3.7 KiB
3.7 KiB
Shu Officer v1 Approval Packet
This packet records the completed Codex-approved unit-shu-officer Batch 2 Shu generic unit.
Decision Target
- Unit:
unit-shu-officer - Batch: Batch 2 Shu generic units
- Status: approved for continuous production run
- Review stage:
pending-approvalbefore promotion, thenapproved-baseline - Review manifest:
unit-sprite-rework-manifest.json - Art quality gate:
unit-sprite-art-quality-gate.md - Next unit after approval: none in the current Batch 2 queue
- Commit/push/deploy: allowed after release gate verification
Visual Evidence
- Approval board at review time:
unit-sprite-current-approval-board.png - Source art:
handpaint-batch2-shu-officer-source-v1.png - Contact sheet:
handpaint-batch2-shu-officer-v1-contact.png - Animation GIF:
handpaint-batch2-shu-officer-v1-animation.gif - Previous/v1 comparison:
handpaint-batch2-shu-officer-v1-before-after.png - 50px/72px scale comparison:
handpaint-batch2-shu-officer-v1-scale-compare.png - Battle-scale map composite:
handpaint-batch2-shu-officer-v1-battle-composite.png - Local browser debug sprite preview:
handpaint-batch2-shu-officer-v1-debug-preview-battle-check.png - Approved/pending deliverables board:
unit-sprite-review-approved-and-pending.png - Batch 2 inventory board:
unit-sprite-review-batch2-shu.png - Review index:
unit-sprite-review-index.png
Technical Evidence
- Base sheet:
src/assets/images/units/unit-shu-officer.png - Action sheet:
src/assets/images/units/unit-shu-officer-actions.png - Base sheet size:
5008x1252 - Action sheet size:
11268x1252 - Base partial alpha:
0 - Action partial alpha:
0 - Base frame border hits:
0 - Action frame border hits:
0 - Base frame empty count:
0 - Action frame empty count:
0 - Base bbox range:
161..206 x 288..295 - Action bbox range:
161..238 x 282..295 - Base bottom range:
303..303 - Action bottom range:
303..303 - Audit status:
ok
Completed Verification
python scripts/assemble-handpaint-shu-infantry-quality-sample.py --source docs\handpaint-batch2-shu-officer-source-v1.png --stem unit-shu-officer --work-dir tmp\handpaint-shu-officer-v1 --output-prefix handpaint-batch2-shu-officer-v1 --fit-width-scale 0.96 --min-frame-height 282- Technical alpha/border/bbox inspection passed
python scripts/audit-unit-sprite-sheets.pypnpm build- Local browser URL:
http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer&v=shu-officer-v1-final - Local browser debug sprite preview passed with
debugSpritePreview=unit-shu-officer - Local browser console errors:
0 - Build and browser verification passed locally.
Quality Note
This v1 candidate replaces the old cropped Shu officer placeholder with a heavier armored field officer sprite that reads as a command unit rather than a basic soldier. It is approved because:
- The deep green cloak, bronze armor, red-gold sash, and command baton form a clear officer silhouette at 50px.
- It separates from the approved infantry and spearman by posture and command equipment, and from the strategist by armor weight.
- It does not rely on bases, rings, glow marks, or completion badges to be readable.
- Idle, walk, command, hurt, and victory poses show meaningful frame differences while keeping stable bottom alignment.
- It remains inside the 313px frame with no border hits, no partial alpha, and no empty frames.
Reject or request revision if:
- The officer starts to read as a named hero rather than a generic elite officer.
- The command baton or cloak tassels are cropped in future revisions.
- The 50px view feels too close to Liu Bei or Guan Yu in dense formations.
- Idle or walk loops visibly drift sideways in gameplay.