234 lines
8.4 KiB
JavaScript
234 lines
8.4 KiB
JavaScript
import { spawn } from 'node:child_process';
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import { chromium } from 'playwright';
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const targetUrl = process.env.VERIFY_URL ?? 'http://localhost:5173/';
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let serverProcess;
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let browser;
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try {
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serverProcess = await ensureLocalServer(targetUrl);
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browser = await chromium.launch({ headless: true });
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const page = await browser.newPage({ viewport: { width: 1280, height: 720 } });
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await page.goto(targetUrl, { waitUntil: 'networkidle' });
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await page.waitForSelector('canvas');
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await page.waitForFunction(() => window.__HEROS_GAME__ !== undefined);
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await page.waitForFunction(() => window.__HEROS_DEBUG__ !== undefined);
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await page.waitForTimeout(500);
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const debugBeforeBattle = await page.evaluate(() => window.__HEROS_DEBUG__?.activeScenes() ?? []);
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if (!debugBeforeBattle.includes('TitleScene')) {
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throw new Error(`Expected TitleScene before starting. Active scenes: ${debugBeforeBattle.join(', ')}`);
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}
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await page.mouse.click(962, 240);
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await page.waitForTimeout(250);
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for (let i = 0; i < 20; i += 1) {
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const isBattleActive = await page.evaluate(() => {
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const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? [];
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return activeScenes.some((scene) => scene.scene.key === 'BattleScene');
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});
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if (isBattleActive) {
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break;
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}
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await page.keyboard.press('Space');
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await page.waitForTimeout(220);
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}
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_GAME__?.scene.getScenes(true) ?? [];
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return activeScenes.some((scene) => scene.scene.key === 'BattleScene');
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});
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await page.keyboard.press('F9');
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await page.waitForTimeout(100);
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await page.screenshot({ path: 'dist/verification-battle.png', fullPage: true });
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const result = await page.evaluate(() => {
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const canvas = document.querySelector('canvas');
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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const battleState = window.__HEROS_DEBUG__?.battle();
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return {
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activeScenes,
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battleState,
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canvasWidth: canvas?.width ?? 0,
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canvasHeight: canvas?.height ?? 0
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};
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});
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if (result.canvasWidth !== 1280 || result.canvasHeight !== 720) {
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throw new Error(`Unexpected canvas size: ${result.canvasWidth}x${result.canvasHeight}`);
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}
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if (!result.activeScenes.includes('BattleScene')) {
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throw new Error(`BattleScene was not active. Active scenes: ${result.activeScenes.join(', ')}`);
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}
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if (!result.battleState || result.battleState.scene !== 'BattleScene') {
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throw new Error(`Debug battle state was not available: ${JSON.stringify(result.battleState)}`);
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}
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const actionTexturesLoaded = await page.evaluate(() => {
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const textures = window.__HEROS_GAME__?.textures;
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return [
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'unit-liu-bei-actions',
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'unit-guan-yu-actions',
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'unit-zhang-fei-actions',
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'unit-rebel-actions',
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'unit-rebel-archer-actions',
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'unit-rebel-cavalry-actions',
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'unit-rebel-leader-actions'
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].every((key) => textures?.exists(key));
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});
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if (!actionTexturesLoaded) {
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throw new Error('Expected all unit action textures to be loaded.');
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}
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const cameraBeforeScroll = result.battleState.camera;
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if (
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!cameraBeforeScroll ||
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cameraBeforeScroll.mapWidth <= cameraBeforeScroll.visibleColumns ||
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cameraBeforeScroll.mapHeight <= cameraBeforeScroll.visibleRows
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) {
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throw new Error(`Expected a scrollable battle map: ${JSON.stringify(cameraBeforeScroll)}`);
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}
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await page.mouse.move(872, 360);
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await page.waitForTimeout(520);
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const cameraAfterEdgeScroll = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()?.camera);
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if (!cameraAfterEdgeScroll || cameraAfterEdgeScroll.x <= cameraBeforeScroll.x) {
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throw new Error(`Expected edge scrolling to move camera right: ${JSON.stringify({ cameraBeforeScroll, cameraAfterEdgeScroll })}`);
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}
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await page.mouse.click(1138, 553);
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await page.waitForTimeout(160);
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const cameraAfterMiniMapClick = await page.evaluate(() => window.__HEROS_DEBUG__?.battle()?.camera);
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if (
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!cameraAfterMiniMapClick ||
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cameraAfterMiniMapClick.x < cameraAfterMiniMapClick.mapWidth - cameraAfterMiniMapClick.visibleColumns ||
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cameraAfterMiniMapClick.y !== 0
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) {
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throw new Error(`Expected minimap click to move camera to the northeast: ${JSON.stringify(cameraAfterMiniMapClick)}`);
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}
