1.7 KiB
1.7 KiB
Battle Unit Hitbox Verification
Date: 2026-07-03
Change
- Unit sprites no longer receive pointer input from the full enlarged sprite rectangle.
- Each unit now owns an invisible tile-sized hit zone centered on its tactical tile.
- The hit zone follows unit movement, visibility, retreat state, and map visibility.
- Attack/support target markers stay above unit hit zones, so target selection keeps priority during targeting.
Local Verification
- Command:
pnpm build - URL:
http://127.0.0.1:4193/heros_web/?debug&debugBattleSetup=attack-preview&v=unit-hitbox-local - Adjacent unit selection: clicked Liu Bei, Guan Yu, and Zhang Fei by tile center; final selection was Zhang Fei.
- Command menu: clicked Zhang Fei tile center again; Zhang Fei command menu opened.
- Targeting: selected Guan Yu attack, clicked the adjacent Yellow Turban target, and opened combat prediction.
- Console errors: 0
Screenshots:
docs/battle-unit-hitbox-local-selection.pngdocs/battle-unit-hitbox-local-command-menu.pngdocs/battle-unit-hitbox-local-target-chosen.png
Deployed Verification
- Command:
pnpm deploy:nas - URL:
https://comtropy.synology.me/heros_web/?debug&debugBattleSetup=attack-preview&v=unit-hitbox-20260703 - Adjacent unit selection: clicked Liu Bei, Guan Yu, and Zhang Fei by tile center; final selection was Zhang Fei.
- Command menu: clicked Zhang Fei tile center again; Zhang Fei command menu opened.
- Targeting: selected Guan Yu attack, clicked the adjacent Yellow Turban target, and opened combat prediction.
- Console errors: 0
Screenshots:
docs/battle-unit-hitbox-prod-selection.pngdocs/battle-unit-hitbox-prod-command-menu.pngdocs/battle-unit-hitbox-prod-target-chosen.png