Files
heros_web/src/game/data/campSoundscapes.ts

162 lines
4.5 KiB
TypeScript

import {
musicTrackIntegratedLoudnessLufs,
type AmbienceTrackKey,
type MusicTrackKey
} from '../audio/audioAssets';
import type { CampSkinId } from './campSkins';
export type CampMusicGroupId = 'rally' | 'wayfarer' | 'grand-strategy' | 'frontier';
export type CampAmbienceId = 'campfire' | 'river-night' | 'mountain-wind' | 'nanzhong-night';
export type CampMusicTrackKey = Extract<
MusicTrackKey,
'camp-rally' | 'camp-wayfarer' | 'camp-grand-strategy' | 'camp-frontier'
>;
export type CampAmbienceTrackKey = Extract<
AmbienceTrackKey,
'campfire-ambience' | 'river-night-ambience' | 'mountain-wind-ambience' | 'nanzhong-night-ambience'
>;
export type CampMusicGroupDefinition = {
id: CampMusicGroupId;
trackKey: CampMusicTrackKey;
label: string;
volume: number;
};
export type CampAmbienceDefinition = {
id: CampAmbienceId;
trackKey: CampAmbienceTrackKey;
label: string;
volume: number;
};
export type CampSoundscapeMapping = {
musicGroupId: CampMusicGroupId;
ambienceId: CampAmbienceId;
};
export type CampSoundscape = {
skinId: CampSkinId;
music: CampMusicGroupDefinition;
ambience: CampAmbienceDefinition;
};
export const campMusicGroups: Record<CampMusicGroupId, CampMusicGroupDefinition> = {
rally: {
id: 'rally',
trackKey: 'camp-rally',
label: '결의와 출정',
volume: 0.22
},
wayfarer: {
id: 'wayfarer',
trackKey: 'camp-wayfarer',
label: '유랑의 밤',
volume: 0.18
},
'grand-strategy': {
id: 'grand-strategy',
trackKey: 'camp-grand-strategy',
label: '대업의 계책',
volume: 0.2
},
frontier: {
id: 'frontier',
trackKey: 'camp-frontier',
label: '변경과 북벌',
volume: 0.2
}
};
export const campAmbienceDefinitions: Record<CampAmbienceId, CampAmbienceDefinition> = {
campfire: {
id: 'campfire',
trackKey: 'campfire-ambience',
label: '장작불',
volume: 0.12
},
'river-night': {
id: 'river-night',
trackKey: 'river-night-ambience',
label: '밤의 강물',
volume: 0.1
},
'mountain-wind': {
id: 'mountain-wind',
trackKey: 'mountain-wind-ambience',
label: '산바람',
volume: 0.09
},
'nanzhong-night': {
id: 'nanzhong-night',
trackKey: 'nanzhong-night-ambience',
label: '남중의 밤',
volume: 0.11
}
};
export const campSoundscapeMapping: Record<CampSkinId, CampSoundscapeMapping> = {
'yellow-turban': { musicGroupId: 'rally', ambienceId: 'campfire' },
'anti-dong': { musicGroupId: 'rally', ambienceId: 'campfire' },
xuzhou: { musicGroupId: 'wayfarer', ambienceId: 'campfire' },
wandering: { musicGroupId: 'wayfarer', ambienceId: 'campfire' },
wolong: { musicGroupId: 'wayfarer', ambienceId: 'mountain-wind' },
'red-cliffs': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
'jing-yi': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
'hanzhong-shuhan': { musicGroupId: 'grand-strategy', ambienceId: 'mountain-wind' },
'jingzhou-crisis': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
'yiling-baidi': { musicGroupId: 'grand-strategy', ambienceId: 'river-night' },
nanzhong: { musicGroupId: 'frontier', ambienceId: 'nanzhong-night' },
northern: { musicGroupId: 'frontier', ambienceId: 'mountain-wind' }
};
export function getCampSoundscape(skinId: CampSkinId): CampSoundscape {
const mapping = campSoundscapeMapping[skinId];
return {
skinId,
music: campMusicGroups[mapping.musicGroupId],
ambience: campAmbienceDefinitions[mapping.ambienceId]
};
}
export function campMusicVolumeForTrackKey(
trackKey: string,
fallbackVolume = 0.2
) {
return Object.values(campMusicGroups).find(
(definition) => definition.trackKey === trackKey
)?.volume ?? fallbackVolume;
}
export function musicVolumeMatchedToCampTrack(
trackKey: MusicTrackKey,
referenceTrackKey: CampMusicTrackKey = 'camp-rally',
fallbackVolume = campMusicVolumeForTrackKey(referenceTrackKey)
) {
const trackLoudness = musicTrackIntegratedLoudnessLufs[trackKey];
const referenceLoudness =
musicTrackIntegratedLoudnessLufs[referenceTrackKey];
const referenceVolume = campMusicVolumeForTrackKey(
referenceTrackKey,
fallbackVolume
);
if (
!Number.isFinite(trackLoudness) ||
!Number.isFinite(referenceLoudness) ||
!Number.isFinite(referenceVolume) ||
referenceVolume <= 0
) {
return fallbackVolume;
}
const matchedVolume =
referenceVolume *
10 ** ((referenceLoudness - trackLoudness) / 20);
return Math.round(
Math.min(1, Math.max(0.01, matchedVolume)) * 1000
) / 1000;
}