Files
heros_web/src/game/data/battleRules.ts

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TypeScript

export type TerrainType = 'plain' | 'road' | 'forest' | 'hill' | 'village' | 'fort' | 'camp' | 'river' | 'cliff';
export type UnitClassKey =
| 'lord'
| 'infantry'
| 'cavalry'
| 'spearman'
| 'archer'
| 'strategist'
| 'quartermaster'
| 'bandit'
| 'yellowTurban'
| 'rebelLeader';
export type TerrainRule = {
label: string;
color: number;
alpha: number;
moveCost: number;
defenseBonus: number;
passable?: boolean;
recoveryHp?: number;
moraleBonus?: number;
};
export type UnitClassDefinition = {
key: UnitClassKey;
name: string;
family: string;
role: string;
description: string;
terrainRatings: Record<TerrainType, number>;
movementCosts?: Partial<Record<TerrainType, number>>;
};
export const terrainRules: Record<TerrainType, TerrainRule> = {
plain: { label: '평지', color: 0x6d8056, alpha: 0.18, moveCost: 1, defenseBonus: 0 },
road: { label: '길', color: 0xb08b55, alpha: 0.22, moveCost: 1, defenseBonus: 0 },
forest: { label: '숲', color: 0x355f42, alpha: 0.24, moveCost: 2, defenseBonus: 10 },
hill: { label: '언덕', color: 0x82724e, alpha: 0.24, moveCost: 2, defenseBonus: 8 },
village: { label: '마을', color: 0x8d6f4b, alpha: 0.28, moveCost: 1, defenseBonus: 12, recoveryHp: 8, moraleBonus: 3 },
fort: { label: '요새', color: 0x735c46, alpha: 0.3, moveCost: 1, defenseBonus: 18, recoveryHp: 10, moraleBonus: 4 },
camp: { label: '진영', color: 0x4f6a73, alpha: 0.3, moveCost: 1, defenseBonus: 15, recoveryHp: 6, moraleBonus: 4 },
river: { label: '강', color: 0x2c6687, alpha: 0.32, moveCost: 99, defenseBonus: -4, passable: false },
cliff: { label: '절벽', color: 0x39342e, alpha: 0.34, moveCost: 99, defenseBonus: 20, passable: false }
};
export const unitClasses: Record<UnitClassKey, UnitClassDefinition> = {
lord: {
key: 'lord',
name: '군웅',
family: '군주계',
role: '지휘 / 균형',
description: '지형을 크게 타지 않고 아군 전선을 안정시키는 지휘관 병과.',
terrainRatings: {
plain: 100,
road: 105,
forest: 95,
hill: 95,
village: 110,
fort: 115,
camp: 115,
river: 0,
cliff: 0
}
},
infantry: {
key: 'infantry',
name: '의용 보병',
family: '보병계',
role: '전열 / 방어',
description: '숲과 진영에서 버티는 힘이 좋고 기병의 돌격을 받아내기 좋다.',
terrainRatings: {
plain: 100,
road: 100,
forest: 110,
hill: 105,
village: 115,
fort: 120,
camp: 115,
river: 0,
cliff: 0
},
movementCosts: {
forest: 1,
village: 1,
fort: 1,
camp: 1
}
},
cavalry: {
key: 'cavalry',
name: '경기병',
family: '기병계',
role: '기동 / 돌파',
description: '길과 평지에서 빠르게 압박하지만 숲과 언덕에서는 힘이 떨어진다.',
terrainRatings: {
plain: 110,
road: 120,
forest: 75,
hill: 80,
village: 95,
fort: 90,
camp: 100,
river: 0,
cliff: 0
},
movementCosts: {
road: 1,
forest: 3,
hill: 3
}
},
spearman: {
key: 'spearman',
name: '창병',
family: '창병계',
role: '대기병 / 압박',
description: '기병 견제와 전선 고정에 특화된 근접 병과.',
terrainRatings: {
plain: 105,
road: 100,
forest: 95,
hill: 105,
village: 105,
fort: 110,
camp: 110,
river: 0,
cliff: 0
}
},
archer: {
key: 'archer',
name: '궁병',
family: '궁병계',
role: '원거리 / 견제',
description: '언덕과 요새에서 유리하고 근접 압박에는 약한 원거리 병과.',
terrainRatings: {
plain: 95,
road: 95,
forest: 90,
hill: 115,
village: 100,
fort: 120,
camp: 105,
river: 0,
cliff: 0
},
movementCosts: {
hill: 1
}
},
strategist: {
key: 'strategist',
name: '책사',
family: '책사계',
role: '책략 / 보조',
description: '직접 전투력은 낮지만 책략과 지휘 보조로 전장의 흐름을 바꾸는 병과.',
terrainRatings: {
plain: 95,
road: 100,
forest: 95,
hill: 105,
village: 110,
fort: 115,
camp: 115,
river: 0,
cliff: 0
},
movementCosts: {
hill: 1,
village: 1,
fort: 1,
camp: 1
}
},
quartermaster: {
key: 'quartermaster',
name: '군량관',
family: '보급계',
role: '회복 / 보급',
description: '군량과 보급로를 관리해 장기전에 강하고 마을과 진영에서 안정적인 병과.',
terrainRatings: {
plain: 95,
road: 105,
forest: 90,
hill: 90,
village: 115,
fort: 105,
camp: 120,
river: 0,
cliff: 0
},
movementCosts: {
road: 1,
village: 1,
fort: 1,
camp: 1
}
},
bandit: {
key: 'bandit',
name: '도적',
family: '적병계',
role: '습격 / 산악',
description: '숲과 언덕에서 강하고 정규전 방어 지형에서는 약하다.',
terrainRatings: {
plain: 95,
road: 95,
forest: 115,
hill: 115,
village: 100,
fort: 90,
camp: 95,
river: 0,
cliff: 0
},
movementCosts: {
forest: 1,
hill: 1
}
},
yellowTurban: {
key: 'yellowTurban',
name: '황건병',
family: '황건적계',
role: '민병 / 물량',
description: '능력은 낮지만 험지에서 성가시게 버티는 반란군 병과.',
terrainRatings: {
plain: 95,
road: 95,
forest: 105,
hill: 105,
village: 100,
fort: 90,
camp: 95,
river: 0,
cliff: 0
},
movementCosts: {
forest: 1
}
},
rebelLeader: {
key: 'rebelLeader',
name: '두령',
family: '두령계',
role: '지휘 / 근접',
description: '황건적을 이끄는 지휘관형 적병. 진영과 험지에서 버티는 힘이 있다.',
terrainRatings: {
plain: 100,
road: 100,
forest: 110,
hill: 110,
village: 105,
fort: 105,
camp: 110,
river: 0,
cliff: 0
},
movementCosts: {
forest: 1,
hill: 1
}
}
};
export function getUnitClass(classKey: UnitClassKey) {
return unitClasses[classKey];
}
export function getTerrainRule(terrain: TerrainType) {
return terrainRules[terrain];
}