1.4 KiB
1.4 KiB
Wu Yi v2 Approval Packet
Target
unit-wu-yi
Reason
The existing sprite read too much like a generic Eastern Wu officer because of the red/blue color mass and naval/officer silhouette. Wu Yi should read as a Shu/Yizhou fortress and supply-route officer.
Delivered Assets
- Source:
unique-officer-qa-wu-yi-v2-source.png - Contact sheet:
unique-officer-qa-wu-yi-v2-contact.png - Animation:
unique-officer-qa-wu-yi-v2-animation.gif - Before/after:
unique-officer-qa-wu-yi-v2-before-after.png - Scale compare:
unique-officer-qa-wu-yi-v2-scale-compare.png - Battle composite:
unique-officer-qa-wu-yi-v2-battle-composite.png - Local browser check:
unique-officer-qa-wu-yi-v2-browser-check.png - Deployed browser check:
unique-officer-qa-wu-yi-v2-prod-browser-check.png - Personality QA board:
unique-officer-personality-qa-v1.png
Visual Direction
Wu Yi v2 uses ochre-brown and dark indigo armor, tan leather, muted bronze trim, compact square helmet, short command cloak, hooked dao, and command tally. The goal is a practical Yizhou gate commander instead of a Wu-colored river officer.
Technical Checks
- 313x313 frame grid retained
- Idle/walk/action sheet structure retained
- Partial alpha: 0
- Frame border hits: 0
- Empty frames: 0
- Sprite release gate: passed
- Art quality gate: passed
- Workflow consistency gate: passed
- Build/deploy: passed
- Local browser console errors: 0
- Deployed browser console errors: 0