404 lines
16 KiB
JavaScript
404 lines
16 KiB
JavaScript
import { createServer } from 'vite';
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const storage = new Map();
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globalThis.window = {
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localStorage: {
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getItem(key) {
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return storage.has(key) ? storage.get(key) : null;
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},
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setItem(key, value) {
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storage.set(key, String(value));
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},
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removeItem(key) {
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storage.delete(key);
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},
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clear() {
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storage.clear();
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}
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}
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};
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const server = await createServer({
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logLevel: 'error',
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server: { middlewareMode: true },
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appType: 'custom'
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});
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try {
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const { campaignStorageKey, loadCampaignState } = await server.ssrLoadModule('/src/game/state/campaignState.ts');
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storage.clear();
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const empty = loadCampaignState();
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assert(empty.version === 1 && empty.step === 'new', `Expected empty storage to create initial campaign state: ${JSON.stringify(empty)}`);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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updatedAt: '2026-07-01T00:00:00.000Z',
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step: 'first-camp',
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activeSaveSlot: 1,
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gold: 180,
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inventory: { bean: 2 },
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completedCampDialogues: ['bond-a', 'bond-a'],
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completedCampVisits: ['visit-a', 'visit-a']
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})
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);
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const legacy = loadCampaignState();
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assert(legacy.version === 1, `Expected legacy save without version to normalize to v1: ${JSON.stringify(legacy)}`);
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assert(legacy.step === 'first-camp' && legacy.gold === 180, `Expected legacy save progress to survive: ${JSON.stringify(legacy)}`);
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assert(Array.isArray(legacy.roster) && Array.isArray(legacy.bonds), `Expected legacy save arrays to be restored: ${JSON.stringify(legacy)}`);
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assert(
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legacy.completedCampDialogues.length === 1 && legacy.completedCampVisits.length === 1,
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`Expected legacy save duplicate completion flags to be deduped: ${JSON.stringify(legacy)}`
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);
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assert(
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Array.isArray(legacy.selectedSortieUnitIds) &&
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typeof legacy.sortieFormationAssignments === 'object' &&
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typeof legacy.sortieItemAssignments === 'object',
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`Expected modern sortie fields to be restored: ${JSON.stringify(legacy)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '',
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step: 'third-camp',
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activeSaveSlot: '2',
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gold: '410',
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roster: { corrupted: true },
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bonds: [
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{ id: 'broken-bond', title: 'Broken Bond', unitIds: { corrupted: true }, level: 3, exp: 12, battleExp: 2 },
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{ id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '14', battleExp: '5' },
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9
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],
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completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', ''],
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completedCampVisits: 'visit-a',
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inventory: { bean: '3', wine: -2, empty: 0 },
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selectedSortieUnitIds: { corrupted: true },
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sortieFormationAssignments: 'front',
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sortieItemAssignments: {
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'liu-bei': { bean: '2', wine: -1 },
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'guan-yu': '2',
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'zhang-fei': ['bean', '2'],
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'': { bean: 4 }
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},
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battleHistory: []
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})
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);
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const malformed = loadCampaignState();
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assert(malformed.step === 'third-camp', `Expected malformed save progress to survive: ${JSON.stringify(malformed)}`);
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assert(malformed.activeSaveSlot === 2 && malformed.gold === 410, `Expected malformed numeric fields to normalize: ${JSON.stringify(malformed)}`);
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assert(Array.isArray(malformed.roster) && malformed.roster.length === 0, `Expected malformed roster to reset to an array: ${JSON.stringify(malformed)}`);
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assert(
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Array.isArray(malformed.bonds) &&
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malformed.bonds.length === 1 &&
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malformed.bonds[0].id === 'oath-bond' &&
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malformed.bonds[0].level === 2 &&
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malformed.bonds[0].unitIds.length === 2,
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`Expected malformed bond entries to be filtered while valid bonds normalize: ${JSON.stringify(malformed)}`
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);
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assert(
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malformed.completedCampDialogues.length === 1 &&
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malformed.completedCampDialogues[0] === 'dialogue-a' &&
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malformed.completedCampVisits.length === 0,
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`Expected malformed completion lists to keep unique strings only: ${JSON.stringify(malformed)}`
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);
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assert(
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malformed.inventory.bean === 3 &&
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malformed.inventory.wine === undefined &&
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malformed.sortieItemAssignments['liu-bei']?.bean === 2 &&
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malformed.sortieItemAssignments['liu-bei']?.wine === undefined &&
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malformed.sortieItemAssignments['guan-yu'] === undefined &&
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malformed.sortieItemAssignments['zhang-fei'] === undefined &&
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Object.keys(malformed.sortieItemAssignments).length === 1 &&
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Object.keys(malformed.sortieFormationAssignments).length === 0,
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`Expected malformed inventory and sortie assignments to normalize: ${JSON.stringify(malformed)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-03T12:00:00.000Z',
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step: 'third-camp',
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activeSaveSlot: 1,
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roster: [{ id: 'liu-bei', name: 'Liu Bei', faction: 'ally' }],
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selectedSortieUnitIds: ['liu-bei', 'ghost-unit', 'guan-yu', 'liu-bei'],
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sortieFormationAssignments: {
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'liu-bei': 'front',
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'ghost-unit': 'flank',
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'guan-yu': 'support',
