983 lines
40 KiB
JavaScript
983 lines
40 KiB
JavaScript
import { createServer } from 'vite';
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const storage = new Map();
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globalThis.window = {
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localStorage: {
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getItem(key) {
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return storage.has(key) ? storage.get(key) : null;
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},
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setItem(key, value) {
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storage.set(key, String(value));
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},
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removeItem(key) {
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storage.delete(key);
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},
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clear() {
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storage.clear();
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}
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}
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};
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const server = await createServer({
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logLevel: 'error',
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server: { middlewareMode: true },
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appType: 'custom'
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});
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try {
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const {
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campaignStorageKey,
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applyCampBondExp,
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applyCampVisitReward,
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getCampaignState,
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hasCampaignSave,
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loadCampaignState,
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normalizeCampaignSortieItemAssignments,
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resetCampaignState,
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setCampaignState,
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setFirstBattleReport
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} = await server.ssrLoadModule('/src/game/state/campaignState.ts');
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const { battleScenarios } = await server.ssrLoadModule('/src/game/data/battles.ts');
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const { normalizeSortieFormationAssignments } = await server.ssrLoadModule('/src/game/data/sortieDeployment.ts');
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storage.clear();
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const empty = loadCampaignState();
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assert(empty.version === 1 && empty.step === 'new', `Expected empty storage to create initial campaign state: ${JSON.stringify(empty)}`);
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const normalizedLaunchSupplies = normalizeCampaignSortieItemAssignments(
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{
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'liu-bei': { ' bean ': '9', salve: '2', stone: '4', ['x'.repeat(97)]: '1' },
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' liu-bei ': { wine: '1' },
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'guan-yu': { wine: '3' },
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'ghost-unit': { bean: '1' },
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['x'.repeat(97)]: { bean: '1' },
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'': { bean: '1' }
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},
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new Set(['liu-bei', 'guan-yu'])
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);
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assert(
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normalizedLaunchSupplies['liu-bei']?.bean === 2 &&
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normalizedLaunchSupplies['liu-bei']?.salve === 1 &&
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normalizedLaunchSupplies['liu-bei']?.stone === undefined &&
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normalizedLaunchSupplies['liu-bei']?.wine === 1 &&
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normalizedLaunchSupplies['liu-bei']?.['x'.repeat(97)] === undefined &&
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normalizedLaunchSupplies['guan-yu']?.wine === 1 &&
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normalizedLaunchSupplies['ghost-unit'] === undefined,
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`Expected launch sortie supplies to share save normalization rules: ${JSON.stringify(normalizedLaunchSupplies)}`
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);
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const cappedLaunchSupplies = normalizeCampaignSortieItemAssignments(
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Object.fromEntries(Array.from({ length: 120 }, (_, index) => [`unit-${index}`, { bean: 1 }]))
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);
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assert(
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Object.keys(cappedLaunchSupplies).length === 96 &&
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cappedLaunchSupplies['unit-95']?.bean === 1 &&
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cappedLaunchSupplies['unit-96'] === undefined,
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`Expected launch sortie supplies without a roster filter to stay capped: ${JSON.stringify(cappedLaunchSupplies)}`
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);
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const normalizedLaunchFormation = normalizeSortieFormationAssignments(
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{
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'liu-bei': 'front',
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' liu-bei ': 'support',
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'guan-yu': 'flank',
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'ghost-unit': 'reserve',
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'zhang-fei': 'broken',
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['x'.repeat(97)]: 'front',
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'': 'front'
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},
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new Set(['liu-bei', 'guan-yu'])
