitForTimeout(260);
const campStateAfterDialogue = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!campStateAfterDialogue.report?.completedCampDialogues?.length || campStateAfterDialogue.completedAvailableDialogues?.length !== 1) {
throw new Error(`Expected camp dialogue to award bond exp: ${JSON.stringify(campStateAfterDialogue)}`);
}
const campaignSaveAfterDialogue = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterDialogue ||
campaignSaveAfterDialogue.step !== 'first-camp' ||
campaignSaveAfterDialogue.latestBattleId !== 'first-battle-zhuo-commandery' ||
!campaignSaveAfterDialogue.battleHistory?.['first-battle-zhuo-commandery'] ||
!campaignSaveAfterDialogue.completedCampDialogues?.length ||
Object.keys(campaignSaveAfterDialogue.inventory ?? {}).length === 0
) {
throw new Error(`Expected campaign save to persist camp progress: ${JSON.stringify(campaignSaveAfterDialogue)}`);
}
const campaignSlotAfterDialogue = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state:slot-1');
return raw ? JSON.parse(raw) : undefined;
});
if (!campaignSlotAfterDialogue || campaignSlotAfterDialogue.latestBattleId !== 'first-battle-zhuo-commandery') {
throw new Error(`Expected campaign slot 1 to persist progress: ${JSON.stringify(campaignSlotAfterDialogue)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(180);
const campStateWithSortiePrep = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!campStateWithSortiePrep?.sortieVisible) {
throw new Error(`Expected sortie preparation overlay from next story button: ${JSON.stringify(campStateWithSortiePrep)}`);
}
assertSortieTacticalRoster(campStateWithSortiePrep, ['liu-bei', 'guan-yu', 'zhang-fei']);
await page.screenshot({ path: 'dist/verification-camp-sortie.png', fullPage: true });
await page.mouse.click(922, 646);
await page.waitForTimeout(140);
const campStateAfterSortieClose = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (campStateAfterSortieClose?.sortieVisible) {
throw new Error(`Expected sortie preparation overlay to close: ${JSON.stringify(campStateAfterSortieClose)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(120);
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
for (let i = 0; i < 24; i += 1) {
const isSecondBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'second-battle-yellow-turban-pursuit';
});
if (isSecondBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'second-battle-yellow-turban-pursuit' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-second-battle.png', fullPage: true });
const secondBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const secondEnemies = secondBattleState.units.filter((unit) => unit.faction === 'enemy');
const secondEnemyBehaviors = new Set(secondEnemies.map((unit) => unit.ai));
if (
secondBattleState.camera?.mapWidth !== 24 ||
secondBattleState.camera?.mapHeight !== 20 ||
secondEnemies.length < 10 ||
!secondEnemyBehaviors.has('aggressive') ||
!secondEnemyBehaviors.has('guard') ||
!secondEnemyBehaviors.has('hold')
) {
throw new Error(`Expected expanded second battle map and mixed enemy AI: ${JSON.stringify(secondBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterSecondBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterSecondBattle ||
campaignSaveAfterSecondBattle.step !== 'second-camp' ||
campaignSaveAfterSecondBattle.latestBattleId !== 'second-battle-yellow-turban-pursuit' ||
!campaignSaveAfterSecondBattle.battleHistory?.['second-battle-yellow-turban-pursuit'] ||
!campaignSaveAfterSecondBattle.completedCampDialogues?.length
) {
throw new Error(`Expected campaign save to persist second battle victory: ${JSON.stringify(campaignSaveAfterSecondBattle)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(160);
const secondCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!secondCampSortieState?.sortieVisible) {
throw new Error(`Expected second camp sortie preparation overlay: ${JSON.stringify(secondCampSortieState)}`);
}
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
for (let i = 0; i < 24; i += 1) {
const isThirdBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'third-battle-guangzong-road';
