import { createServer } from 'vite'; const storage = new Map(); globalThis.window = { localStorage: { getItem(key) { return storage.has(key) ? storage.get(key) : null; }, setItem(key, value) { storage.set(key, String(value)); }, removeItem(key) { storage.delete(key); }, clear() { storage.clear(); } } }; const server = await createServer({ logLevel: 'error', server: { middlewareMode: true }, appType: 'custom' }); try { const { campaignStorageKey, applyCampBondExp, applyCampVisitReward, getCampaignState, loadCampaignState, normalizeCampaignSortieItemAssignments, resetCampaignState, setCampaignState, setFirstBattleReport } = await server.ssrLoadModule('/src/game/state/campaignState.ts'); const { battleScenarios } = await server.ssrLoadModule('/src/game/data/battles.ts'); storage.clear(); const empty = loadCampaignState(); assert(empty.version === 1 && empty.step === 'new', `Expected empty storage to create initial campaign state: ${JSON.stringify(empty)}`); const normalizedLaunchSupplies = normalizeCampaignSortieItemAssignments( { 'liu-bei': { bean: '9', salve: '2', stone: '4' }, 'guan-yu': { wine: '3' }, 'ghost-unit': { bean: '1' }, '': { bean: '1' } }, new Set(['liu-bei', 'guan-yu']) ); assert( normalizedLaunchSupplies['liu-bei']?.bean === 2 && normalizedLaunchSupplies['liu-bei']?.salve === 1 && normalizedLaunchSupplies['liu-bei']?.stone === undefined && normalizedLaunchSupplies['guan-yu']?.wine === 1 && normalizedLaunchSupplies['ghost-unit'] === undefined, `Expected launch sortie supplies to share save normalization rules: ${JSON.stringify(normalizedLaunchSupplies)}` ); resetCampaignState(); const firstScenario = battleScenarios['first-battle-zhuo-commandery']; const alliedFirstBattleUnits = firstScenario.units.filter((unit) => unit.faction === 'ally'); const firstBattleReport = { battleId: firstScenario.id, battleTitle: firstScenario.title, outcome: 'victory', turnNumber: 5, rewardGold: 100, defeatedEnemies: 2, totalEnemies: 4, objectives: [], units: alliedFirstBattleUnits, bonds: firstScenario.bonds.map((bond) => ({ ...bond, battleExp: 0 })), itemRewards: ['Bean x2'], campaignRewards: { supplies: ['Bean x2'], equipment: [], reputation: [], recruits: [], unlocks: [] }, completedCampDialogues: [], completedCampVisits: [], createdAt: '2026-07-03T09:00:00.000Z' }; setFirstBattleReport(firstBattleReport); setFirstBattleReport(firstBattleReport); const repeatedSettlement = getCampaignState(); assert( repeatedSettlement.gold === 100 && repeatedSettlement.inventory.Bean === 2 && repeatedSettlement.battleHistory[firstScenario.id]?.rewardGold === 100, `Expected repeated battle report settlement to avoid duplicate gold/items: ${JSON.stringify(repeatedSettlement)}` ); setFirstBattleReport({ ...firstBattleReport, rewardGold: 140, itemRewards: ['Bean x3', 'Wine'], campaignRewards: { supplies: ['Bean x3', 'Wine'], equipment: [], reputation: [], recruits: [], unlocks: [] } }); const revisedSettlement = getCampaignState(); assert( revisedSettlement.gold === 140 && revisedSettlement.inventory.Bean === 3 && revisedSettlement.inventory.Wine === 1, `Expected revised battle report settlement to replace previous rewards instead of stacking: ${JSON.stringify(revisedSettlement)}` ); applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] }); applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] }); const repeatedVisit = getCampaignState(); assert( repeatedVisit.gold === 150 && repeatedVisit.inventory.Bean === 5 && repeatedVisit.completedCampVisits.includes('repeat-visit') && repeatedVisit.firstBattleReport?.completedCampVisits.includes('repeat-visit'), `Expected repeated camp visit rewards to be applied once: ${JSON.stringify(repeatedVisit)}` ); const