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);
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assert(
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normalizedLaunchFormation['liu-bei'] === 'front' &&
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normalizedLaunchFormation['guan-yu'] === 'flank' &&
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normalizedLaunchFormation['ghost-unit'] === undefined &&
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normalizedLaunchFormation['zhang-fei'] === undefined &&
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normalizedLaunchFormation['x'.repeat(97)] === undefined,
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`Expected launch sortie formation assignments to trim, filter, and preserve first valid roles: ${JSON.stringify(normalizedLaunchFormation)}`
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);
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const cappedLaunchFormation = normalizeSortieFormationAssignments(
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Object.fromEntries(Array.from({ length: 120 }, (_, index) => [`unit-${index}`, 'front']))
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);
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assert(
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Object.keys(cappedLaunchFormation).length === 96 &&
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cappedLaunchFormation['unit-95'] === 'front' &&
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cappedLaunchFormation['unit-96'] === undefined,
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`Expected launch sortie formation assignments without a roster filter to stay capped: ${JSON.stringify(cappedLaunchFormation)}`
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);
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resetCampaignState();
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const firstScenario = battleScenarios['first-battle-zhuo-commandery'];
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const alliedFirstBattleUnits = firstScenario.units.filter((unit) => unit.faction === 'ally');
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const firstBattleReport = {
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battleId: firstScenario.id,
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battleTitle: firstScenario.title,
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outcome: 'victory',
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turnNumber: 5,
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rewardGold: 100,
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defeatedEnemies: 2,
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totalEnemies: 4,
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objectives: [],
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units: alliedFirstBattleUnits,
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bonds: firstScenario.bonds.map((bond) => ({ ...bond, battleExp: 0 })),
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itemRewards: ['Bean x2'],
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campaignRewards: { supplies: ['Bean x2'], equipment: [], reputation: [], recruits: [], unlocks: [] },
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completedCampDialogues: [],
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completedCampVisits: [],
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createdAt: '2026-07-03T09:00:00.000Z'
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};
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setFirstBattleReport(firstBattleReport);
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setFirstBattleReport(firstBattleReport);
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const repeatedSettlement = getCampaignState();
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assert(
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repeatedSettlement.gold === 100 &&
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repeatedSettlement.inventory.Bean === 2 &&
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repeatedSettlement.battleHistory[firstScenario.id]?.rewardGold === 100,
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`Expected repeated battle report settlement to avoid duplicate gold/items: ${JSON.stringify(repeatedSettlement)}`
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);
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setFirstBattleReport({
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...firstBattleReport,
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rewardGold: 140,
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itemRewards: ['Bean x3', 'Wine'],
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campaignRewards: { supplies: ['Bean x3', 'Wine'], equipment: [], reputation: [], recruits: [], unlocks: [] }
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});
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const revisedSettlement = getCampaignState();
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assert(
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revisedSettlement.gold === 140 &&
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revisedSettlement.inventory.Bean === 3 &&
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revisedSettlement.inventory.Wine === 1,
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`Expected revised battle report settlement to replace previous rewards instead of stacking: ${JSON.stringify(revisedSettlement)}`
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);
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applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] });
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applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] });
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const repeatedVisit = getCampaignState();
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assert(
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repeatedVisit.gold === 150 &&
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repeatedVisit.inventory.Bean === 5 &&
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repeatedVisit.completedCampVisits.includes('repeat-visit') &&
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repeatedVisit.firstBattleReport?.completedCampVisits.includes('repeat-visit'),
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`Expected repeated camp visit rewards to be applied once: ${JSON.stringify(repeatedVisit)}`
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);
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const visitDesynced = getCampaignState();
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visitDesynced.completedCampVisits = [];
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visitDesynced.firstBattleReport.completedCampVisits = ['repeat-visit'];