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const readyUnits = result.battleState.units.filter((unit) => !unit.acted);
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if (!readyUnits.some((unit) => unit.animating && unit.animationKey?.includes('-idle-'))) {
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throw new Error(`Expected ready units to loop idle frames: ${JSON.stringify(readyUnits)}`);
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}
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await page.keyboard.press('F9');
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await page.waitForTimeout(100);
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await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('victory'));
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await page.waitForFunction(() => {
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const state = window.__HEROS_DEBUG__?.battle();
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return state?.battleOutcome === 'victory' && state?.phase === 'resolved' && state?.resultVisible === true;
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});
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const victoryState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
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const livingEnemiesAfterVictory = victoryState.units.filter((unit) => unit.faction === 'enemy' && unit.hp > 0);
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if (livingEnemiesAfterVictory.length > 0) {
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throw new Error(`Expected no living enemies after forced victory: ${JSON.stringify(livingEnemiesAfterVictory)}`);
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}
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await page.screenshot({ path: 'dist/verification-battle-result-victory.png', fullPage: true });
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await page.mouse.click(738, 642);
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await page.waitForFunction(() => {
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const activeScenes = window.__HEROS_DEBUG__?.activeScenes() ?? [];
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return activeScenes.includes('CampScene');
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});
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await page.screenshot({ path: 'dist/verification-camp.png', fullPage: true });
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const campState = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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if (!campState || campState.scene !== 'CampScene' || campState.report?.rewardGold <= 0) {
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throw new Error(`Expected CampScene report after victory: ${JSON.stringify(campState)}`);
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}
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await page.mouse.click(830, 38);
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await page.waitForTimeout(120);
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await page.mouse.click(974, 482);
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await page.waitForTimeout(260);
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const campStateAfterDialogue = await page.evaluate(() => window.__HEROS_DEBUG__?.camp());
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if (!campStateAfterDialogue.report?.completedCampDialogues?.length) {
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throw new Error(`Expected camp dialogue to award bond exp: ${JSON.stringify(campStateAfterDialogue)}`);
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}
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await page.evaluate(() => window.__HEROS_DEBUG__?.goToBattle());
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await page.waitForFunction(() => {
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const state = window.__HEROS_DEBUG__?.battle();
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return state?.scene === 'BattleScene' && state?.battleOutcome === null && state?.phase === 'idle';
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});
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await page.evaluate(() => window.__HEROS_DEBUG__?.forceBattleOutcome('defeat'));
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await page.waitForFunction(() => {
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const state = window.__HEROS_DEBUG__?.battle();
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return state?.battleOutcome === 'defeat' && state?.phase === 'resolved' && state?.resultVisible === true;
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});
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const defeatState = await page.evaluate(() => window.__HEROS_DEBUG__?.battle());
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const liuBei = defeatState.units.find((unit) => unit.id === 'liu-bei');
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if (!liuBei || liuBei.hp > 0) {
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throw new Error(`Expected Liu Bei to be defeated after forced defeat: ${JSON.stringify(liuBei)}`);
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}
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console.log(`Verified title-to-battle flow, result states, and debug API at ${targetUrl}`);
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} finally {
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await browser?.close();
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if (serverProcess && !serverProcess.killed) {
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serverProcess.kill();
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}
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}
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async function ensureLocalServer(url) {
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if (await canReach(url)) {
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return undefined;
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}
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const parsed = new URL(url);
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const isLocal = ['localhost', '127.0.0.1', '0.0.0.0'].includes(parsed.hostname);
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if (!isLocal) {
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throw new Error(`No server responded at ${url}`);
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}
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const stderr = [];
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const child = spawn(process.execPath, ['node_modules/vite/bin/vite.js', '--host', '127.0.0.1', '--port', parsed.port || '5173'], {
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cwd: process.cwd(),
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env: process.env,
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stdio: ['ignore', 'pipe', 'pipe']
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});
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child.stderr.on('data', (chunk) => stderr.push(chunk.toString()));
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child.stdout.on('data', () => {});
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for (let i = 0; i < 80; i += 1) {
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if (await canReach(url)) {
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return child;
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}
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await delay(250);
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}
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child.kill();
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throw new Error(`Vite server did not start at ${url}\n${stderr.join('')}`);
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}
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async function canReach(url) {
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try {
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const response = await fetch(url, { signal: AbortSignal.timeout(1000) });
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return response.ok;
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} catch {
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return false;
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}
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}
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function delay(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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}
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