# Lu Meng hand-painted sprite v1 approval packet - Unit: `unit-lu-meng` - Candidate version: `v1` - Source sheet: `docs/handpaint-batch7-lu-meng-source-v1.png` - Contact sheet: `docs/handpaint-batch7-lu-meng-v1-contact.png` - Animation GIF: `docs/handpaint-batch7-lu-meng-v1-animation.gif` - Before/after: `docs/handpaint-batch7-lu-meng-v1-before-after.png` - Battle composite: `docs/handpaint-batch7-lu-meng-v1-battle-composite.png` - Scale compare: `docs/handpaint-batch7-lu-meng-v1-scale-compare.png` - Local browser check: `docs/handpaint-batch7-lu-meng-v1-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` ## Visual Decision - Approved for continuous production run. - Direction: Wu river/naval commander with teal/navy armor, white crossing-river cloak, compact officer headgear, sword, and command-scroll details. - The 100% PC browser debug preview reads as a distinct Wu commander, separate from Lu Bu's red boss silhouette and the older generic soldier. - The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers. ## Technical Checks - Local build: `pnpm build` passed. - Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-lu-meng&v=lu-meng-v1` - Local browser console errors: `0` - Local browser 404s: `0` - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base battle size from audit: `27.0..40.4 x 46.0..46.3` ## Notes - v1 passes the visual and technical checks without further scaling iteration. - The white cloak improves 50px readability while staying clear of UI ornamentation or external status markers.