Files
heros_web/docs/unit-sprite-wu-yi-v2-approval-packet.md

1.4 KiB

Wu Yi v2 Approval Packet

Target

unit-wu-yi

Reason

The existing sprite read too much like a generic Eastern Wu officer because of the red/blue color mass and naval/officer silhouette. Wu Yi should read as a Shu/Yizhou fortress and supply-route officer.

Delivered Assets

  • Source: unique-officer-qa-wu-yi-v2-source.png
  • Contact sheet: unique-officer-qa-wu-yi-v2-contact.png
  • Animation: unique-officer-qa-wu-yi-v2-animation.gif
  • Before/after: unique-officer-qa-wu-yi-v2-before-after.png
  • Scale compare: unique-officer-qa-wu-yi-v2-scale-compare.png
  • Battle composite: unique-officer-qa-wu-yi-v2-battle-composite.png
  • Local browser check: unique-officer-qa-wu-yi-v2-browser-check.png
  • Deployed browser check: unique-officer-qa-wu-yi-v2-prod-browser-check.png
  • Personality QA board: unique-officer-personality-qa-v1.png

Visual Direction

Wu Yi v2 uses ochre-brown and dark indigo armor, tan leather, muted bronze trim, compact square helmet, short command cloak, hooked dao, and command tally. The goal is a practical Yizhou gate commander instead of a Wu-colored river officer.

Technical Checks

  • 313x313 frame grid retained
  • Idle/walk/action sheet structure retained
  • Partial alpha: 0
  • Frame border hits: 0
  • Empty frames: 0
  • Sprite release gate: passed
  • Art quality gate: passed
  • Workflow consistency gate: passed
  • Build/deploy: passed
  • Local browser console errors: 0
  • Deployed browser console errors: 0