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broken: 'center'
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},
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sortieItemAssignments: {
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'liu-bei': { bean: '2' },
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'ghost-unit': { bean: '1' },
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'guan-yu': { wine: '1' }
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}
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})
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);
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const staleSortie = loadCampaignState();
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assert(
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staleSortie.selectedSortieUnitIds.length === 1 &&
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staleSortie.selectedSortieUnitIds[0] === 'liu-bei' &&
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staleSortie.sortieFormationAssignments['liu-bei'] === 'front' &&
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staleSortie.sortieFormationAssignments['ghost-unit'] === undefined &&
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staleSortie.sortieItemAssignments['liu-bei']?.bean === 2 &&
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staleSortie.sortieItemAssignments['ghost-unit'] === undefined &&
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staleSortie.sortieItemAssignments['guan-yu'] === undefined,
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`Expected stale sortie ids to be filtered against the recovered roster: ${JSON.stringify(staleSortie)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-03T13:00:00.000Z',
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step: 'third-camp',
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activeSaveSlot: 1,
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roster: [
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{ id: 'liu-bei', name: 'Liu Bei', faction: 'ally' },
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{ id: 'guan-yu', name: 'Guan Yu', faction: 'ally' }
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],
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bonds: [
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{ id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '30', battleExp: '4' },
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{ id: 'liu-bei__ghost', title: 'Ghost Bond', unitIds: ['liu-bei', 'ghost-unit'], level: '3', exp: '40', battleExp: '5' }
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]
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})
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);
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const staleBonds = loadCampaignState();
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assert(
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staleBonds.bonds.length === 1 &&
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staleBonds.bonds[0].id === 'liu-bei__guan-yu' &&
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staleBonds.bonds[0].level === 2 &&
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staleBonds.bonds[0].battleExp === 4,
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`Expected stale bonds to be filtered against the recovered roster while valid bonds survive: ${JSON.stringify(staleBonds)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-03T00:00:00.000Z',
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step: 'lost-between-battles',
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activeSaveSlot: 1,
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gold: 90
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})
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);
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const invalidStep = loadCampaignState();
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assert(invalidStep.step === 'new', `Expected unknown campaign step to reset safely: ${JSON.stringify(invalidStep)}`);
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assert(invalidStep.gold === 90, `Expected unknown-step save to keep harmless economy data: ${JSON.stringify(invalidStep)}`);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-04T00:00:00.000Z',
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step: 'fourth-camp',
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activeSaveSlot: 1,
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gold: 320,
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firstBattleReport: {
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battleId: 'first-battle-zhuo-commandery',
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outcome: 'victory',
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turnNumber: '4',
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rewardGold: '120',
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defeatedEnemies: '3',
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totalEnemies: '5',
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objectives: [
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{ id: 'village', label: 'Village', achieved: true, detail: 12, rewardGold: '80' },
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{ id: '', label: 'Broken', achieved: true }
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],
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units: [
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{
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id: 'liu-bei',
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name: 'Liu Bei',
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faction: 'ally',
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className: 'Lord',
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classKey: 'lord',
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level: '5',
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exp: '15',
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hp: '41',
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maxHp: '44',
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attack: '21',
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move: '5',
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stats: { might: '18', intelligence: '17', leadership: '20', agility: '12', luck: '11' },
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equipment: {},
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x: '2',
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y: '3'
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},
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{ id: 'broken-unit', name: 'Broken' }
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],
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bonds: [
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{ id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '30', battleExp: '4' },
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{ id: 'broken-bond', title: 'Broken Bond', unitIds: ['liu-bei'] }
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],
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mvp: { unitId: 'liu-bei', name: 'Liu Bei', damageDealt: '88', defeats: '2' },
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itemRewards: ['Bean', 'Bean', 10],
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campaignRewards: {
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supplies: ['Bean', 'Bean', 20],
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equipment: ['Iron Sword'],
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reputation: ['Village Thanks'],
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recruits: [{ unitId: 'guan-yu', name: 'Guan Yu' }, { unitId: '', name: 'Broken' }],
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unlocks: [{ battleId: 'second-battle-yellow-turban-pursuit', title: 'Next' }, { battleId: '', title: 'Broken' }]
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},
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completedCampDialogues: ['intro', 'intro', 7],
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completedCampVisits: { corrupted: true },
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createdAt: 42
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}
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})
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);
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const malformedReport = loadCampaignState();
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assert(
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malformedReport.step === 'fourth-camp' && malformedReport.gold === 320,
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`Expected report recovery to keep campaign progress: ${JSON.stringify(malformedReport)}`
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);
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assert(
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malformedReport.firstBattleReport?.battleId === 'first-battle-zhuo-commandery' &&
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malformedReport.firstBattleReport.battleTitle.length > 0 &&
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malformedReport.firstBattleReport.turnNumber === 4 &&
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malformedReport.firstBattleReport.objectives.length === 1 &&
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malformedReport.firstBattleReport.objectives[0].rewardGold === 80 &&
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malformedReport.firstBattleReport.units.length === 1 &&
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malformedReport.firstBattleReport.units[0].level === 5 &&
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malformedReport.firstBattleReport.bonds.length === 1 &&
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malformedReport.firstBattleReport.bonds[0].battleExp === 4 &&
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malformedReport.firstBattleReport.mvp?.damageDealt === 88 &&
