# Sixty-Sixth Battle Map Repaint v1 Date: 2026-07-10 Target: `sixty-sixth-battle-wuzhang-final` / `battle-map-sixty-sixth` ## Changes - Added the `wuzhang-final` detail profile to `scripts/generate-handpaint-map-sample.py`. - Regenerated `src/assets/images/battle/sixty-sixth-battle-map.webp` from the scenario terrain with desktop runtime output at 64 px/tile. - Added late-campaign Wuzhang details: dry ridge strokes, road ruts, footstep marks, return-route supply carts, ledger tents, beacon towers, smoke wisps, and camp clutter. - Kept the original 132x114 terrain grid and aspect ratio. ## Asset Result - Previous image: 14,784 x 12,768, 19,973,582 bytes. - New image: 8,448 x 7,296, 8,289,494 bytes. - Source render density remains 112 px/tile before downsampling; runtime asset density is 64 px/tile for desktop browser performance. ## Evidence - `docs/visual-asset-sixty-sixth-map-repaint-v1-before-after.png` - `docs/visual-asset-sixty-sixth-map-repaint-v1-source-preview.png` - `docs/visual-asset-sixty-sixth-map-repaint-v1-detail-crops.png` - `docs/visual-asset-sixty-sixth-map-repaint-v1-deploy.png` - `docs/visual-asset-sixty-sixth-map-repaint-v1-start.png` - `docs/visual-asset-sixty-sixth-map-repaint-v1-main-camp.png` - `docs/visual-asset-sixty-sixth-map-repaint-v1-beacon.png` - `docs/visual-asset-sixty-sixth-map-repaint-v1-enemy-camp.png` ## Validation - `python -m py_compile scripts\generate-handpaint-map-sample.py` - `pnpm run verify:static-data` - `pnpm run build` - `pnpm run audit:visual-assets` - `git diff --check` Browser QA reached the 66th battle deployment screen and active battle views around the start area, main camp, beacon line, and enemy camp. The in-app browser log buffer still contained an older 64th-map Phaser image-processing error timestamped before this pass; the 66th battle map rendered successfully in all captured views.