5.4 KiB
5.4 KiB
Equipment Icon Quality Audit
Generated by scripts/audit-equipment-icon-quality.mjs.
Summary
- Catalog items: 23
- Generated procedural item textures: 23
- Slots: accessory 7, armor 5, weapon 11
- Ranks: common 11, treasure 12
- Texture size: 64px
- Drawing grid: 28 units scaled 2.29x into the texture
- Runtime item icon scene:
src/game/scenes/CampScene.ts - Observed runtime display sizes:
14px - Direct item texture render sites found: 5
- Browser visual QA baseline:
1920x1080CSS viewport at 100% zoom
Main Findings
- Equipment item icons are generated at runtime in
BootScene, not stored as individual raster images. - The 64px textures are drawn from a compact 28-unit source grid, so they are crisp but intentionally simple.
- Battle combat preview mostly uses the high-resolution
battle-ui-iconsslot frames and item names; per-item textures appear primarily in camp/sortie equipment UI. - Treasure/common distinction often relies on UI frame color plus a small palette change, not a strong unique silhouette.
- Reused helper silhouettes are the strongest quality risk because several different items collapse to the same shape at 14-22px.
Completed Improvement Passes
- weapon spear/polearm family:
green-dragon-glaive,serpent-spear,sky-piercer-halberd,iron-spear,western-cavalry-spear- The previous shared spear/polearm silhouettes now use item-specific helper shapes with enough primitive detail for 20px and 30px equipment UI reads.
- armor silhouettes:
oath-robe,reinforced-lamellar,cloth-armor,lamellar-armor,rebel-vest- The previous shared armor and robe silhouettes now use item-specific helper shapes with stronger outer contours and material cues.
- accessory charms and tokens:
bravery-token,mountain-guide-scroll,peach-charm,war-manual,wind-quiver,grain-pouch,yellow-scarf-charm- Accessory icons now use distinct badge, scroll, charm, pouch, manual, and quiver silhouettes at small camp UI sizes.
- remaining low-detail weapon icons:
leader-axe,training-sword,yellow-turban-saber- The final low-detail common weapons now use dedicated axe, training sword, and Yellow Turban saber silhouettes.
Next Improvement Target
- Target: no flagged equipment icon batch
- Item ids: none currently flagged
- Reason: No generated equipment icon currently has a low-detail or shared-helper audit concern; choose the next visual asset pass from in-game QA.
Highest-Risk Shared Silhouette Groups
| score | signature | slots | ranks | items |
|---|---|---|---|---|
| 5 | drawFanIcon |
weapon | treasure | white-feather-fan |
| 5 | drawGreenDragonGlaiveIcon |
weapon | treasure | green-dragon-glaive |
| 5 | drawSerpentSpearIcon |
weapon | treasure | serpent-spear |
| 5 | drawSkyPiercerHalberdIcon |
weapon | treasure | sky-piercer-halberd |
| 5 | drawSwordIcon+drawSwordIcon |
weapon | treasure | twin-oath-blades |
Full Item Inventory
| item id | slot | rank | draw helpers | calls | primitives | colors | concerns |
|---|---|---|---|---|---|---|---|
green-dragon-glaive |
weapon | treasure | drawGreenDragonGlaiveIcon |
1 | 23 | 6 | none |
serpent-spear |
weapon | treasure | drawSerpentSpearIcon |
1 | 29 | 4 | none |
sky-piercer-halberd |
weapon | treasure | drawSkyPiercerHalberdIcon |
1 | 24 | 7 | none |
twin-oath-blades |
weapon | treasure | drawSwordIcondrawSwordIcon |
2 | 32 | 4 | none |
white-feather-fan |
weapon | treasure | drawFanIcon |
1 | 19 | 3 | none |
iron-spear |
weapon | common | drawIronSpearIcon |
1 | 26 | 7 | none |
leader-axe |
weapon | common | drawLeaderAxeIcon |
1 | 26 | 8 | none |
short-bow |
weapon | common | drawBowIcon |
1 | 18 | 3 | none |
training-sword |
weapon | common | drawTrainingSwordIcon |
1 | 31 | 7 | none |
western-cavalry-spear |
weapon | common | drawWesternCavalrySpearIcon |
1 | 27 | 7 | none |
yellow-turban-saber |
weapon | common | drawYellowTurbanSaberIcon |
1 | 35 | 4 | none |
oath-robe |
armor | treasure | drawOathRobeIcon |
1 | 25 | 6 | none |
reinforced-lamellar |
armor | treasure | drawReinforcedLamellarIcon |
1 | 24 | 5 | none |
cloth-armor |
armor | common | drawClothArmorIcon |
1 | 24 | 6 | none |
lamellar-armor |
armor | common | drawLamellarArmorIcon |
1 | 23 | 4 | none |
rebel-vest |
armor | common | drawRebelVestIcon |
1 | 24 | 7 | none |
bravery-token |
accessory | treasure | drawBraveryTokenIcon |
1 | 19 | 5 | none |
mountain-guide-scroll |
accessory | treasure | drawMountainGuideScrollIcon |
1 | 23 | 7 | none |
peach-charm |
accessory | treasure | drawPeachCharmIcon |
1 | 22 | 5 | none |
war-manual |
accessory | treasure | drawWarManualIcon |
1 | 20 | 7 | none |
wind-quiver |
accessory | treasure | drawWindQuiverIcon |
1 | 24 | 6 | none |
grain-pouch |
accessory | common | drawGrainPouchIcon |
1 | 22 | 5 | none |
yellow-scarf-charm |
accessory | common | drawYellowScarfCharmIcon |
1 | 25 | 5 | none |
Recommended Next Batch Definition
- Scope: no generated equipment icon is currently below the audit threshold.
- Item ids: none currently flagged
- Success criteria: Keep the generated equipment icon audit green while selecting the next art target from runtime screenshots.
- Suggested next area: map/background or unit sprite assets that still look low-resolution in gameplay.