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heros_web/docs/unit-sprite-cao-cao-v2-approval-packet.md

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Cao Cao v2 Approval Packet

  • status: approved during continuous production run
  • unit: unit-cao-cao
  • source art: handpaint-batch7-cao-cao-source-v1.png
  • contact sheet: handpaint-batch7-cao-cao-v2-contact.png
  • animation GIF: handpaint-batch7-cao-cao-v2-animation.gif
  • before/after: handpaint-batch7-cao-cao-v2-before-after.png
  • scale compare: handpaint-batch7-cao-cao-v2-scale-compare.png
  • battle composite: handpaint-batch7-cao-cao-v2-battle-composite.png
  • browser check: handpaint-batch7-cao-cao-v2-debug-preview-battle-check.png
  • current board: unit-sprite-current-approval-board.png
  • debug URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-cao-cao&v=cao-cao-v2

Visual Decision

Approved for the continuous batch run. v2 reads as Cao Cao through dark iron armor, gold trim, a crimson cloak, and a compact command-sword silhouette. It is visually heavier than the generic Wei officer without borrowing Liu Bei's yellow robe, Guan Yu's polearm shape, or Zhang Fei's broad red-brown brawler profile.

Technical Checks

  • base status: ok
  • action status: ok
  • base partial alpha: 0
  • action partial alpha: 0
  • base frame border hits: 0
  • action frame border hits: 0
  • base empty frames: 0
  • action empty frames: 0
  • battle scale from sample gate: 32.9..36.4 x 46.3..47.3
  • action battle scale from audit: 29.7..40.3 x 43.1..47.3
  • local build: passed
  • Local browser console errors: 0
  • Local browser 404s: 0

Notes

v1 was rejected because the battle-scale body width was too narrow for a boss unit. v2 keeps the same source art but widens the assembled silhouette so the cloak and sword read clearly inside the 50px tactical tile.