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setCampaignState(visitDesynced);
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applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] });
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const visitResynced = getCampaignState();
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assert(
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visitResynced.gold === 150 &&
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visitResynced.inventory.Bean === 5 &&
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visitResynced.completedCampVisits.includes('repeat-visit') &&
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visitResynced.firstBattleReport?.completedCampVisits.includes('repeat-visit'),
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`Expected report-only camp visit completion to resync without duplicate rewards: ${JSON.stringify(visitResynced)}`
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);
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applyCampVisitReward('dirty-reward-visit', { itemRewards: ['', ' ', 'Bean -2', 'Bean +0', 'Bean x2'] });
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const dirtyRewardVisit = getCampaignState();
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assert(
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dirtyRewardVisit.inventory.Bean === 7 &&
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dirtyRewardVisit.inventory[''] === undefined &&
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dirtyRewardVisit.inventory['Bean -'] === undefined &&
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dirtyRewardVisit.completedCampVisits.includes('dirty-reward-visit'),
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`Expected malformed reward labels to be ignored while valid rewards apply: ${JSON.stringify(dirtyRewardVisit)}`
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);
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const repeatBondId = firstScenario.bonds[0].id;
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applyCampBondExp('repeat-dialogue', repeatBondId, 10);
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const repeatedDialogueOnce = getCampaignState();
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applyCampBondExp('repeat-dialogue', repeatBondId, 10);
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const repeatedDialogueTwice = getCampaignState();
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const onceBond = repeatedDialogueOnce.bonds.find((bond) => bond.id === repeatBondId);
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const twiceBond = repeatedDialogueTwice.bonds.find((bond) => bond.id === repeatBondId);
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assert(
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onceBond?.exp === twiceBond?.exp &&
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onceBond?.battleExp === twiceBond?.battleExp &&
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repeatedDialogueTwice.completedCampDialogues.includes('repeat-dialogue') &&
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repeatedDialogueTwice.firstBattleReport?.completedCampDialogues.includes('repeat-dialogue'),
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`Expected repeated camp dialogue rewards to be applied once: ${JSON.stringify(repeatedDialogueTwice)}`
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);
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const dialogueDesynced = getCampaignState();
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dialogueDesynced.completedCampDialogues = [];
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dialogueDesynced.firstBattleReport.completedCampDialogues = ['repeat-dialogue'];
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setCampaignState(dialogueDesynced);
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applyCampBondExp('repeat-dialogue', repeatBondId, 10);
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const dialogueResynced = getCampaignState();
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const resyncedBond = dialogueResynced.bonds.find((bond) => bond.id === repeatBondId);
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assert(
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resyncedBond?.exp === twiceBond?.exp &&
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resyncedBond?.battleExp === twiceBond?.battleExp &&
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dialogueResynced.completedCampDialogues.includes('repeat-dialogue') &&
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dialogueResynced.firstBattleReport?.completedCampDialogues.includes('repeat-dialogue'),
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`Expected report-only camp dialogue completion to resync without duplicate bond exp: ${JSON.stringify(dialogueResynced)}`
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);
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const maxedBondState = getCampaignState();
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const maxedCampaignBond = maxedBondState.bonds.find((bond) => bond.id === repeatBondId);
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const maxedReportBond = maxedBondState.firstBattleReport?.bonds.find((bond) => bond.id === repeatBondId);
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assert(maxedCampaignBond && maxedReportBond, `Expected repeat bond to exist before max-level checks: ${JSON.stringify(maxedBondState)}`);
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maxedCampaignBond.level = 100;
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maxedCampaignBond.exp = 95;
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maxedCampaignBond.battleExp = 3;
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maxedReportBond.level = 100;
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maxedReportBond.exp = 95;
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maxedReportBond.battleExp = 3;
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maxedBondState.completedCampDialogues = maxedBondState.completedCampDialogues.filter((id) => id !== 'maxed-dialogue');
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maxedBondState.firstBattleReport.completedCampDialogues = maxedBondState.firstBattleReport.completedCampDialogues.filter((id) => id !== 'maxed-dialogue');
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maxedBondState.completedCampVisits = maxedBondState.completedCampVisits.filter((id) => id !== 'maxed-visit');
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maxedBondState.firstBattleReport.completedCampVisits = maxedBondState.firstBattleReport.completedCampVisits.filter((id) => id !== 'maxed-visit');
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setCampaignState(maxedBondState);
