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heros_web/docs/battle-strategy-motion-audit.md

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Battle Strategy Motion Audit

Scope

Audited all battle strategy motions defined in src/game/scenes/BattleScene.ts.

Findings

  • aid: support/heal strategy. Uses the support cut-in, green healing effect, and does not use a projectile.
  • encourage: support/focus strategy. Uses the support cut-in, gold buff effect, and does not use a projectile.
  • fireTactic: enemy-target damage strategy named 화계. It applies burn, but previously reused the generic blue-white strategy orb projectile.
  • roar: enemy-target damage strategy named 고함. It applies confusion, but also reused the same generic strategy orb projectile.

Fix

  • fireTactic now uses an orange/red moving flame projectile, fire-colored caster pulse, and flame burst impact.
  • roar now uses a short-range shockwave projectile and impact ring instead of a magic orb.
  • The generic blue strategy orb remains only as a fallback for future damage strategies without a specific motion.
  • The final combat impact flash now matches the selected strategy motion color, so fire tactics no longer end with a blue-white impact star.

Users Covered

  • Player fire tactic users: Guan Yu, Jian Yong, Sun Qian, Zhuge Liang, Ma Liang, Pang Tong, Fa Zheng, Jiang Wei.
  • Player roar users: Zhang Fei, Wei Yan, Ma Chao.
  • Enemy AI fire tactic users: strategist, quartermaster, advisor, shaman, Sima Yi, and Chen Gong style units selected by enemy behavior.
  • Enemy AI roar users: leader and officer style units selected by enemy behavior.