visitDesynced = getCampaignState(); visitDesynced.completedCampVisits = []; visitDesynced.firstBattleReport.completedCampVisits = ['repeat-visit']; setCampaignState(visitDesynced); applyCampVisitReward('repeat-visit', { gold: 10, itemRewards: ['Bean x2'] }); const visitResynced = getCampaignState(); assert( visitResynced.gold === 150 && visitResynced.inventory.Bean === 5 && visitResynced.completedCampVisits.includes('repeat-visit') && visitResynced.firstBattleReport?.completedCampVisits.includes('repeat-visit'), `Expected report-only camp visit completion to resync without duplicate rewards: ${JSON.stringify(visitResynced)}` ); const repeatBondId = firstScenario.bonds[0].id; applyCampBondExp('repeat-dialogue', repeatBondId, 10); const repeatedDialogueOnce = getCampaignState(); applyCampBondExp('repeat-dialogue', repeatBondId, 10); const repeatedDialogueTwice = getCampaignState(); const onceBond = repeatedDialogueOnce.bonds.find((bond) => bond.id === repeatBondId); const twiceBond = repeatedDialogueTwice.bonds.find((bond) => bond.id === repeatBondId); assert( onceBond?.exp === twiceBond?.exp && onceBond?.battleExp === twiceBond?.battleExp && repeatedDialogueTwice.completedCampDialogues.includes('repeat-dialogue') && repeatedDialogueTwice.firstBattleReport?.completedCampDialogues.includes('repeat-dialogue'), `Expected repeated camp dialogue rewards to be applied once: ${JSON.stringify(repeatedDialogueTwice)}` ); const dialogueDesynced = getCampaignState(); dialogueDesynced.completedCampDialogues = []; dialogueDesynced.firstBattleReport.completedCampDialogues = ['repeat-dialogue']; setCampaignState(dialogueDesynced); applyCampBondExp('repeat-dialogue', repeatBondId, 10); const dialogueResynced = getCampaignState(); const resyncedBond = dialogueResynced.bonds.find((bond) => bond.id === repeatBondId); assert( resyncedBond?.exp === twiceBond?.exp && resyncedBond?.battleExp === twiceBond?.battleExp && dialogueResynced.completedCampDialogues.includes('repeat-dialogue') && dialogueResynced.firstBattleReport?.completedCampDialogues.includes('repeat-dialogue'), `Expected report-only camp dialogue completion to resync without duplicate bond exp: ${JSON.stringify(dialogueResynced)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ updatedAt: '2026-07-01T00:00:00.000Z', step: 'first-camp', activeSaveSlot: 1, gold: 180, inventory: { bean: 2 }, completedCampDialogues: ['bond-a', 'bond-a'], completedCampVisits: ['visit-a', 'visit-a'] }) ); const legacy = loadCampaignState(); assert(legacy.version === 1, `Expected legacy save without version to normalize to v1: ${JSON.stringify(legacy)}`); assert(legacy.step === 'first-camp' && legacy.gold === 180, `Expected legacy save progress to survive: ${JSON.stringify(legacy)}`); assert(Array.isArray(legacy.roster) && Array.isArray(legacy.bonds), `Expected legacy save arrays to be restored: ${JSON.stringify(legacy)}`); assert( legacy.completedCampDialogues.length === 1 && legacy.completedCampVisits.length === 1, `Expected legacy save duplicate completion flags to be deduped: ${JSON.stringify(legacy)}` ); assert( Array.isArray(legacy.selectedSortieUnitIds) && typeof legacy.sortieFormationAssignments === 'object' && typeof legacy.sortieItemAssignments === 'object', `Expected modern sortie fields to be restored: ${JSON.stringify(legacy)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '', step: 'third-camp', activeSaveSlot: '2', gold: '410', roster: { corrupted: true }, bonds: [ { id: 'broken-bond', title: 'Broken Bond', unitIds: { corrupted: true }, level: 3, exp: 12, battleExp: 2 }, { id: 'oath-bond', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '14', battleExp: '5' }, 9 ], completedCampDialogues: ['dialogue-a', 17, 'dialogue-a', ''], completedCampVisits: 'visit-a', inventory: { bean: '3', wine: -2, empty: 0 }, selectedSortieUnitIds: { corrupted: true }, sortieFormationAssignments: 'front', sortieItemAssignments: { 'liu-bei': { bean: '5', wine: -1, salve: '1', stone: '9' }, 'guan-yu': '2', 'zhang-fei': ['bean', '2'], '': { bean: 4 } }, battleHistory: [] }) ); const malformed = loadCampaignState(); assert(malformed.step === 'third-camp', `Expected malformed save progress to survive: ${JSON.stringify(malformed)}`); assert(malformed.activeSaveSlot === 2 && malformed.gold === 410, `Expected malformed numeric fields to normalize: ${JSON.stringify(malformed)}`); assert(Array.isArray(malformed.roster) && malformed.roster.length === 0, `Expected malformed roster to reset to an array: ${JSON.stringify(malformed)}`); assert( Array.isArray(malformed.bonds) && malformed.bonds.length === 1 && malformed.bonds[0].id === 'oath-bond' && malformed.bonds[0].level === 2 && malformed.bonds[0].unitIds.length === 2, `Expected malformed bond entries to be filtered while valid bonds normalize: ${JSON.stringify(malformed)}` ); assert( malformed.completedCampDialogues.length === 1 && malformed.completedCampDialogues[0] === 'dialogue-a' && malformed.completedCampVisits.length === 0, `Expected malformed completion lists to keep unique strings only: ${JSON.stringify(malformed)}` ); assert( malformed.inventory.bean === 3 && malformed.inventory.wine === undefined && malformed.sortieItemAssignments['liu-bei']?.bean === 2 && malformed.sortieItemAssignments['liu-bei']?.salve === 1 && malformed.sortieItemAssignments['liu-bei']?.stone === undefined && malformed.sortieItemAssignments['liu-bei']?.wine === undefined && malformed.sortieItemAssignments['guan-yu'] === undefined && malformed.sortieItemAssignments['zhang-fei'] === undefined && Object.keys(malformed.sortieItemAssignments).length === 1 && Object.keys(malformed.sortieFormationAssignments).length === 0, `Expected malformed inventory and sortie assignments to normalize: ${JSON.stringify(malformed)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '2026-07-03T12:00:00.000Z', step: 'third-camp', activeSaveSlot: 1, roster: [{ id: 'liu-bei', name: 'Liu Bei', faction: 'ally' }], selectedSortieUnitIds: ['liu-bei', 'ghost-unit', 'guan-yu', 'liu-bei'], sortieFormationAssignments: { 'liu-bei': 'front', 'ghost-unit': 'flank', 'guan-yu': 'support', broken: 'center' }, sortieItemAssignments: { 'liu-bei': { bean: '2' }, 'ghost-unit': { bean: '1' }, 'guan-yu': { wine: '1' } } }) ); const staleSortie = loadCampaignState(); assert( staleSortie.selectedSortieUnitIds.length === 1 && staleSortie.selectedSortieUnitIds[0] === 'liu-bei' && staleSortie.sortieFormationAssignments['liu-bei'] === 'front' && staleSortie.sortieFormationAssignments['ghost-unit'] === undefined && staleSortie.sortieItemAssignments['liu-bei']?.bean === 2 && staleSortie.sortieItemAssignments['ghost-unit'] === undefined && staleSortie.sortieItemAssignments['guan-yu'] === undefined, `Expected stale sortie ids to be filtered against the recovered roster: ${JSON.stringify(staleSortie)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '2026-07-03T13:00:00.000Z', step: 'third-camp', activeSaveSlot: 1, roster: [ { id: 'liu-bei', name: 'Liu Bei', faction: 'ally' }, { id: 'guan-yu', name: 'Guan Yu', faction: 'ally' } ], bonds: [ { id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '30', battleExp: '4' }, { id: 'liu-bei__ghost', title: 'Ghost Bond', unitIds: ['liu-bei', 'ghost-unit'], level: '3', exp: '40', battleExp: '5' } ] }) ); const staleBonds = loadCampaignState(); assert( staleBonds.bonds.length === 1 && staleBonds.bonds[0].id === 