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applyCampBondExp('maxed-dialogue', repeatBondId, 10);
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const maxedDialogueState = getCampaignState();
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const maxedDialogueBond = maxedDialogueState.bonds.find((bond) => bond.id === repeatBondId);
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const maxedDialogueReportBond = maxedDialogueState.firstBattleReport?.bonds.find((bond) => bond.id === repeatBondId);
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assert(
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maxedDialogueBond?.level === 100 &&
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maxedDialogueBond.exp === 100 &&
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maxedDialogueBond.battleExp === 13 &&
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maxedDialogueReportBond?.exp === 100 &&
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maxedDialogueReportBond.battleExp === 13,
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`Expected max-level dialogue bond exp to cap instead of wrapping: ${JSON.stringify(maxedDialogueState)}`
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);
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applyCampVisitReward('maxed-visit', { bondId: repeatBondId, bondExp: 10 });
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const maxedVisitState = getCampaignState();
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const maxedVisitBond = maxedVisitState.bonds.find((bond) => bond.id === repeatBondId);
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const maxedVisitReportBond = maxedVisitState.firstBattleReport?.bonds.find((bond) => bond.id === repeatBondId);
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assert(
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maxedVisitBond?.level === 100 &&
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maxedVisitBond.exp === 100 &&
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maxedVisitBond.battleExp === 23 &&
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maxedVisitReportBond?.exp === 100 &&
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maxedVisitReportBond.battleExp === 23,
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`Expected max-level visit bond exp to cap instead of wrapping: ${JSON.stringify(maxedVisitState)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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updatedAt: '2026-07-01T00:00:00.000Z',
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step: 'first-camp',
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activeSaveSlot: 1,
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gold: 180,
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inventory: { bean: 2 },
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completedCampDialogues: ['bond-a', 'bond-a'],
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completedCampVisits: ['visit-a', 'visit-a']
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})
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);
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const legacy = loadCampaignState();
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assert(legacy.version === 1, `Expected legacy save without version to normalize to v1: ${JSON.stringify(legacy)}`);
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assert(legacy.step === 'first-camp' && legacy.gold === 180, `Expected legacy save progress to survive: ${JSON.stringify(legacy)}`);
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assert(Array.isArray(legacy.roster) && Array.isArray(legacy.bonds), `Expected legacy save arrays to be restored: ${JSON.stringify(legacy)}`);
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assert(
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legacy.completedCampDialogues.length === 1 && legacy.completedCampVisits.length === 1,
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`Expected legacy save duplicate completion flags to be deduped: ${JSON.stringify(legacy)}`
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);
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assert(
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Array.isArray(legacy.selectedSortieUnitIds) &&
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typeof legacy.sortieFormationAssignments === 'object' &&
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typeof legacy.sortieItemAssignments === 'object',
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`Expected modern sortie fields to be restored: ${JSON.stringify(legacy)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '',
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step: 'third-camp',
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activeSaveSlot: '2',
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gold: '410',
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roster: { corrupted: true },
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bonds: [
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{ id: 'broken-bond', title: 'Broken Bond', unitIds: { corrupted: true }, level: 3, exp: 12, battleExp: 2 },
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{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '999', battleExp: '5' },
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9
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],
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completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', '', 'x'.repeat(97)],
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completedCampVisits: 'visit-a',
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inventory: {
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bean: '3',
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' bean ': '4',
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['\uCF69']: '200',
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[' \uCF69 ']: '20',
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rareSupply: '2000',
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['x'.repeat(97)]: 5,
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wine: -2,
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empty: 0
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},
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selectedSortieUnitIds: { corrupted: true },
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sortieFormationAssignments: 'front',
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sortieItemAssignments: {
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'liu-bei': { ' bean ': '5', wine: -1, salve: '1', stone: '9', ['x'.repeat(97)]: '1' },
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'guan-yu': '2',
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'zhang-fei': ['bean', '2'],
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['x'.repeat(97)]: { bean: 1 },