});
if (isThirdBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'third-battle-guangzong-road' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-third-battle.png', fullPage: true });
const thirdBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const thirdEnemies = thirdBattleState.units.filter((unit) => unit.faction === 'enemy');
const thirdEnemyBehaviors = new Set(thirdEnemies.map((unit) => unit.ai));
if (
thirdBattleState.camera?.mapWidth !== 24 ||
thirdBattleState.camera?.mapHeight !== 20 ||
thirdBattleState.victoryConditionLabel !== '전령 마원 격파' ||
thirdEnemies.length < 10 ||
!thirdEnemyBehaviors.has('aggressive') ||
!thirdEnemyBehaviors.has('guard') ||
!thirdEnemyBehaviors.has('hold')
) {
throw new Error(`Expected third battle map, objective, and mixed enemy AI: ${JSON.stringify(thirdBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterThirdBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterThirdBattle ||
campaignSaveAfterThirdBattle.step !== 'third-camp' ||
campaignSaveAfterThirdBattle.latestBattleId !== 'third-battle-guangzong-road' ||
!campaignSaveAfterThirdBattle.battleHistory?.['third-battle-guangzong-road']
) {
throw new Error(`Expected campaign save to persist third battle victory: ${JSON.stringify(campaignSaveAfterThirdBattle)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(160);
const thirdCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!thirdCampSortieState?.sortieVisible) {
throw new Error(`Expected third camp sortie preparation overlay: ${JSON.stringify(thirdCampSortieState)}`);
}
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
for (let i = 0; i < 26; i += 1) {
const isFourthBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'fourth-battle-guangzong-camp';
});
if (isFourthBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'fourth-battle-guangzong-camp' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-fourth-battle.png', fullPage: true });
const fourthBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const fourthEnemies = fourthBattleState.units.filter((unit) => unit.faction === 'enemy');
const fourthEnemyBehaviors = new Set(fourthEnemies.map((unit) => unit.ai));
if (
fourthBattleState.camera?.mapWidth !== 24 ||
fourthBattleState.camera?.mapHeight !== 20 ||
fourthBattleState.victoryConditionLabel !== '장각 격파' ||
fourthEnemies.length < 12 ||
!fourthEnemyBehaviors.has('aggressive') ||
!fourthEnemyBehaviors.has('guard') ||
!fourthEnemyBehaviors.has('hold')
) {
throw new Error(`Expected fourth battle map, objective, and mixed enemy AI: ${JSON.stringify(fourthBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterFourthBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterFourthBattle ||
campaignSaveAfterFourthBattle.step !== 'fourth-camp' ||
campaignSaveAfterFourthBattle.latestBattleId !== 'fourth-battle-guangzong-camp' ||
!campaignSaveAfterFourthBattle.battleHistory?.['fourth-battle-guangzong-camp']
) {
throw new Error(`Expected campaign save to persist fourth battle victory: ${JSON.stringify(campaignSaveAfterFourthBattle)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(160);
const fourthCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!fourthCampSortieState?.sortieVisible) {
throw new Error(`Expected fourth camp sortie preparation overlay: ${JSON.stringify(fourthCampSortieState)}`);
}
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
for (let i = 0; i < 26; i += 1) {
const isFifthBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'fifth-battle-sishui-vanguard';
});
if (isFifthBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'fifth-battle-sishui-vanguard' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-fifth-battle.png', fullPage: true });
const fifthBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const fifthEnemies = fifthBattleState.units.filter((unit) => unit.faction === 'enemy');
const fifthEnemyBehaviors = new Set(fifthEnemies.map((unit) => unit.ai));
if (
fifthBattleState.camera?.mapWidth !== 24 ||
fifthBattleState.camera?.mapHeight !== 20 ||
fifthBattleState.victoryConditionLabel !== '호진 격파' ||
fifthEnemies.length < 10 ||