'liu-bei__guan-yu' && staleBonds.bonds[0].level === 2 && staleBonds.bonds[0].battleExp === 4, `Expected stale bonds to be filtered against the recovered roster while valid bonds survive: ${JSON.stringify(staleBonds)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '2026-07-03T13:30:00.000Z', step: 'third-camp', activeSaveSlot: 1, roster: [ { id: 'liu-bei', name: 'Liu Bei', faction: 'ally' }, { id: 'guan-yu', name: 'Guan Yu', faction: 'ally' } ], firstBattleReport: { battleId: 'first-battle-zhuo-commandery', outcome: 'victory', createdAt: '2026-07-03T13:30:00.000Z', units: [{ id: 'rebel-a', name: 'Rebel', faction: 'enemy' }], bonds: [ { id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: 2, exp: 30, battleExp: 4 }, { id: 'liu-bei__ghost', title: 'Ghost Bond', unitIds: ['liu-bei', 'ghost-unit'], level: 3, exp: 40, battleExp: 5 } ], mvp: { unitId: 'ghost-unit', name: 'Ghost', damageDealt: 99, defeats: 4 } } }) ); const staleReportRefs = loadCampaignState(); assert( staleReportRefs.firstBattleReport?.bonds.length === 1 && staleReportRefs.firstBattleReport.bonds[0].id === 'liu-bei__guan-yu' && staleReportRefs.firstBattleReport.mvp === undefined, `Expected first battle report bonds and MVP to be filtered against the recovered roster: ${JSON.stringify(staleReportRefs)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '2026-07-03T14:00:00.000Z', step: 'third-camp', activeSaveSlot: 1, roster: [ { id: 'liu-bei', name: 'Liu Bei', faction: 'ally', className: 'Lord', classKey: 'lost-class', level: '6', exp: '18', hp: '42', maxHp: '45', attack: '22', move: '5', stats: { might: '19', intelligence: '17', leadership: '21', agility: '13', luck: '12' }, equipment: { weapon: { itemId: 'short-bow', level: '3', exp: '14' }, armor: { itemId: 'short-bow', level: '2', exp: '9' }, accessory: { itemId: 'grain-pouch', level: '0', exp: '7' } }, x: '2', y: '3' }, { id: 'ghost-unit', name: 'Ghost', faction: 'neutral' } ] }) ); const malformedRoster = loadCampaignState(); assert( malformedRoster.roster.length === 1 && malformedRoster.roster[0].id === 'liu-bei' && malformedRoster.roster[0].classKey === 'infantry' && malformedRoster.roster[0].level === 6 && malformedRoster.roster[0].equipment.weapon.itemId === 'short-bow' && malformedRoster.roster[0].equipment.weapon.level === 3 && malformedRoster.roster[0].equipment.armor.itemId === 'cloth-armor' && malformedRoster.roster[0].equipment.accessory.itemId === 'grain-pouch' && malformedRoster.roster[0].equipment.accessory.level === 1, `Expected malformed roster units and equipment to be normalized safely: ${JSON.stringify(malformedRoster)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '2026-07-03T00:00:00.000Z', step: 'lost-between-battles', activeSaveSlot: 1, gold: 90 }) ); const invalidStep = loadCampaignState(); assert(invalidStep.step === 'new', `Expected unknown campaign step to reset safely: ${JSON.stringify(invalidStep)}`); assert(invalidStep.gold === 90, `Expected unknown-step save to keep harmless economy data: ${JSON.stringify(invalidStep)}`); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '2026-07-04T00:00:00.000Z', step: 'fourth-camp', activeSaveSlot: 1, gold: 320, firstBattleReport: { battleId: 'first-battle-zhuo-commandery', outcome: 'victory', turnNumber: '4', rewardGold: '120', defeatedEnemies: '3', totalEnemies: '5', objectives: [ { id: 'village', label: 'Village', achieved: true, detail: 12, rewardGold: '80' }, { id: '', label: 'Broken', achieved: true } ], units: [ { id: 'liu-bei', name: 'Liu Bei', faction: 'ally', className: 'Lord', classKey: 'lord', level: '5', exp: '15', hp: '41', maxHp: '44', attack: '21', move: '5', stats: { might: '18', intelligence: '17', leadership: '20', agility: '12', luck: '11' }, equipment: {}, x: '2', y: '3' }, { id: 'broken-unit', name: 'Broken' } ], bonds: [ { id: 'liu-bei__guan-yu', title: 'Oath Bond', unitIds: ['liu-bei', 'guan-yu'], level: '2', exp: '30', battleExp: '4' }, { id: 'broken-bond', title: 'Broken Bond', unitIds: ['liu-bei'] } ], mvp: { unitId: 'liu-bei', name: 'Liu Bei', damageDealt: '88', defeats: '2' }, itemRewards: ['Bean', 'Bean', 10], campaignRewards: { supplies: [' Bean ', 'Bean', 20], equipment: [' Iron Sword ', 'Iron Sword'], reputation: ['Village Thanks', ' Village Thanks '], recruits: [{ unitId: ' guan-yu ', name: ' Guan Yu ' }, { unitId: '', name: 'Broken' }], unlocks: [{ battleId: ' second-battle-yellow-turban-pursuit ', title: ' Next ' }, { battleId: '', title: 'Broken' }], note: ' Reward note ' }, completedCampDialogues: ['intro', 'intro', 7], completedCampVisits: { corrupted: true }, createdAt: 42 } }) ); const malformedReport = loadCampaignState(); assert( malformedReport.step === 'fourth-camp' && malformedReport.gold === 320, `Expected report recovery to keep campaign progress: ${JSON.stringify(malformedReport)}` ); assert( malformedReport.firstBattleReport?.battleId === 'first-battle-zhuo-commandery' && malformedReport.firstBattleReport.battleTitle.length > 0 && malformedReport.firstBattleReport.turnNumber === 4 && malformedReport.firstBattleReport.objectives.length === 1 && malformedReport.firstBattleReport.objectives[0].rewardGold === 80 && malformedReport.firstBattleReport.units.length === 1 && malformedReport.firstBattleReport.units[0].level === 5 && malformedReport.firstBattleReport.bonds.length === 1 && malformedReport.firstBattleReport.bonds[0].battleExp === 4 && malformedReport.firstBattleReport.mvp?.damageDealt === 88 && malformedReport.firstBattleReport.itemRewards.length === 1 && malformedReport.firstBattleReport.campaignRewards?.supplies.length === 1 && malformedReport.firstBattleReport.campaignRewards?.supplies[0] === 'Bean' && malformedReport.firstBattleReport.campaignRewards?.equipment.length === 1 && malformedReport.firstBattleReport.campaignRewards?.reputation.length === 1 && malformedReport.firstBattleReport.campaignRewards?.recruits.length === 1 && malformedReport.firstBattleReport.campaignRewards?.recruits[0].unitId === 'guan-yu' && malformedReport.firstBattleReport.campaignRewards?.unlocks[0].battleId === 'second-battle-yellow-turban-pursuit' && malformedReport.firstBattleReport.campaignRewards?.note === 'Reward note' && malformedReport.firstBattleReport.completedCampDialogues.length === 1 && malformedReport.firstBattleReport.completedCampVisits.length === 0, `Expected malformed report fields to be normalized without discarding the report: ${JSON.stringify(malformedReport)}` ); storage.clear(); storage.set( campaignStorageKey, JSON.stringify({ version: 1, updatedAt: '2026-07-04T01:00:00.000Z', step: 'fifth-camp', latestBattleId: 'missing-history-entry', battleHistory: { 'wrong-history-key': { battleId: 'first-battle-zhuo-commandery', battleTitle: 'Zhuo Commandery', outcome: 'victory', rewardGold: '120', itemRewards: ['Bean', 12, 'Bean'], campaignRewards: { supplies: { corrupted: true }, equipment: ['Iron Sword'], reputation: 'Fame', recruits: [{ unitId: 'test-recruit', name: 'Test Recruit' }, { broken: true }], unlocks: { corrupted: true } }, objectives: [ { id: 'secure-village', label: 'Secure village', achieved: 'yes', status: 'lost', detail: 12, rewardGold: '80', targetTile: { x: '4', y: '5', radius: '2' } }, 'broken-objective' ], units: [ { unitId: 'liu-bei', name: 'Liu Bei', level: '4', exp: '33', hp: '28', maxHp: '30', equipment: 'broken' }, { unitId: '', name: 'Broken Unit', level: 99 } ], bonds: [ { id: 'oath-bond', title: 'Oath Bond', level: '2', exp: '22', battleExp: '4' }, { id: '', title: 'Broken Bond' } ], reserveTraining: [ { unitId: 'guan-yu', name: 'Guan Yu', expGained: '6', equipmentExpGained: '2', bondExpGained: '1', focusId: 'unknown-focus', focusLabel: 9, level: '5', exp: '44' }, 'broken-training' ], completedAt: '2026-07-04T01:00:00.000Z' }, corrupted: 'not-a-settlement' } }) ); const malformedHistory = loadCampaignState(); assert( Object.keys(malformedHistory.battleHistory).length === 1 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.rewardGold === 120 && malformedHistory.battleHistory['wrong-history-key'] === undefined, `Expected malformed battle history entries to be filtered while valid settlements are keyed by battleId: ${JSON.stringify(malformedHistory)}` ); assert( malformedHistory.battleHistory['first-battle-zhuo-commandery']?.itemRewards.length === 1 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.equipment[0] === 'Iron Sword' && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.campaignRewards?.recruits.length === 1, `Expected nested battle history rewards to normalize: ${JSON.stringify(malformedHistory)}` ); assert( malformedHistory.latestBattleId === 'first-battle-zhuo-commandery', `Expected stale latestBattleId to recover to the latest valid settlement: ${JSON.stringify(malformedHistory)}` ); assert( malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives.length === 1 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].rewardGold === 80 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].targetTile?.x === 4 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.objectives[0].status === undefined && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units.length === 1 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].level === 4 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].equipment.weapon.itemId === 'training-sword' && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].equipment.armor.itemId === 'cloth-armor' && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.units[0].equipment.accessory.itemId === 'grain-pouch' && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.bonds.length === 1 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.bonds[0].battleExp === 4 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.reserveTraining?.length === 1 && malformedHistory.battleHistory['first-battle-zhuo-commandery']?.reserveTraining?.[0].focusId === 'balanced', `Expected nested battle history progress arrays to filter invalid entries and normalize numbers: ${JSON.stringify(malformedHistory)}` ); storage.clear(); storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' })); const unsupported = loadCampaignState(); assert(unsupported.step === 'new', `Expected unsupported future save version to be ignored: ${JSON.stringify(unsupported)}`); storage.clear(); storage.set(campaignStorageKey, JSON.stringify({ version: 99, step: 'sixty-sixth-camp' })); storage.set( `${campaignStorageKey}:slot-2`, JSON.stringify({ version: 1, updatedAt: '2026-07-02T00:00:00.000Z', step: 'second-camp', activeSaveSlot: 2, gold: 260 }) ); const fallback = loadCampaignState(); assert(fallback.step === 'second-camp' && fallback.activeSaveSlot === 2, `Expected valid slotted save fallback: ${JSON.stringify(fallback)}`); console.log('Verified campaign save normalization, reward resettlement, camp reward idempotence, malformed-field/roster-equipment/bond-roster/report-reference/sortie-roster/latest-history/detail recovery, unknown-step/report/history recovery, unsupported-version rejection, and slotted fallback.'); } finally { await server.close(); } function assert(condition, message) { if (!condition) { throw new Error(message); } }