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'': { bean: 4 }
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},
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battleHistory: []
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})
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);
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const malformed = loadCampaignState();
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assert(malformed.step === 'third-camp', `Expected malformed save progress to survive: ${JSON.stringify(malformed)}`);
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assert(malformed.activeSaveSlot === 2 && malformed.gold === 410, `Expected malformed numeric fields to normalize: ${JSON.stringify(malformed)}`);
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assert(Array.isArray(malformed.roster) && malformed.roster.length === 0, `Expected malformed roster to reset to an array: ${JSON.stringify(malformed)}`);
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assert(
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Array.isArray(malformed.bonds) &&
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malformed.bonds.length === 1 &&
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malformed.bonds[0].id === 'oath-bond' &&
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malformed.bonds[0].level === 2 &&
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malformed.bonds[0].exp === 99 &&
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malformed.bonds[0].unitIds.length === 2,
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`Expected malformed bond entries to be filtered while valid bonds normalize: ${JSON.stringify(malformed)}`
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);
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assert(
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malformed.completedCampDialogues.length === 1 &&
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malformed.completedCampDialogues[0] === 'dialogue-a' &&
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malformed.completedCampVisits.length === 0,
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`Expected malformed completion lists to keep unique strings only: ${JSON.stringify(malformed)}`
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);
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assert(
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malformed.inventory.bean === 7 &&
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malformed.inventory['\uCF69'] === 120 &&
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malformed.inventory.rareSupply === 999 &&
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malformed.inventory[' bean '] === undefined &&
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malformed.inventory[' \uCF69 '] === undefined &&
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malformed.inventory['x'.repeat(97)] === undefined &&
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malformed.inventory.wine === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.bean === 2 &&
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malformed.sortieItemAssignments['liu-bei']?.salve === 1 &&
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malformed.sortieItemAssignments['liu-bei']?.stone === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.wine === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.['x'.repeat(97)] === undefined &&
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malformed.sortieItemAssignments['guan-yu'] === undefined &&
|
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malformed.sortieItemAssignments['zhang-fei'] === undefined &&
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malformed.sortieItemAssignments['x'.repeat(97)] === undefined &&
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Object.keys(malformed.sortieItemAssignments).length === 1 &&
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Object.keys(malformed.sortieFormationAssignments).length === 0,
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`Expected malformed inventory and sortie assignments to normalize: ${JSON.stringify(malformed)}`
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);
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|
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storage.clear();
|
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storage.set(
|
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campaignStorageKey,
|
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JSON.stringify({
|
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version: 1,
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|
updatedAt: '2026-07-03T12:30:00.000Z',
|
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step: 'third-camp',
|
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activeSaveSlot: 1,
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completedCampDialogues: Array.from({ length: 140 }, (_, index) => `dialogue-${index}`),
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completedCampVisits: ['visit-a', 'x'.repeat(97), 'visit-a']
|
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})
|
|
);
|
|
const cappedStringLists = loadCampaignState();
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assert(
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cappedStringLists.completedCampDialogues.length === 128 &&
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cappedStringLists.completedCampDialogues[0] === 'dialogue-0' &&
|
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cappedStringLists.completedCampDialogues[127] === 'dialogue-127' &&
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cappedStringLists.completedCampVisits.length === 1,
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`Expected campaign string lists to filter long entries and cap excessive saves: ${JSON.stringify(cappedStringLists)}`
|
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);
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|
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storage.clear();
|
|
storage.set(
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campaignStorageKey,
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JSON.stringify({
|
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version: 1,
|
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updatedAt: '2026-07-03T12:00:00.000Z',
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step: 'third-camp',
|
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activeSaveSlot: 1,
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roster: [{ id: 'liu-bei', name: 'Liu Bei', faction: 'ally' }],
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selectedSortieUnitIds: ['liu-bei', 'ghost-unit', 'guan-yu', 'liu-bei'],
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sortieFormationAssignments: {
