3.6 KiB
3.6 KiB
Unit Sprite Batch Output Checklist
Use this checklist for every unit and every batch before approval, commit, push, or deploy.
Pipeline reference: unit-sprite-handpaint-pipeline-guide.md.
Review state manifest: unit-sprite-rework-manifest.json.
Per-Unit Required Artifacts
- Production spec for the unit, when one exists in
docs/unit-sprite-batch*-*-spec.md. - Source image on flat chroma-key background.
- Base sheet in
src/assets/images/units/<unit-key>.png. - Action sheet in
src/assets/images/units/<unit-key>-actions.png. - Contact sheet in
docs/. - Idle/walk/action GIF in
docs/. - Previous/new comparison image in
docs/. - 50px/72px scale comparison image in
docs/. - Battle map composite in
docs/. - Debug sprite preview battle screenshot in
docs/for the current pending sample. - Per-unit report in
docs/.
Per-Unit Technical Checks
- Base sheet size is exactly
5008x1252. - Action sheet size is exactly
11268x1252. - Frame size remains
313x313. - Base partial alpha is
0. - Action partial alpha is
0. - No idle/walk frame touches the frame border.
- No detached fragments in idle/walk frames.
- Body scale and foot line are stable during idle/walk.
- Action frames may have larger silhouettes, but must not visibly clip in game scale.
- Unit appears as
okindocs/unit-sprite-rework-audit.json. - Unit review stage is correct:
- approved units use
approved-baseline - current sample uses
pending-approval - untouched future units remain
queued-rework
- approved units use
Per-Unit Visual Checks
- The unit reads clearly at 50px.
- The 50px/72px comparison is checked against approved units, not only against the old placeholder.
- Weapon/class reads from silhouette:
- sword/infantry
- spear
- bow
- horse/cavalry
- fan/scroll/strategist
- officer/banner
- Faction palette reads clearly.
- The sprite itself solves readability; no rings, base plates, badges, glows, or UI decorations are used to compensate.
- Style remains aligned with approved hand-painted batch 1 and the current
unit-shu-infantryapproval candidate.
Per-Batch Checks
python scripts/audit-unit-sprite-sheets.pypython scripts/render-unit-sprite-review-boards.pypython scripts/check-unit-sprite-art-quality.pypython scripts/check-unit-sprite-approval-gate.py --mode samplepython scripts/write-unit-sprite-next-steps.pypython scripts/check-unit-sprite-workflow-consistency.py- Review the relevant
docs/unit-sprite-review-<batch>.pngby eye. pnpm build- Local PC browser check.
- For pending samples, local PC browser check with
?debug&debugSpritePreview=<unit-key>. - Console errors:
0. - Approval received for the batch before commit/push/deploy.
Commit/Deploy Gate
Do not commit, push, or deploy when:
- The current sample is still awaiting approval.
- Any unit in the batch has failed the technical checks.
- Any newly edited unit is still marked
pending-approval. - Any untouched unit is accidentally counted as approved because it is only technically
ok. - The review board shows the new unit is not visibly better than the old placeholder.
- The browser check has not been run.
- Console errors are present.
After approval and successful verification:
- Run
python scripts\promote-unit-sprite-approval.py --unit <unit-key> --expected-version <version>so approved units move frompendingApprovaltoapprovedBaseline. - Regenerate audit and review boards after the manifest update.
- Run
python scripts/check-unit-sprite-approval-gate.py --mode release. - Commit the batch changes.
- Push to the Gitea remote.
- Deploy to the NAS-hosted URL.
- Provide the deployed URL and representative review images.