12 KiB
12 KiB
삼국지: 세 형제의 맹세 Roadmap
Initial Goal
Build a small complete tactical RPG loop that can grow into a longer Romance of the Three Kingdoms campaign:
- Title screen
- Prologue story
- First battle briefing
- First battle
- Battle result and save point
- Repeatable story -> camp -> battle expansion path
Current Slice
- Vite, TypeScript, and Phaser project foundation
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence
- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
- Fifth battle Sishui Gate vanguard path starting the anti-Dong Zhuo chapter, with campaign persistence and title continue support
- Battle-specific camp conversations with selectable bond-growth choices from the first camp through the Xu Province camp
- Sixth battle Jieqiao relief route under Gongsun Zan, with a story bridge toward Tao Qian and Xu Province
- Seventh battle Xu Province rescue route against Cao Cao's vanguard, with Tao Qian entrusting Xu Province as the next endpoint
- Sortie preparation selection in camp so Liu Bei is required and optional allied officers can be deployed or benched before battle
- Xu Province camp recruitment for Jian Yong and Mi Zhu, including new strategist/quartermaster roles, bond dialogue, and selectable sortie participation
- Eighth battle Xiaopei supply-road defense, where the expanded Xu Province roster can be selected into battle and Lu Bu's refuge arc is foreshadowed
- Ninth battle Xuzhou gate night raid, opening Lu Bu's refuge and the internal instability that leads toward the loss of Xu Province
- Tenth battle Xuzhou breakout, covering Zhang Fei's mistake, the loss of Xu Province to Lu Bu, and the retreat toward Cao Cao's shadow
- Eleventh battle Xudu refuge road, opening Liu Bei's uneasy service under Cao Cao through a Yuan Shu remnant test battle
- Twelfth battle Xiapi outer siege, putting Liu Bei under Cao Cao's command against Lu Bu while preserving Liu Bei's independent motive and camp tension
- Thirteenth battle Xiapi final clash, ending Lu Bu's arc and opening the tension that will lead toward Liu Bei breaking from Cao Cao
- Fourteenth battle Cao Cao break route, adding Sun Qian as a recruitable strategist and making expanded sortie selection matter before Liu Bei heads toward Yuan Shao
- Fifteenth battle Yuan Shao refuge road, pushing Liu Bei through Cao Cao's pursuit into Yuan Shao's camp while preserving the six-officer sortie roster
- Sixteenth battle Liu Biao refuge road, adding Zhao Yun as a recruitable cavalry officer and forcing a seven-officer roster into a six-officer sortie choice
- Liu Biao camp visit events with one-time local choices, persisted completion, bond/gold/item rewards, and Wolong clue preparation before Zhuge Liang's recruitment arc
- Seventeenth battle Wolong visit road, gated by Wolong clue visits, opening the Longzhong approach and recruiting Zhuge Liang into the roster after victory
- Post-Wolong camp dialogue and visit events, including Zhuge Liang bond choices and Red Cliffs preparation clues
- Eighteenth battle Bowang ambush as the first Red Cliffs preparation battle, with a new large battlefield, Xiahou Dun's vanguard, mixed enemy AI, Zhuge Liang sortie recommendation, and post-battle camp events
- Nineteenth battle Changban refuge route, extending Red Cliffs preparation with a larger refugee-road battlefield, Cao Chun's cavalry pursuit, Zhao Yun survival pressure, and a sortie choice that highlights growing roster tradeoffs
- Twentieth battle Jiangdong envoy route, shifting sortie choice toward protecting Zhuge Liang and Sun Qian while opening the diplomatic path to Sun Quan and Zhou Yu
- Twenty-first battle Red Cliffs vanguard route, opening the first allied river-line clash with Cai Mao, six-officer sortie pressure, and post-battle fire-attack preparation events
- Twenty-second battle Red Cliffs fire attack, turning Huang Gai's bitter-flesh plan and Zhuge Liang's wind timing into the decisive fire battle against Cao Cao's chained fleet
- Twenty-third battle Jing Province south entry route, opening the post-Red-Cliffs land campaign with Xing Daorong, village stabilization, a larger 46x32 battlefield, and Ma Liang recruitment after victory
- Twenty-fourth battle Guiyang persuasion route, using Ma Liang's local knowledge in sortie selection, expanding the southern-commandery map to 48x32, and recruiting Yi Ji after Zhao Fan yields
- Twenty-fifth battle Wuling mountain road route, pushing ten recruited officers into a six-officer sortie choice across a 50x34 mountain battlefield and recruiting Gong Zhi after Jin Xuan withdraws
- Twenty-sixth battle Changsha veteran audience route, turning the southern Jing Province finale into a 52x34 castle approach battle and recruiting Huang Zhong plus Wei Yan after Han Xuan withdraws
- Twenty-seventh battle Yi Province relief-road route, using the thirteen-officer roster in sortie selection across a 54x36 mountain-gate battlefield and recruiting Pang Tong after Yang Huai withdraws
- Twenty-eighth battle Fu Pass entry route, putting Pang Tong into the sortie choice across a 56x38 fortified mountain pass and recruiting Fa Zheng after Gao Pei withdraws
- Twenty-ninth battle Luo Castle outer wall route, putting Fa Zheng into the sortie choice across a 58x40 outer-wall battlefield and recruiting Wu Yi after Zhang Ren withdraws
- Thirtieth battle Luofeng Slope ambush route, using Wu Yi's first sortie choice and Pang Tong survival pressure across a 60x42 ambush battlefield
