Files
heros_web/scripts/verify-visual-motion-settings.mjs

156 lines
5.8 KiB
JavaScript

import { readFileSync } from 'node:fs';
import { createServer } from 'vite';
const server = await createServer({
logLevel: 'error',
server: { middlewareMode: true, hmr: false },
appType: 'custom'
});
function assert(condition, message) {
if (!condition) {
throw new Error(message);
}
}
function createStorage() {
const values = new Map();
return {
values,
storage: {
getItem: (key) => values.get(key) ?? null,
setItem: (key, value) => values.set(key, value)
}
};
}
const fullMotionPreference = () => ({ matches: false });
const reducedMotionPreference = () => ({ matches: true });
try {
const motion = await server.ssrLoadModule('/src/game/settings/visualMotion.ts');
assert(
motion.preferredVisualMotionMode(fullMotionPreference) === 'full',
'The OS default must use full motion when reduced motion is not requested.'
);
assert(
motion.preferredVisualMotionMode(reducedMotionPreference) === 'reduced',
'The OS reduced-motion preference must become the default mode.'
);
assert(
motion.preferredVisualMotionMode(() => { throw new Error('unavailable'); }) === 'full',
'An unavailable media query must safely fall back to full motion.'
);
const { values, storage } = createStorage();
assert(
motion.loadVisualMotionMode(storage, fullMotionPreference) === 'full',
'A fresh full-motion environment must load full mode.'
);
assert(
motion.loadVisualMotionMode(storage, reducedMotionPreference) === 'reduced',
'A fresh reduced-motion environment must load reduced mode.'
);
for (const mode of motion.visualMotionModes) {
motion.saveVisualMotionMode(mode, storage);
assert(
motion.loadVisualMotionMode(storage, reducedMotionPreference) === mode,
`Stored mode ${mode} must override the OS default.`
);
}
values.set(motion.visualMotionStorageKey, 'invalid');
assert(
motion.loadVisualMotionMode(storage, fullMotionPreference) === 'full' &&
motion.loadVisualMotionMode(storage, reducedMotionPreference) === 'reduced',
'Invalid stored values must normalize to the current OS default.'
);
assert(
motion.normalizeVisualMotionMode('full', 'reduced') === 'full' &&
motion.normalizeVisualMotionMode('reduced', 'full') === 'reduced' &&
motion.normalizeVisualMotionMode('invalid', 'reduced') === 'reduced',
'Visual motion normalization must preserve valid values and replace invalid values.'
);
assert(
motion.nextVisualMotionMode('full') === 'reduced' &&
motion.nextVisualMotionMode('reduced') === 'full',
'The two visual motion modes must cycle in display order.'
);
assert(
motion.visualMotionModeLabel('full') === '보통' &&
motion.visualMotionModeLabel('reduced') === '줄임',
'Visual motion labels must match the title settings copy.'
);
motion.saveVisualMotionMode('reduced', storage);
assert(
motion.isVisualMotionReduced(storage, fullMotionPreference),
'The shared reduced-motion predicate must honor the stored reduced mode.'
);
motion.saveVisualMotionMode('full', storage);
assert(
!motion.isVisualMotionReduced(storage, reducedMotionPreference),
'The shared reduced-motion predicate must let a stored full mode override the OS preference.'
);
const throwingStorage = {
getItem: () => { throw new Error('blocked'); },
setItem: () => { throw new Error('blocked'); }
};
assert(
motion.loadVisualMotionMode(throwingStorage, reducedMotionPreference) === 'reduced',
'Storage read failures must fall back to the OS preference.'
);
motion.saveVisualMotionMode('full', throwingStorage);
const titleSource = readFileSync('src/game/scenes/TitleScene.ts', 'utf8');
assert(
titleSource.includes("from '../settings/visualMotion'") &&
titleSource.includes('화면 움직임:') &&
titleSource.includes('nextVisualMotionMode(loadVisualMotionMode())') &&
titleSource.includes('ui(468)'),
'The title settings panel must expose the persisted motion toggle in its expanded layout.'
);
const battleSource = readFileSync('src/game/scenes/BattleScene.ts', 'utf8');
assert(
battleSource.includes("import { isVisualMotionReduced } from '../settings/visualMotion';"),
'BattleScene must use the shared visual motion preference.'
);
assert(
!battleSource.includes("matchMedia('(prefers-reduced-motion: reduce)')"),
'BattleScene must not keep direct reduced-motion media queries.'
);
assert(
battleSource.includes('if (!reducedMotion && profile.haze)') &&
battleSource.includes('if (!reducedMotion && profile.particles)'),
'Reduced mode must disable moving battle haze and particles without suppressing tint creation.'
);
assert(
(battleSource.match(/this\.shakeCamera\(/g) ?? []).length === 3 &&
(battleSource.match(/this\.cameras\.main\.shake\(/g) ?? []).length === 1 &&
battleSource.includes('if (isVisualMotionReduced())'),
'Every battle camera shake must pass through the shared reduced-motion guard.'
);
const storySource = readFileSync('src/game/scenes/StoryScene.ts', 'utf8');
assert(
storySource.includes("import { isVisualMotionReduced } from '../settings/visualMotion';") &&
storySource.includes('this.visualMotionReduced = isVisualMotionReduced();'),
'StoryScene must load the shared visual motion preference when the scene starts.'
);
assert(
storySource.includes('const particleCount = this.visualMotionReduced ? 0') &&
storySource.includes('? Math.min(1, profile.haze.count)') &&
storySource.includes('if (this.visualMotionReduced) {\n return;\n }'),
'Reduced story motion must stop background panning and particles while retaining one static haze layer.'
);
console.info('Verified visual motion defaults, persistence, title controls, and story/battle motion guards.');
} finally {
await server.close();
}