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'liu-bei': 'front',
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'ghost-unit': 'flank',
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'guan-yu': 'support',
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broken: 'center'
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},
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sortieItemAssignments: {
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'liu-bei': { bean: '2' },
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'ghost-unit': { bean: '1' },
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'guan-yu': { wine: '1' }
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}
|
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})
|
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);
|
|
const staleSortie = loadCampaignState();
|
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assert(
|
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staleSortie.selectedSortieUnitIds.length === 1 &&
|
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staleSortie.selectedSortieUnitIds[0] === 'liu-bei' &&
|
|
staleSortie.sortieFormationAssignments['liu-bei'] === 'front' &&
|
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staleSortie.sortieFormationAssignments['ghost-unit'] === undefined &&
|
|
staleSortie.sortieItemAssignments['liu-bei']?.bean === 2 &&
|
|
staleSortie.sortieItemAssignments['ghost-unit'] === undefined &&
|
|
staleSortie.sortieItemAssignments['guan-yu'] === undefined,
|
|
`Expected stale sortie ids to be filtered against the recovered roster: ${JSON.stringify(staleSortie)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-03T13:00:00.000Z',
|
|
step: 'third-camp',
|
|
activeSaveSlot: 1,
|
|
roster: [
|
|
{ id: 'liu-bei', name: 'Liu Bei', faction: 'ally' },
|
|
{ id: 'guan-yu', name: 'Guan Yu', faction: 'ally' }
|
|
],
|
|
bonds: [
|
|
{ id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '30', battleExp: '4' },
|
|
{ id: 'liu-bei__ghost', title: 'Ghost Bond', unitIds: ['liu-bei', 'ghost-unit'], level: '3', exp: '40', battleExp: '5' }
|
|
]
|
|
})
|
|
);
|
|
const staleBonds = loadCampaignState();
|
|
assert(
|
|
staleBonds.bonds.length === 1 &&
|
|
staleBonds.bonds[0].id === 'liu-bei__guan-yu' &&
|
|
staleBonds.bonds[0].level === 2 &&
|
|
staleBonds.bonds[0].battleExp === 4,
|
|
`Expected stale bonds to be filtered against the recovered roster while valid bonds survive: ${JSON.stringify(staleBonds)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-03T13:30:00.000Z',
|
|
step: 'third-camp',
|
|
activeSaveSlot: 1,
|
|
roster: [
|
|
{ id: 'liu-bei', name: 'Liu Bei', faction: 'ally' },
|
|
{ id: 'guan-yu', name: 'Guan Yu', faction: 'ally' }
|
|
],
|
|
firstBattleReport: {
|
|
battleId: 'first-battle-zhuo-commandery',
|
|
outcome: 'victory',
|
|
createdAt: '2026-07-03T13:30:00.000Z',
|
|
units: [{ id: 'rebel-a', name: 'Rebel', faction: 'enemy' }],
|
|
bonds: [
|
|
{ id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: 2, exp: 30, battleExp: 4 },
|
|
{ id: 'liu-bei__ghost', title: 'Ghost Bond', unitIds: ['liu-bei', 'ghost-unit'], level: 3, exp: 40, battleExp: 5 }
|
|
],
|
|
mvp: { unitId: 'ghost-unit', name: 'Ghost', damageDealt: 99, defeats: 4 }
|
|
}
|
|
})
|
|
);
|
|
const staleReportRefs = loadCampaignState();
|
|
assert(
|
|
staleReportRefs.firstBattleReport?.bonds.length === 1 &&
|
|
staleReportRefs.firstBattleReport.bonds[0].id === 'liu-bei__guan-yu' &&
|
|
staleReportRefs.firstBattleReport.mvp === undefined,
|
|
`Expected first battle report bonds and MVP to be filtered against the recovered roster: ${JSON.stringify(staleReportRefs)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-03T14:00:00.000Z',
|
|
step: 'third-camp',
|
|
activeSaveSlot: 1,
|
|
roster: [
|
|
{
|
|
id: 'liu-bei',
|
|
name: 'Liu Bei',
|
|
faction: 'ally',
|
|
className: 'Lord',
|
|
classKey: 'lost-class',
|
|
level: '6',
|
|
exp: '999',
|
|
hp: '42',
|
|
maxHp: '45',
|
|
attack: '22',
|
|
move: '5',
|
|
stats: { might: '19', intelligence: '17', leadership: '21', agility: '13', luck: '12' },
|
|
equipment: {
|
|
weapon: { itemId: 'short-bow', level: '3', exp: '999' },
|
|
armor: { itemId: 'short-bow', level: '2', exp: '999' },
|
|
accessory: { itemId: 'grain-pouch', level: '0', exp: '999' }
|
|
},
|
|
x: '2',
|
|
y: '3'
|
|
},
|
|
{
|
|
id: 'guan-yu',
|
|
name: 'Guan Yu',
|
|
faction: 'ally',
|
|
className: 'General',
|
|
classKey: 'spearman',
|
|
level: '99',
|
|
exp: '999',
|
|
hp: '50',
|
|
maxHp: '50',
|
|
attack: '30',
|
|
move: '5',
|
|
stats: { might: '24', intelligence: '13', leadership: '22', agility: '14', luck: '11' },
|
|
equipment: {
|
|
weapon: { itemId: 'iron-spear', level: '9', exp: '999' },
|
|
armor: { itemId: 'lamellar-armor', level: '9', exp: '999' },
|
|
accessory: { itemId: 'grain-pouch', level: '9', exp: '999' }
|
|
},
|
|
x: '3',
|
|
y: '3'
|
|
},
|
|
{ id: 'ghost-unit', name: 'Ghost', faction: 'neutral' }
|
|
]
|
|
})
|
|
);
|
|
const malformedRoster = loadCampaignState();
|
|
const normalizedLiuBei = malformedRoster.roster.find((unit) => unit.id === 'liu-bei');
|
|
const normalizedGuanYu = malformedRoster.roster.find((unit) => unit.id === 'guan-yu');
|
|
assert(
|
|
malformedRoster.roster.length === 2 &&
|
|
normalizedLiuBei?.classKey === 'infantry' &&
|
|
normalizedLiuBei.level === 6 &&
|
|
normalizedLiuBei.exp === 99 &&
|
|
normalizedLiuBei.equipment.weapon.itemId === 'short-bow' &&
|
|
normalizedLiuBei.equipment.weapon.level === 3 &&
|
|
normalizedLiuBei.equipment.weapon.exp === 109 &&
|
|
normalizedLiuBei.equipment.armor.itemId === 'cloth-armor' &&
|
|
normalizedLiuBei.equipment.armor.exp === 89 &&
|
|
normalizedLiuBei.equipment.accessory.itemId === 'grain-pouch' &&
|
|
normalizedLiuBei.equipment.accessory.level === 1 &&
|
|
normalizedLiuBei.equipment.accessory.exp === 69 &&
|
|
normalizedGuanYu?.level === 99 &&
|
|
normalizedGuanYu.exp === 100 &&
|
|
normalizedGuanYu.equipment.weapon.level === 9 &&
|
|
normalizedGuanYu.equipment.weapon.exp === 230,
|
|
`Expected malformed roster units and equipment to be normalized safely: ${JSON.stringify(malformedRoster)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-03T00:00:00.000Z',
|
|
step: 'lost-between-battles',
|
|
activeSaveSlot: 1,
|
|
gold: 90
|
|
})
|
|
);
|
|
const invalidStep = loadCampaignState();
|
|
assert(invalidStep.step === 'new', `Expected unknown campaign step to reset safely: ${JSON.stringify(invalidStep)}`);
|
|
assert(invalidStep.gold === 90, `Expected unknown-step save to keep harmless economy data: ${JSON.stringify(invalidStep)}`);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-04T00:00:00.000Z',
|
|
step: 'fourth-camp',
|
|
activeSaveSlot: 1,
|
|
gold: 320,
|
|
roster: alliedFirstBattleUnits,
|
|
firstBattleReport: {
|
|
battleId: 'first-battle-zhuo-commandery',
|
|
battleTitle: ' ',
|
|
outcome: 'victory',
|
|
turnNumber: '4',
|
|
rewardGold: '120',
|
|
defeatedEnemies: '3',
