# Wu River Infantry v2 Approval Packet - status: approved during continuous production run - unit: `unit-wu-infantry-river` - source art: `handpaint-batch4-wu-infantry-river-source-v2.png` - contact sheet: `handpaint-batch4-wu-infantry-river-v2-contact.png` - animation GIF: `handpaint-batch4-wu-infantry-river-v2-animation.gif` - before/after: `handpaint-batch4-wu-infantry-river-v2-before-after.png` - scale compare: `handpaint-batch4-wu-infantry-river-v2-scale-compare.png` - battle composite: `handpaint-batch4-wu-infantry-river-v2-battle-composite.png` - browser check: `handpaint-batch4-wu-infantry-river-v2-debug-preview-battle-check.png` - current board: `unit-sprite-current-approval-board.png` - debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wu-infantry-river&v=wu-infantry-river-v2` ## Visual Decision Approved for the continuous batch run. v2 keeps the Wu red and teal palette but reads as a lighter riverbank infantry skirmisher through the lower headband silhouette, smaller shield, and compact dao stance. It stays visually separate from the heavier Wu marine infantry and cavalry units. ## Technical Checks - base status: ok - action status: ok - base partial alpha: 0 - action partial alpha: 0 - base frame border hits: 0 - action frame border hits: 0 - base empty frames: 0 - action empty frames: 0 - battle scale from sample gate: 27.5..33.1 x 45.7..45.7 - local build: passed - Local browser console errors: `0` - Local browser 404s: `0` ## Notes v1 was discarded because long weapon poses reduced the body scale in several frames. v2 keeps the weapon compact, stabilizes idle/walk height, and remains readable without external bases, rings, or badges.