!fifthEnemyBehaviors.has('aggressive') ||
!fifthEnemyBehaviors.has('guard') ||
!fifthEnemyBehaviors.has('hold')
) {
throw new Error(`Expected fifth battle map, objective, and mixed enemy AI: ${JSON.stringify(fifthBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterFifthBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterFifthBattle ||
campaignSaveAfterFifthBattle.step !== 'fifth-camp' ||
campaignSaveAfterFifthBattle.latestBattleId !== 'fifth-battle-sishui-vanguard' ||
!campaignSaveAfterFifthBattle.battleHistory?.['fifth-battle-sishui-vanguard']
) {
throw new Error(`Expected campaign save to persist fifth battle victory: ${JSON.stringify(campaignSaveAfterFifthBattle)}`);
}
const fifthCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (
fifthCampState?.campBattleId !== 'fifth-battle-sishui-vanguard' ||
fifthCampState.campTitle !== '공손찬 진영 군영' ||
fifthCampState.availableDialogueIds?.length !== 3 ||
!fifthCampState.availableDialogueIds.every((id) => id.endsWith('sishui'))
) {
throw new Error(`Expected fifth camp to expose Gongsun Zan/Sishui dialogue set: ${JSON.stringify(fifthCampState)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(160);
const fifthCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!fifthCampSortieState?.sortieVisible) {
throw new Error(`Expected fifth camp sortie preparation overlay: ${JSON.stringify(fifthCampSortieState)}`);
}
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
for (let i = 0; i < 26; i += 1) {
const isSixthBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'sixth-battle-jieqiao-relief';
});
if (isSixthBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'sixth-battle-jieqiao-relief' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-sixth-battle.png', fullPage: true });
const sixthBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const sixthEnemies = sixthBattleState.units.filter((unit) => unit.faction === 'enemy');
const sixthEnemyBehaviors = new Set(sixthEnemies.map((unit) => unit.ai));
if (
sixthBattleState.camera?.mapWidth !== 24 ||
sixthBattleState.camera?.mapHeight !== 20 ||
sixthBattleState.victoryConditionLabel !== '곡의 격파' ||
sixthEnemies.length < 12 ||
!sixthEnemyBehaviors.has('aggressive') ||
!sixthEnemyBehaviors.has('guard') ||
!sixthEnemyBehaviors.has('hold')
) {
throw new Error(`Expected sixth battle map, objective, and mixed enemy AI: ${JSON.stringify(sixthBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterSixthBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterSixthBattle ||
campaignSaveAfterSixthBattle.step !== 'sixth-camp' ||
campaignSaveAfterSixthBattle.latestBattleId !== 'sixth-battle-jieqiao-relief' ||
!campaignSaveAfterSixthBattle.battleHistory?.['sixth-battle-jieqiao-relief']
) {
throw new Error(`Expected campaign save to persist sixth battle victory: ${JSON.stringify(campaignSaveAfterSixthBattle)}`);
}
const sixthCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (
sixthCampState?.campBattleId !== 'sixth-battle-jieqiao-relief' ||
sixthCampState.campTitle !== '서주 원군 준비 군영' ||
sixthCampState.availableDialogueIds?.length !== 3 ||
!sixthCampState.availableDialogueIds.every((id) => id.endsWith('jieqiao'))
) {
throw new Error(`Expected sixth camp to expose Xu Province bridge dialogue set: ${JSON.stringify(sixthCampState)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(160);
const sixthCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!sixthCampSortieState?.sortieVisible) {
throw new Error(`Expected sixth camp sortie preparation overlay: ${JSON.stringify(sixthCampSortieState)}`);
}
if (!sixthCampSortieState.selectedSortieUnitIds?.includes('liu-bei') || sixthCampSortieState.selectedSortieUnitIds.length < 3) {
throw new Error(`Expected sortie prep to default to the core brother roster: ${JSON.stringify(sixthCampSortieState)}`);
}
assertSortieTacticalRoster(sixthCampSortieState, ['liu-bei', 'guan-yu', 'zhang-fei']);
await page.mouse.click(254, 450);
await page.waitForTimeout(220);
const sixthCampAfterSortieToggle = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (
!sixthCampAfterSortieToggle?.sortieVisible ||