|
|
totalEnemies: '5',
|
|
objectives: [
|
|
{ id: 'village', label: 'Village', achieved: true, detail: 12, summary: 'x'.repeat(220), rewardGold: '80' },
|
|
{ id: '', label: 'Broken', achieved: true },
|
|
...Array.from({ length: 30 }, (_, index) => ({
|
|
id: `bonus-${index}`,
|
|
label: `Bonus ${index}`,
|
|
achieved: false,
|
|
detail: 'Hold the ridge',
|
|
rewardGold: 10
|
|
}))
|
|
],
|
|
units: [
|
|
{
|
|
id: 'liu-bei',
|
|
name: 'Liu Bei',
|
|
faction: 'ally',
|
|
className: 'Lord',
|
|
classKey: 'lord',
|
|
level: '5',
|
|
exp: '15',
|
|
hp: '41',
|
|
maxHp: '44',
|
|
attack: '21',
|
|
move: '5',
|
|
stats: { might: '18', intelligence: '17', leadership: '20', agility: '12', luck: '11' },
|
|
equipment: {},
|
|
x: '2',
|
|
y: '3'
|
|
},
|
|
{ id: 'broken-unit', name: 'Broken' },
|
|
...Array.from({ length: 120 }, (_, index) => ({
|
|
id: `enemy-${index}`,
|
|
name: `Enemy ${index}`,
|
|
faction: 'enemy',
|
|
className: 'Infantry',
|
|
classKey: 'infantry',
|
|
level: 1,
|
|
exp: 0,
|
|
hp: 20,
|
|
maxHp: 20,
|
|
attack: 12,
|
|
move: 4,
|
|
stats: { might: 8, intelligence: 5, leadership: 6, agility: 7, luck: 5 },
|
|
equipment: {},
|
|
x: index % 12,
|
|
y: Math.floor(index / 12)
|
|
}))
|
|
],
|
|
bonds: [
|
|
{ id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '30', battleExp: '4' },
|
|
{ id: 'broken-bond', title: 'Broken Bond', unitIds: ['liu-bei'] },
|
|
...Array.from({ length: 120 }, (_, index) => ({
|
|
id: `bond-${index}`,
|
|
title: `Bond ${index}`,
|
|
unitIds: ['liu-bei', 'guan-yu'],
|
|
level: 1,
|
|
exp: 0,
|
|
battleExp: 1
|
|
}))
|
|
],
|
|
mvp: { unitId: 'liu-bei', name: 'Liu Bei', damageDealt: '88', defeats: '2' },
|
|
itemRewards: ['Bean', 'Bean', 10, 'x'.repeat(97)],
|
|
campaignRewards: {
|
|
supplies: [' Bean ', 'Bean', 20, 'x'.repeat(97)],
|
|
equipment: [' Iron Sword ', 'Iron Sword'],
|
|
reputation: ['Village Thanks', ' Village Thanks '],
|
|
recruits: [
|
|
{ unitId: ' guan-yu ', name: ' Guan Yu ' },
|
|
{ unitId: '', name: 'Broken' },
|
|
...Array.from({ length: 140 }, (_, index) => ({ unitId: `recruit-${index}`, name: `Recruit ${index}` }))
|
|
],
|
|
unlocks: [
|
|
{ battleId: ' second-battle-yellow-turban-pursuit ', title: ' Next ' },
|
|
{ battleId: '', title: 'Broken' },
|
|
...Array.from({ length: 140 }, (_, index) => ({ battleId: `battle-${index}`, title: `Battle ${index}` }))
|
|
],
|
|
note: ' Reward note '
|
|
},
|
|
completedCampDialogues: ['intro', 'intro', 7],
|
|
completedCampVisits: { corrupted: true },
|
|
createdAt: 42
|
|
}
|
|
})
|
|
);
|
|
const malformedReport = loadCampaignState();
|
|
assert(
|
|
malformedReport.step === 'fourth-camp' && malformedReport.gold === 320,
|
|
`Expected report recovery to keep campaign progress: ${JSON.stringify(malformedReport)}`
|
|
);
|
|
assert(
|
|
malformedReport.firstBattleReport?.battleId === 'first-battle-zhuo-commandery' &&
|
|
malformedReport.firstBattleReport.battleTitle === firstScenario.title &&
|
|
malformedReport.firstBattleReport.turnNumber === 4 &&
|
|
malformedReport.firstBattleReport.objectives.length === 24 &&
|
|
malformedReport.firstBattleReport.objectives[0].rewardGold === 80 &&
|
|
malformedReport.firstBattleReport.objectives[0].summary.length === 180 &&
|
|
malformedReport.firstBattleReport.units.length === 96 &&
|
|
malformedReport.firstBattleReport.units[0].level === 5 &&
|
|
malformedReport.firstBattleReport.bonds.length === 96 &&
|
|
malformedReport.firstBattleReport.bonds[0].battleExp === 4 &&
|
|
malformedReport.firstBattleReport.mvp?.damageDealt === 88 &&
|
|
malformedReport.firstBattleReport.itemRewards.length === 1 &&
|
|
malformedReport.firstBattleReport.campaignRewards?.supplies.length === 1 &&
|
|
malformedReport.firstBattleReport.campaignRewards?.supplies[0] === 'Bean' &&
|
|
malformedReport.firstBattleReport.campaignRewards?.equipment.length === 1 &&
|
|
malformedReport.firstBattleReport.campaignRewards?.reputation.length === 1 &&
|
|
malformedReport.firstBattleReport.campaignRewards?.recruits.length === 128 &&
|
|
malformedReport.firstBattleReport.campaignRewards?.recruits[0].unitId === 'guan-yu' &&
|
|
malformedReport.firstBattleReport.campaignRewards?.unlocks.length === 128 &&
|
|
malformedReport.firstBattleReport.campaignRewards?.unlocks[0].battleId === 'second-battle-yellow-turban-pursuit' &&
|
|
malformedReport.firstBattleReport.campaignRewards?.note === 'Reward note' &&
|
|
malformedReport.firstBattleReport.completedCampDialogues.length === 1 &&
|
|
malformedReport.firstBattleReport.completedCampVisits.length === 0,
|
|
`Expected malformed report fields to be normalized without discarding the report: ${JSON.stringify(malformedReport)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-04T00:30:00.000Z',
|
|
step: 'fourth-camp',
|
|
firstBattleReport: {
|
|
battleId: 'unknown-battle-id',
|
|
battleTitle: 'Unknown Battle',
|
|
outcome: 'victory',
|
|
turnNumber: 4,
|
|
rewardGold: 120,
|
|
defeatedEnemies: 3,
|
|
totalEnemies: 5,
|
|
objectives: [],
|
|
units: [],
|
|
bonds: [],
|
|
itemRewards: [],
|
|
completedCampDialogues: [],
|
|
completedCampVisits: [],
|
|
createdAt: '2026-07-04T00:30:00.000Z'
|
|
}
|
|
})
|
|
);
|
|
const unknownReport = loadCampaignState();
|
|
assert(
|
|
unknownReport.step === 'fourth-camp' && unknownReport.firstBattleReport === undefined,
|
|
`Expected first battle report with unknown battle id to be discarded safely: ${JSON.stringify(unknownReport)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-04T01:00:00.000Z',
|
|
step: 'fifth-camp',
|
|
latestBattleId: 'missing-history-entry',
|
|
roster: alliedFirstBattleUnits,
|
|
bonds: firstScenario.bonds,
|
|
battleHistory: {
|
|
'wrong-history-key': {
|
|
battleId: 'first-battle-zhuo-commandery',
|
|
battleTitle: ' ',
|
|
outcome: 'victory',
|
|
rewardGold: '120',
|
|
itemRewards: ['Bean', 12, 'Bean'],
|
|
campaignRewards: {
|
|
supplies: { corrupted: true },
|
|
equipment: ['Iron Sword'],
|
|
reputation: 'Fame',
|
|
recruits: [{ unitId: 'test-recruit', name: 'Test Recruit' }, { broken: true }],
|
|
unlocks: { corrupted: true },
|
|
note: 'x'.repeat(181)
|
|
},
|
|
objectives: [
|
|
{
|
|
id: 'secure-village',
|
|
label: 'Secure village',
|
|
achieved: 'yes',
|
|
status: 'lost',
|
|
detail: 12,
|
|
rewardGold: '80',
|
|
targetTile: { x: '4', y: '5', radius: '2' }
|
|
},
|
|
'broken-objective',
|
|
...Array.from({ length: 30 }, (_, index) => ({
|
|
id: `history-bonus-${index}`,
|
|
label: `History Bonus ${index}`,
|
|
achieved: false,
|
|
detail: 'Hold formation',
|
|
rewardGold: 5
|
|
}))
|
|
],
|
|
units: [
|
|
{ unitId: 'liu-bei', name: 'Liu Bei', level: '4', exp: '33', hp: '28', maxHp: '30', equipment: 'broken' },
|
|
{ unitId: '', name: 'Broken Unit', level: 99 },
|
|
...Array.from({ length: 120 }, (_, index) => ({
|
|
unitId: `history-unit-${index}`,
|
|
name: `History Unit ${index}`,
|
|
level: 1,
|
|
exp: 0,
|
|
hp: 12,
|
|
maxHp: 12,
|
|
equipment: {}
|
|
}))
|
|
],
|
|
bonds: [
|
|
