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heros_web/docs/unit-sprite-shu-spearman-guard-v2-approval-packet.md

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Unit Sprite Approval Packet: unit-shu-spearman-guard v2

  • Status: approved during continuous production run
  • Source art: docs/handpaint-batch2-shu-spearman-guard-source-v2.png
  • Contact sheet: docs/handpaint-batch2-shu-spearman-guard-v2-contact.png
  • Animation GIF: docs/handpaint-batch2-shu-spearman-guard-v2-animation.gif
  • Before/after: docs/handpaint-batch2-shu-spearman-guard-v2-before-after.png
  • Scale compare: docs/handpaint-batch2-shu-spearman-guard-v2-scale-compare.png
  • Browser check: docs/handpaint-batch2-shu-spearman-guard-v2-debug-preview-battle-check.png
  • Current approval board: docs/unit-sprite-current-approval-board.png
  • Debug preview URL: http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-spearman-guard&v=shu-spearman-guard-v2-console-clean

Visual Decision

Shu spearman guard v2 is accepted as a defensive spear-and-shield infantry variant. The upright spear and round shield give it a clear guarded role without making it read as Guan Yu or a named polearm hero.

Technical Checks

  • Base partial alpha: 0
  • Action partial alpha: 0
  • Base frame border hits: 0
  • Action frame border hits: 0
  • Base empty frames: 0
  • Action empty frames: 0
  • Base bbox width range: 184..205
  • Base bbox height range: 277..295
  • Base bottom range: 303..303
  • Action bbox width range: 176..276
  • Action bbox height range: 232..295
  • Action bottom range: 303..303
  • Local build: passed
  • Local browser console errors: 0

Notes

v2 widens the body silhouette so the unit does not collapse into a thin spear line at 50px scale. The spear remains readable, the shield anchors the silhouette, and the frames stay free of alpha and border problems.