sixthCampAfterSortieToggle.selectedSortieUnitIds?.includes('guan-yu') ||
!sixthCampAfterSortieToggle.selectedSortieUnitIds?.includes('liu-bei') ||
!sixthCampAfterSortieToggle.selectedSortieUnitIds?.includes('zhang-fei')
) {
throw new Error(`Expected sortie selection toggle to bench Guan Yu while keeping Liu Bei/Zhang Fei: ${JSON.stringify(sixthCampAfterSortieToggle)}`);
}
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
await page.screenshot({ path: 'dist/verification-seventh-bridge-story.png', fullPage: true });
for (let i = 0; i < 30; i += 1) {
const isSeventhBattleActive = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'seventh-battle-xuzhou-rescue';
});
if (isSeventhBattleActive) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'seventh-battle-xuzhou-rescue' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-seventh-battle.png', fullPage: true });
const seventhBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const seventhEnemies = seventhBattleState.units.filter((unit) => unit.faction === 'enemy');
const seventhAllies = seventhBattleState.units.filter((unit) => unit.faction === 'ally');
const seventhEnemyBehaviors = new Set(seventhEnemies.map((unit) => unit.ai));
if (
seventhBattleState.camera?.mapWidth !== 24 ||
seventhBattleState.camera?.mapHeight !== 20 ||
seventhBattleState.victoryConditionLabel !== '하후돈 격파' ||
seventhEnemies.length < 12 ||
!seventhEnemyBehaviors.has('aggressive') ||
!seventhEnemyBehaviors.has('guard') ||
!seventhEnemyBehaviors.has('hold') ||
seventhAllies.some((unit) => unit.id === 'guan-yu') ||
!seventhAllies.some((unit) => unit.id === 'liu-bei') ||
!seventhAllies.some((unit) => unit.id === 'zhang-fei')
) {
throw new Error(`Expected seventh battle map, objective, mixed AI, and saved sortie selection: ${JSON.stringify(seventhBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const campaignSaveAfterSeventhBattle = await page.evaluate(() => {
const raw = window.localStorage.getItem('heros-web:campaign-state');
return raw ? JSON.parse(raw) : undefined;
});
if (
!campaignSaveAfterSeventhBattle ||
campaignSaveAfterSeventhBattle.step !== 'seventh-camp' ||
campaignSaveAfterSeventhBattle.latestBattleId !== 'seventh-battle-xuzhou-rescue' ||
!campaignSaveAfterSeventhBattle.battleHistory?.['seventh-battle-xuzhou-rescue'] ||
!campaignSaveAfterSeventhBattle.roster?.some((unit) => unit.id === 'guan-yu')
) {
throw new Error(`Expected campaign save to persist seventh battle victory and preserve benched roster: ${JSON.stringify(campaignSaveAfterSeventhBattle)}`);
}
const seventhCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (
seventhCampState?.campBattleId !== 'seventh-battle-xuzhou-rescue' ||
seventhCampState.campTitle !== '서주 인수 준비 군영' ||
seventhCampState.availableDialogueIds?.length !== 5 ||
!seventhCampState.availableDialogueIds.every((id) => id.endsWith('xuzhou')) ||
!seventhCampState.campaign?.roster?.some((unit) => unit.id === 'guan-yu') ||
!seventhCampState.campaign?.roster?.some((unit) => unit.id === 'jian-yong') ||
!seventhCampState.campaign?.roster?.some((unit) => unit.id === 'mi-zhu')
) {
throw new Error(`Expected seventh camp to expose Xu Province dialogue set, preserved roster, and new recruits: ${JSON.stringify(seventhCampState)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(160);
const seventhCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!seventhCampSortieState?.sortieVisible) {
throw new Error(`Expected seventh camp story bridge overlay: ${JSON.stringify(seventhCampSortieState)}`);
}
await page.mouse.click(256, 492);
await page.waitForTimeout(120);
const seventhCampRecruitSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!seventhCampRecruitSortieState.selectedSortieUnitIds?.includes('jian-yong')) {
throw new Error(`Expected recruit to be selectable in seventh camp sortie prep: ${JSON.stringify(seventhCampRecruitSortieState)}`);
}
assertSortieTacticalRoster(seventhCampRecruitSortieState, ['liu-bei', 'zhang-fei', 'jian-yong', 'mi-zhu']);
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
await page.screenshot({ path: 'dist/verification-xuzhou-entrust-story.png', fullPage: true });
