4.4 KiB
4.4 KiB
삼국지: 세 형제의 맹세 Roadmap
Initial Goal
Build a small complete tactical RPG loop that can grow into a longer Romance of the Three Kingdoms campaign:
- Title screen
- Prologue story
- First battle briefing
- First battle
- Battle result and save point
- Repeatable story -> camp -> battle expansion path
Current Slice
- Vite, TypeScript, and Phaser project foundation
- Cinematic title scene with an original Taoyuan Oath background, subtle motion, menu UI, and first-input audio
- Cinematic prologue pages with high-resolution story backgrounds, character portraits, non-black scene transitions, and scenario data
- File-based original soft stereo orchestral BGM loops for title, prologue, oath, militia, and battle-prep scenes
- First battle scene with a high-resolution battlefield background, large 12x12 tactical grid, high-detail pixel-style unit sprites, class and terrain affinity rules, ally/enemy roster tabs, unit detail stat panels, weapon/armor/accessory equipment growth, terrain-cost movement range preview, click-to-move unit movement, cursor-adjacent post-move command popup, right-click move cancel, right-click tactical menu, turn ending/reset, resonance bond tracking, and grayscale acted-unit feedback
- Second battle expansion with a larger scrollable map, mixed enemy AI behaviors, minimap navigation, camp progression, and save persistence
- Third battle expansion path toward Guangzong with a new battlefield, story bridge, campaign step persistence, and title continue support
- Fourth battle Guangzong main camp confrontation with Zhang Jue, expanded enemy formation, campaign persistence, and anti-Dong Zhuo setup
- Fifth battle Sishui Gate vanguard path starting the anti-Dong Zhuo chapter, with campaign persistence and title continue support
- Battle-specific camp conversations with selectable bond-growth choices from the first camp through the Xu Province camp
- Sixth battle Jieqiao relief route under Gongsun Zan, with a story bridge toward Tao Qian and Xu Province
- Seventh battle Xu Province rescue route against Cao Cao's vanguard, with Tao Qian entrusting Xu Province as the next endpoint
- Sortie preparation selection in camp so Liu Bei is required and optional allied officers can be deployed or benched before battle
- Xu Province camp recruitment for Jian Yong and Mi Zhu, including new strategist/quartermaster roles, bond dialogue, and selectable sortie participation
- Eighth battle Xiaopei supply-road defense, where the expanded Xu Province roster can be selected into battle and Lu Bu's refuge arc is foreshadowed
- Ninth battle Xuzhou gate night raid, opening Lu Bu's refuge and the internal instability that leads toward the loss of Xu Province
- Tenth battle Xuzhou breakout, covering Zhang Fei's mistake, the loss of Xu Province to Lu Bu, and the retreat toward Cao Cao's shadow
- Eleventh battle Xudu refuge road, opening Liu Bei's uneasy service under Cao Cao through a Yuan Shu remnant test battle
- Tactical sortie preparation panel with class role, named equipment, core stats, bond partner, and next-map terrain suitability for each deployable officer
- Flow verification script from title through the eleventh battle victory, recruit sortie selection, and camp save state
Next Steps
- Continue into Liu Bei's tense service under Cao Cao, then build toward the break from Cao Cao
- Add a chapter/progress view so long campaign arcs are easier to read between battles
- Apply treasure equipment effects to damage, defense, recovery, and command rules
- Add more recruitable officers as the campaign moves toward Cao Cao, Yuan Shao, Liu Biao, and Zhuge Liang
- Keep expanding scenarios through the long campaign instead of treating the current slice as an ending
Content Direction
- Use original names, portraits, maps, and dialogue inspired by historical tactical RPGs.
- Keep copyrighted scripts, sprites, portraits, music, and maps out of the repository.
- Prefer data-driven scenarios so new chapters and battlefields can be added without rewriting scene code.
- Follow Liu Bei's long-form campaign arc: Yellow Turban suppression -> anti-Dong Zhuo era -> service under Gongsun Zan -> inheritance of Xu Province from Tao Qian -> loss of Xu Province to Lu Bu -> service under Cao Cao -> break from Cao Cao -> service under Yuan Shao -> refuge under Liu Biao -> recruitment of Zhuge Liang -> Red Cliffs -> securing Jing and Yi Provinces -> founding of Shu Han.