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malformedReport.firstBattleReport.itemRewards.length === 1 &&
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malformedReport.firstBattleReport.campaignRewards?.supplies.length === 1 &&
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malformedReport.firstBattleReport.campaignRewards?.recruits.length === 1 &&
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malformedReport.firstBattleReport.completedCampDialogues.length === 1 &&
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malformedReport.firstBattleReport.completedCampVisits.length === 0,
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`Expected malformed report fields to be normalized without discarding the report: ${JSON.stringify(malformedReport)}`
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);
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storage.clear();
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storage.set(
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campaignStorageKey,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-04T01:00:00.000Z',
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step: 'fifth-camp',
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latestBattleId: 'missing-history-entry',
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battleHistory: {
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'wrong-history-key': {
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battleId: 'first-battle-zhuo-commandery',
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battleTitle: 'Zhuo Commandery',
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outcome: 'victory',
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rewardGold: '120',
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itemRewards: ['Bean', 12, 'Bean'],
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campaignRewards: {
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supplies: { corrupted: true },
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equipment: ['Iron Sword'],
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reputation: 'Fame',
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recruits: [{ unitId: 'test-recruit', name: 'Test Recruit' }, { broken: true }],
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unlocks: { corrupted: true }
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},
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objectives: [
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{
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id: 'secure-village',
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label: 'Secure village',
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achieved: 'yes',
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status: 'lost',
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detail: 12,
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rewardGold: '80',
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targetTile: { x: '4', y: '5', radius: '2' }
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},
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'broken-objective'
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],
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units: [
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{ unitId: 'liu-bei', name: 'Liu Bei', level: '4', exp: '33', hp: '28', maxHp: '30', equipment: 'broken' },
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{ unitId: '', name: 'Broken Unit', level: 99 }
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],
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bonds: [
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{ id: 'oath-bond', title: 'Oath Bond', level: '2', exp: '22', battleExp: '4' },
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{ id: '', title: 'Broken Bond' }
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],
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reserveTraining: [
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{
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unitId: 'guan-yu',
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name: 'Guan Yu',
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expGained: '6',
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equipmentExpGained: '2',
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bondExpGained: '1',
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focusId: 'unknown-focus',
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focusLabel: 9,
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level: '5',
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exp: '44'
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},
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'broken-training'
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],
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completedAt: '2026-07-04T01:00:00.000Z'
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},
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corrupted: 'not-a-settlement'
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}
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})
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);
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const malformedHistory = loadCampaignState();
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assert(
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Object.keys(malformedHistory.battleHistory).length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.rewardGold === 120 &&
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malformedHistory.battleHistory['wrong-history-key'] === undefined,
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`Expected malformed battle history entries to be filtered while valid settlements are keyed by battleId: ${JSON.stringify(malformedHistory)}`
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);
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assert(
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.itemRewards.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.equipment[0] === 'Iron Sword' &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1,
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`Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}`
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);
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assert(
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malformedHistory.latestBattleId === 'first-battle-zhuo-commandery',
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`Expected stale latestBattleId to recover to the latest valid settlement: ${JSON.stringify(malformedHistory)}`
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);
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assert(
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].rewardGold === 80 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].targetTile?.x === 4 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].status === undefined &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].level === 4 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.bonds.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.bonds[0].battleExp === 4 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.reserveTraining?.length === 1 &&
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malformedHistory.battleHistory['first-battle-zhuo-commandery']?.reserveTraining?.[0].focusId === 'balanced',
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`Expected nested battle history progress arrays to filter invalid entries and normalize numbers: ${JSON.stringify(malformedHistory)}`
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);
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storage.clear();
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storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
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const unsupported = loadCampaignState();
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assert(unsupported.step === 'new', `Expected unsupported future save version to be ignored: ${JSON.stringify(unsupported)}`);
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storage.clear();
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storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' }));
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storage.set(
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`${campaignStorageKey}:slot-2`,
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JSON.stringify({
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version: 1,
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updatedAt: '2026-07-02T00:00:00.000Z',
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step: 'second-camp',
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activeSaveSlot: 2,
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gold: 260
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})
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);
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const fallback = loadCampaignState();
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assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`);
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console.log('Verified campaign save normalization, malformed-field/bond-roster/sortie-roster/latest-history/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.');
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} finally {
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await server.close();
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}
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function assert(condition, message) {
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if (!condition) {
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throw new Error(message);
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}
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}
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