for (let i = 0; i < 10; i += 1) {
const enteredEighthBattle = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'eighth-battle-xiaopei-supply-road';
});
if (enteredEighthBattle) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'eighth-battle-xiaopei-supply-road' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-eighth-battle.png', fullPage: true });
const eighthBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const eighthEnemies = eighthBattleState.units.filter((unit) => unit.faction === 'enemy');
const eighthAllies = eighthBattleState.units.filter((unit) => unit.faction === 'ally');
const eighthEnemyBehaviors = new Set(eighthEnemies.map((unit) => unit.ai));
if (
eighthBattleState.camera?.mapWidth !== 26 ||
eighthBattleState.camera?.mapHeight !== 22 ||
eighthBattleState.victoryConditionLabel !== '고순 격파' ||
eighthEnemies.length < 11 ||
!eighthEnemyBehaviors.has('aggressive') ||
!eighthEnemyBehaviors.has('guard') ||
!eighthEnemyBehaviors.has('hold') ||
eighthAllies.some((unit) => unit.id === 'guan-yu') ||
!eighthAllies.some((unit) => unit.id === 'liu-bei') ||
!eighthAllies.some((unit) => unit.id === 'zhang-fei') ||
!eighthAllies.some((unit) => unit.id === 'jian-yong')
) {
throw new Error(`Expected eighth battle to use expanded map, mixed AI, and selected recruit sortie: ${JSON.stringify(eighthBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const eighthCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (
eighthCampState?.campBattleId !== 'eighth-battle-xiaopei-supply-road' ||
eighthCampState.campTitle !== '소패 방위 군영' ||
eighthCampState.availableDialogueIds?.length !== 3 ||
!eighthCampState.availableDialogueIds.every((id) => id.endsWith('xiaopei')) ||
!eighthCampState.campaign?.roster?.some((unit) => unit.id === 'jian-yong') ||
!eighthCampState.campaign?.roster?.some((unit) => unit.id === 'mi-zhu')
) {
throw new Error(`Expected eighth camp to expose Xiaopei dialogue set and preserve recruits: ${JSON.stringify(eighthCampState)}`);
}
await page.mouse.click(1120, 38);
await page.waitForTimeout(160);
const eighthCampSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!eighthCampSortieState?.sortieVisible) {
throw new Error(`Expected eighth camp sortie prep overlay: ${JSON.stringify(eighthCampSortieState)}`);
}
if (!eighthCampSortieState.selectedSortieUnitIds?.includes('mi-zhu')) {
await page.mouse.click(256, 516);
await page.waitForTimeout(120);
}
const eighthCampMiZhuSortieState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (!eighthCampMiZhuSortieState.selectedSortieUnitIds?.includes('mi-zhu')) {
throw new Error(`Expected Mi Zhu to be selectable for ninth battle sortie: ${JSON.stringify(eighthCampMiZhuSortieState)}`);
}
assertSortieTacticalRoster(eighthCampMiZhuSortieState, ['liu-bei', 'zhang-fei', 'jian-yong', 'mi-zhu']);
await page.mouse.click(1068, 646);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('StoryScene');
});
await page.screenshot({ path: 'dist/verification-lubu-refuge-story.png', fullPage: true });
for (let i = 0; i < 10; i += 1) {
const enteredNinthBattle = await page.evaluate(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'ninth-battle-xuzhou-gate-night-raid';
});
if (enteredNinthBattle) {
break;
}
await page.keyboard.press('Space');
await page.waitForTimeout(320);
}
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.scene === 'BattleScene' && state?.battleId === 'ninth-battle-xuzhou-gate-night-raid' && state?.battleOutcome === null && state?.phase === 'idle';
});
await page.screenshot({ path: 'dist/verification-ninth-battle.png', fullPage: true });
const ninthBattleState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
const ninthEnemies = ninthBattleState.units.filter((unit) => unit.faction === 'enemy');
const ninthAllies = ninthBattleState.units.filter((unit) => unit.faction === 'ally');
const ninthEnemyBehaviors = new Set(ninthEnemies.map((unit) => unit.ai));
if (
ninthBattleState.camera?.mapWidth !== 26 ||
ninthBattleState.camera?.mapHeight !== 22 ||
ninthBattleState.victoryConditionLabel !== '조표 격파' ||
ninthEnemies.length < 10 ||
!ninthEnemyBehaviors.has('aggressive') ||
