5.4 KiB
5.4 KiB
Equipment Icon Quality Audit
Generated by scripts/audit-equipment-icon-quality.mjs.
Summary
- Catalog items: 23
- Generated procedural item textures: 23
- Slots: accessory 7, armor 5, weapon 11
- Ranks: common 11, treasure 12
- Texture size: 64px
- Drawing grid: 28 units scaled 2.29x into the texture
- Runtime item icon scene:
src/game/scenes/CampScene.ts - Observed runtime display sizes:
14px,20px,21px,22px,30px - Direct item texture render sites found: 5
Main Findings
- Equipment item icons are generated at runtime in
BootScene, not stored as individual raster images. - The 64px textures are drawn from a compact 28-unit source grid, so they are crisp but intentionally simple.
- Battle combat preview mostly uses the high-resolution
battle-ui-iconsslot frames and item names; per-item textures appear primarily in camp/sortie equipment UI. - Treasure/common distinction often relies on UI frame color plus a small palette change, not a strong unique silhouette.
- Reused helper silhouettes are the strongest quality risk because several different items collapse to the same shape at 14-22px.
Completed Improvement Passes
- weapon spear/polearm family:
green-dragon-glaive,serpent-spear,sky-piercer-halberd,iron-spear,western-cavalry-spear- The previous shared spear/polearm silhouettes now use item-specific helper shapes with enough primitive detail for 20px and 30px equipment UI reads.
Next Improvement Target
- Target: armor silhouettes
- Item ids:
oath-robe,reinforced-lamellar,cloth-armor,lamellar-armor,rebel-vest - Reason: Armor and robes are readable but still depend on simple triangular torsos and small color accents; this is now the largest remaining shared-equipment silhouette group.
Follow-Up Targets
- accessory charms and tokens:
bravery-token,mountain-guide-scroll,peach-charm,war-manual,wind-quiver,grain-pouch,yellow-scarf-charm- Accessories are the smallest UI read and several use compact badge-like shapes.
Highest-Risk Shared Silhouette Groups
| score | signature | slots | ranks | items |
|---|---|---|---|---|
| 8 | drawArmorIcon |
armor | common, treasure | reinforced-lamellar, lamellar-armor |
| 8 | drawCharmIcon |
accessory | common, treasure | peach-charm, yellow-scarf-charm |
| 8 | drawRobeIcon |
armor | common, treasure | oath-robe, cloth-armor |
| 6 | drawAxeIcon |
weapon | common | leader-axe |
| 6 | drawSaberIcon |
weapon | common | yellow-turban-saber |
Full Item Inventory
| item id | slot | rank | draw helpers | calls | primitives | colors | concerns |
|---|---|---|---|---|---|---|---|
green-dragon-glaive |
weapon | treasure | drawGreenDragonGlaiveIcon |
1 | 23 | 6 | none |
serpent-spear |
weapon | treasure | drawSerpentSpearIcon |
1 | 29 | 4 | none |
sky-piercer-halberd |
weapon | treasure | drawSkyPiercerHalberdIcon |
1 | 24 | 7 | none |
twin-oath-blades |
weapon | treasure | drawSwordIcondrawSwordIcon |
2 | 32 | 4 | none |
white-feather-fan |
weapon | treasure | drawFanIcon |
1 | 19 | 3 | none |
iron-spear |
weapon | common | drawIronSpearIcon |
1 | 26 | 7 | none |
leader-axe |
weapon | common | drawAxeIcon |
1 | 7 | 2 | low primitive detail |
short-bow |
weapon | common | drawBowIcon |
1 | 18 | 3 | none |
training-sword |
weapon | common | drawSwordIcon |
1 | 16 | 4 | low primitive detail |
western-cavalry-spear |
weapon | common | drawWesternCavalrySpearIcon |
1 | 27 | 7 | none |
yellow-turban-saber |
weapon | common | drawSaberIcon |
1 | 12 | 2 | low primitive detail |
oath-robe |
armor | treasure | drawRobeIcon |
1 | 7 | 3 | shared helper silhouette low primitive detail |
reinforced-lamellar |
armor | treasure | drawArmorIcon |
1 | 12 | 3 | shared helper silhouette low primitive detail |
cloth-armor |
armor | common | drawRobeIcon |
1 | 7 | 3 | shared helper silhouette low primitive detail |
lamellar-armor |
armor | common | drawArmorIcon |
1 | 12 | 3 | shared helper silhouette low primitive detail |
rebel-vest |
armor | common | drawVestIcon |
1 | 4 | 3 | low primitive detail |
bravery-token |
accessory | treasure | drawTokenIcon |
1 | 4 | 2 | low primitive detail |
mountain-guide-scroll |
accessory | treasure | drawMapScrollIcon |
1 | 13 | 5 | low primitive detail |
peach-charm |
accessory | treasure | drawCharmIcon |
1 | 4 | 2 | shared helper silhouette low primitive detail |
war-manual |
accessory | treasure | drawBookIcon |
1 | 7 | 3 | low primitive detail |
wind-quiver |
accessory | treasure | drawQuiverIcon |
1 | 8 | 2 | low primitive detail |
grain-pouch |
accessory | common | drawPouchIcon |
1 | 7 | 2 | low primitive detail |
yellow-scarf-charm |
accessory | common | drawCharmIcon |
1 | 4 | 2 | shared helper silhouette low primitive detail |
Recommended Next Batch Definition
- Scope: improve armor silhouettes while keeping
item-${itemId}texture keys stable. - Item ids:
oath-robe,reinforced-lamellar,cloth-armor,lamellar-armor,rebel-vest - Success criteria: Each armor item should keep its slot identity while gaining a distinct outer silhouette and material cue at 20px and 30px.
- Keep the existing 64px texture size unless a UI-wide equipment icon pass is planned.
- Add before/after contact sheets and verify the sortie equipment list and equipment swap panel in a desktop browser.