1.7 KiB
1.7 KiB
Unit Sprite Approval Packet: unit-shu-infantry-guard v1
- Status: approved during continuous production run
- Source art:
docs/handpaint-batch2-shu-infantry-guard-source-v1.png - Contact sheet:
docs/handpaint-batch2-shu-infantry-guard-v1-contact.png - Animation GIF:
docs/handpaint-batch2-shu-infantry-guard-v1-animation.gif - Before/after:
docs/handpaint-batch2-shu-infantry-guard-v1-before-after.png - Scale compare:
docs/handpaint-batch2-shu-infantry-guard-v1-scale-compare.png - Browser check:
docs/handpaint-batch2-shu-infantry-guard-v1-debug-preview-battle-check.png - Current approval board:
docs/unit-sprite-current-approval-board.png - Debug preview URL:
http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-infantry-guard&v=shu-infantry-guard-v1-console-clean
Visual Decision
Shu infantry guard v1 is accepted as a shield-forward heavy infantry variant. The large shield, green lamellar armor, and compact sword make it distinct from the regular infantry and banner bearer while avoiding a named-hero silhouette.
Technical Checks
- Base partial alpha:
0 - Action partial alpha:
0 - Base frame border hits:
0 - Action frame border hits:
0 - Base empty frames:
0 - Action empty frames:
0 - Base bbox width range:
171..201 - Base bbox height range:
288..295 - Base bottom range:
303..303 - Action bbox width range:
171..261 - Action bbox height range:
276..295 - Action bottom range:
303..303 - Local build:
passed - Local browser console errors:
0
Notes
The shield remains readable at 50px battle scale, and the idle/walk frames keep a stable bottom baseline. The action frames add visible bash, slash, command, hurt, and victory poses without border hits or partial alpha.