!ninthEnemyBehaviors.has('guard') ||
!ninthEnemyBehaviors.has('hold') ||
ninthAllies.some((unit) => unit.id === 'guan-yu') ||
!ninthAllies.some((unit) => unit.id === 'liu-bei') ||
!ninthAllies.some((unit) => unit.id === 'zhang-fei') ||
!ninthAllies.some((unit) => unit.id === 'jian-yong') ||
!ninthAllies.some((unit) => unit.id === 'mi-zhu')
) {
throw new Error(`Expected ninth battle to use gate map, mixed AI, and selected recruit sortie: ${JSON.stringify(ninthBattleState)}`);
}
await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
await page.waitForFunction(() => {
const state = window.__HEROS_DEBUG__?.battle();
return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
});
await page.mouse.click(738, 642);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
const ninthCampState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
if (
ninthCampState?.campBattleId !== 'ninth-battle-xuzhou-gate-night-raid' ||
ninthCampState.campTitle !== '서주 성문 군영' ||
ninthCampState.availableDialogueIds?.length !== 3 ||
!ninthCampState.availableDialogueIds.every((id) => id.endsWith('xuzhou-gate')) ||
!ninthCampState.campaign?.roster?.some((unit) => unit.id === 'jian-yong') ||
!ninthCampState.campaign?.roster?.some((unit) => unit.id === 'mi-zhu')
) {
throw new Error(`Expected ninth camp to expose Xuzhou gate dialogue set and preserve recruits: ${JSON.stringify(ninthCampState)}`);
}
await page.evaluate(() => window.__HEROS_GAME__?.scene.start('TitleScene'));
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('TitleScene');
});
await page.mouse.click(962, 310);
await page.waitForFunction(() => {
const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
return activeScenes.includes('CampScene');
});
console.log(`Verified title-to-ninth-battle flow, recruit sortie selection, result states, and debug API at ${targetUrl}`);
} finally {
await browser?.close();
if (serverProcess && !serverProcess.killed) {
serverProcess.kill();
}
}
async function ensureLocalServer(url) {
if (await canReach(url)) {
return undefined;
}
const parsed = new URL(url);
const isLocal = ['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname);
if (!isLocal) {
throw new Error(`No server responded at ${url}`);
}
const stderr = [];
const child = spawn(process.execPath, ['node_modules/vite/bin/vite.js', '--host', '127.0.0.1', '--port', parsed.port || '5173'], {
cwd: process.cwd(),
env: process.env,
stdio: ['ignore', 'pipe', 'pipe']
});
child.stderr.on('data', (chunk) => stderr.push(chunk.toString()));
child.stdout.on('data', () => {});
for (let i = 0; i < 80; i += 1) {
if (await canReach(url)) {
return child;
}
await delay(250);
}
child.kill();
throw new Error(`Vite server did not start at ${url}\n${stderr.join('')}`);
}
async function canReach(url) {
try {
const response = await fetch(url, { signal: AbortSignal.timeout(1000) });
return response.ok;
} catch {
return false;
}
}
function delay(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
function assertSortieTacticalRoster(state, requiredUnitIds) {
if (!state?.sortieVisible || !Array.isArray(state.sortieRoster)) {
throw new Error(`Expected sortie tactical roster to be exposed: ${JSON.stringify(state)}`);
}
const missingIds = requiredUnitIds.filter((unitId) => !state.sortieRoster.some((unit) => unit.id === unitId));
if (missingIds.length > 0) {
throw new Error(`Expected sortie roster to include ${missingIds.join(', ')}: ${JSON.stringify(state.sortieRoster)}`);
}
const invalidUnits = state.sortieRoster.filter((unit) => {
return (
!unit.classRole ||
!unit.statLine?.includes('무 ') ||
!unit.statLine?.includes('지 ') ||
!unit.equipmentLine?.includes('Lv') ||
!unit.bondLine?.includes('공명') ||
!unit.terrainLine?.includes('지형')
);
});
if (invalidUnits.length > 0) {
throw new Error(`Expected sortie roster to include class, stats, equipment, bond, and terrain advice: ${JSON.stringify(invalidUnits)}`);
}
const liuBei = state.sortieRoster.find((unit) => unit.id === 'liu-bei');
if (!liuBei?.equipmentLine?.includes('자웅일대검')) {
throw new Error(`Expected Liu Bei sortie row to expose named treasure weapon: ${JSON.stringify(liuBei)}`);
}
}