{ id: firstScenario.bonds[0].id, title: firstScenario.bonds[0].title, level: '2', exp: '22', battleExp: '4' },
|
|
{ id: '', title: 'Broken Bond' },
|
|
...Array.from({ length: 120 }, (_, index) => ({
|
|
id: `history-bond-${index}`,
|
|
title: `History Bond ${index}`,
|
|
level: 1,
|
|
exp: 0,
|
|
battleExp: 1
|
|
}))
|
|
],
|
|
reserveTraining: [
|
|
{
|
|
unitId: 'guan-yu',
|
|
name: 'Guan Yu',
|
|
expGained: '6',
|
|
equipmentExpGained: '2',
|
|
bondExpGained: '1',
|
|
focusId: 'unknown-focus',
|
|
focusLabel: 9,
|
|
level: '5',
|
|
exp: '44'
|
|
},
|
|
'broken-training',
|
|
...Array.from({ length: 120 }, (_, index) => ({
|
|
unitId: `reserve-${index}`,
|
|
name: `Reserve ${index}`,
|
|
expGained: 3,
|
|
equipmentExpGained: 1,
|
|
focusId: 'balanced',
|
|
focusLabel: 'Balanced',
|
|
level: 1,
|
|
exp: 3
|
|
}))
|
|
],
|
|
completedAt: '2026-07-04T01:00:00.000Z'
|
|
},
|
|
'unknown-battle-key': {
|
|
battleId: 'unknown-battle-id',
|
|
battleTitle: 'Unknown Battle',
|
|
outcome: 'victory',
|
|
rewardGold: 999,
|
|
itemRewards: [],
|
|
campaignRewards: { supplies: [], equipment: [], reputation: [], recruits: [], unlocks: [] },
|
|
objectives: [],
|
|
units: [],
|
|
bonds: [],
|
|
reserveTraining: [],
|
|
completedAt: '2026-07-04T02:00:00.000Z'
|
|
},
|
|
'invalid-date-history-key': {
|
|
battleId: 'second-battle-yellow-turban-pursuit',
|
|
battleTitle: 'Invalid Date Battle',
|
|
outcome: 'victory',
|
|
rewardGold: 999,
|
|
itemRewards: [],
|
|
campaignRewards: { supplies: [], equipment: [], reputation: [], recruits: [], unlocks: [] },
|
|
objectives: [],
|
|
units: [],
|
|
bonds: [],
|
|
reserveTraining: [],
|
|
completedAt: 'not-a-date'
|
|
},
|
|
corrupted: 'not-a-settlement'
|
|
}
|
|
})
|
|
);
|
|
const malformedHistory = loadCampaignState();
|
|
assert(
|
|
Object.keys(malformedHistory.battleHistory).length === 1 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.rewardGold === 120 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.battleTitle === firstScenario.title &&
|
|
malformedHistory.battleHistory['wrong-history-key'] === undefined,
|
|
`Expected malformed battle history entries to be filtered while valid settlements are keyed by battleId: ${JSON.stringify(malformedHistory)}`
|
|
);
|
|
assert(
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.itemRewards.length === 1 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.equipment[0] === 'Iron Sword' &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.note === undefined,
|
|
`Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}`
|
|
);
|
|
assert(
|
|
malformedHistory.latestBattleId === 'first-battle-zhuo-commandery',
|
|
`Expected stale latestBattleId to recover to the latest valid settlement: ${JSON.stringify(malformedHistory)}`
|
|
);
|
|
assert(
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives.length === 24 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].rewardGold === 80 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].targetTile?.x === 4 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].status === undefined &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units.length === 1 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].level === 4 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].equipment.weapon.itemId === 'training-sword' &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].equipment.armor.itemId === 'cloth-armor' &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].equipment.accessory.itemId === 'grain-pouch' &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.bonds.length === 1 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.bonds[0].battleExp === 4 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.reserveTraining?.length === 1 &&
|
|
malformedHistory.battleHistory['first-battle-zhuo-commandery']?.reserveTraining?.[0].focusId === 'balanced',
|
|
`Expected nested battle history progress arrays to filter invalid entries and normalize numbers: ${JSON.stringify(malformedHistory)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
|
|
const unsupported = loadCampaignState();
|
|
assert(unsupported.step === 'new', `Expected unsupported future save version to be ignored: ${JSON.stringify(unsupported)}`);
|
|
assert(!hasCampaignSave(), 'Expected unsupported base save without valid slots to be ignored by hasCampaignSave');
|
|
|
|
storage.clear();
|
|
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
|
|
storage.set(
|
|
`${campaignStorageKey}:slot-2`,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-02T00:00:00.000Z',
|
|
step: 'second-camp',
|
|
activeSaveSlot: 2,
|
|
gold: 260
|
|
})
|
|
);
|
|
assert(hasCampaignSave(), 'Expected valid slotted save fallback to be visible to hasCampaignSave');
|
|
const fallback = loadCampaignState();
|
|
assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
|
|
|
|
storage.clear();
|
|
storage.set(
|
|
campaignStorageKey,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-01T00:00:00.000Z',
|
|
step: 'first-camp',
|
|
activeSaveSlot: 1,
|
|
gold: 100
|
|
})
|
|
);
|
|
storage.set(
|
|
`${campaignStorageKey}:slot-1`,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-02T00:00:00.000Z',
|
|
step: 'second-camp',
|
|
activeSaveSlot: 1,
|
|
gold: 200
|
|
})
|
|
);
|
|
const normalizedSlotFallback = loadCampaignState(0);
|
|
assert(
|
|
normalizedSlotFallback.step === 'second-camp' && normalizedSlotFallback.gold === 200,
|
|
`Expected explicit slot boundary values to normalize to slot 1 instead of base save: ${JSON.stringify(normalizedSlotFallback)}`
|
|
);
|
|
|
|
storage.clear();
|
|
storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
|
|
storage.set(
|
|
`${campaignStorageKey}:slot-1`,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: 'zzzz-latest-looking-corruption',
|
|
step: 'sixty-sixth-camp',
|
|
activeSaveSlot: 1,
|
|
gold: 999
|
|
})
|
|
);
|
|
storage.set(
|
|
`${campaignStorageKey}:slot-2`,
|
|
JSON.stringify({
|
|
version: 1,
|
|
updatedAt: '2026-07-02T00:00:00.000Z',
|
|
step: 'second-camp',
|
|
activeSaveSlot: 2,
|
|
gold: 260
|
|
})
|
|
);
|
|
const timestampSafeFallback = loadCampaignState();
|
|
assert(
|
|
timestampSafeFallback.step === 'second-camp' && timestampSafeFallback.activeSaveSlot === 2,
|
|
`Expected latest slotted fallback to ignore invalid timestamp saves: ${JSON.stringify(timestampSafeFallback)}`
|
|
);
|
|
|
|
const corruptedSlot = loadCampaignState(1);
|
|
assert(
|
|
!Number.isNaN(Date.parse(corruptedSlot.updatedAt)) && corruptedSlot.updatedAt !== 'zzzz-latest-looking-corruption',
|
|
`Expected explicitly loaded corrupted slot timestamp to be normalized: ${JSON.stringify(corruptedSlot)}`
|
|
);
|
|
|
|
console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-growth/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, timestamp-safe history/slot recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
|
|
} finally {
|
|
await server.close();
|
|
}
|
|
|
|
function assert(condition, message) {
|
|
if (!condition) {
|
|
throw new Error(message);
|
|
}
|
|
}
|