- Thirty-first battle Luo Castle main-gate route, turning the siege into a 62x44 castle assault with Zhang Ren's final defense and Yan Yan recruitment after the gate opens
- Thirty-second battle Mianzhu Gate pressure route, using Yan Yan's first sortie choice across a 64x46 Chengdu approach battlefield and recruiting Li Yan after the defense line yields
- Thirty-third battle Chengdu surrender route, using Li Yan's first sortie choice across a 66x48 Chengdu outer-wall battlefield and recruiting Huang Quan after Yi Province yields
- Thirty-fourth battle Jiameng Pass Ma Chao route, using Huang Quan's first sortie choice across a 68x50 Hanzhong gate battlefield and recruiting Ma Chao after his charge is redirected
- Thirty-fifth battle Yangping scout route, using Ma Chao's first allied sortie across a 70x52 Hanzhong gate battlefield and recruiting Ma Dai after the pass is surveyed
- Thirty-sixth battle Dingjun Mountain vanguard route, using Huang Zhong and Fa Zheng's high-ground plan across a 72x54 Hanzhong battlefield and recruiting Wang Ping after the ridge is secured
- Thirty-seventh battle Hanzhong decisive route, using Wang Ping's terrain knowledge and a seven-officer sortie choice across a 74x56 Hanzhong battlefield to push Cao Cao out and prepare Liu Bei's King of Hanzhong step
- Post-Hanzhong King of Hanzhong council flow, where the sortie button can advance a story-only political camp milestone and persist a dedicated campaign step before Shu-Han foundation
- Shu-Han foundation story milestone, where the King of Hanzhong council advances into Liu Bei's formal state-building scene and points the next arc toward Guan Yu's Jing Province defense
- Thirty-eighth battle Jing Province defense vanguard route, using a twenty-two-officer roster but limiting sortie to seven officers so Guan Yu's front, Ma Liang's local judgment, Mi Zhu's supply role, and Wu/Wei pressure become a deliberate pre-battle choice
- Thirty-ninth battle Fan Castle outer-front route, locking Liu Bei and Guan Yu as required sortie officers while the player chooses five support officers from the twenty-two-officer roster to pressure Pang De, Cao Ren, and Yu Jin
- Fortieth battle Han River flood route, using Guan Yu's water-control plan across an 80x62 flooded battlefield to break Yu Jin's seven armies and open the Fan Castle siege setup
- Forty-first battle Fan Castle siege route, using a twenty-two-officer roster across an 82x64 castle battlefield to pressure Cao Ren's gate line, Pang De's desperate cavalry, and Wu's rear-shadow scouts
- Forty-second battle Jing rear-crisis route, using Ma Liang and Mi Zhu's rear-guard roles across an 84x66 Jiangling ferry battlefield to repel Lu Meng's disguised scouts and expose Mi Fang's wavering rear line
- Camp progress timeline tab that summarizes Liu Bei's long campaign arc, completed battles, current chapter, latest battle, and next major chapter
- Tactical sortie preparation panel with battle-specific sortie limits, recommended officers with reasons, class role, named equipment, core stats, bond partner, next-map terrain suitability, deployment preview, formation roles, active bond count, recruited-officer count, reserve roster summary, and readiness advice for each deployable officer
- Officer collection support in camp, including full roster status, selected/reserve/recommended markers, selectable reserve drill focus, and post-battle reserve training growth for benched officers
- Treasure equipment effects wired into battle previews and resolution, including named weapon damage bonuses, defensive treasure mitigation, support recovery bonuses, turn-start charm recovery, and equipment-specific growth bonuses
- Flow verification script from title through the forty-second battle victory, King of Hanzhong council milestone, Shu-Han foundation milestone, recruit sortie selection, Liu Biao visit rewards, Zhuge Liang recruitment, Bowang/Changban/Jiangdong/Red Cliffs/Jing Province/Guiyang/Wuling/Changsha/Yi Province/Fu Pass/Luo Castle/Luofeng/Luo main gate/Mianzhu/Chengdu/Jiameng/Yangping/Dingjun/Hanzhong/Jing defense/Fan Castle/Han River/Fan siege/Jing rear camp states, campaign timeline state, and camp save state
Next Steps
- Build the Jing Province rear-collapse follow-up, using Lu Meng's infiltration, Mi Fang/Fu Shiren's wavering, and Guan Yu's overextended Fan Castle front as the next campaign tension
- Expand Jing rear-crisis aftermath events, including warehouse trust, river rumor choices, officer loyalty checks, and supply decisions that affect sortie recommendations
- Expand reserve planning into individual officer assignments, including targeted class practice, paired bond training, and camp task slots
- Add a dedicated treasure/equipment management view so players can compare special effects and growth
- Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
Content Direction
- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
- Follow Liu Bei's long-form campaign arc: Yellow Turban suppression -> anti-Dong Zhuo era -> service under Gongsun Zan -> inheritance of Xu Province from Tao Qian -> loss of Xu Province to Lu Bu -> service under Cao Cao -> break from Cao Cao -> service under Yuan Shao -> refuge under Liu Biao -> recruitment of Zhuge Liang -> Red Cliffs -> securing Jing and Yi Provinces -> founding of Shu Han.