# Ma Chao hand-painted sprite v2 approval packet - Unit: `unit-ma-chao` - Candidate version: `v2` - Source sheet: `docs/handpaint-batch7-ma-chao-source-v1.png` - Contact sheet: `docs/handpaint-batch7-ma-chao-v2-contact.png` - Animation GIF: `docs/handpaint-batch7-ma-chao-v2-animation.gif` - Before/after: `docs/handpaint-batch7-ma-chao-v2-before-after.png` - Battle composite: `docs/handpaint-batch7-ma-chao-v2-battle-composite.png` - Scale compare: `docs/handpaint-batch7-ma-chao-v2-scale-compare.png` - Local browser check: `docs/handpaint-batch7-ma-chao-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` ## Visual Decision - Approved for continuous production run. - Direction: silver-white Xiliang cavalry commander on a pale horse, with long lance, gold accents, and blue/teal scarf details. - The 100% PC browser debug preview reads as a mounted lancer and not as a foot officer, generic cavalry, or Lu Bu-style boss. - The unit body is opaque and readable at battle scale without base rings, completion badges, or other external readability helpers. ## Technical Checks - Local build: `pnpm build` passed. - Local browser URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-ma-chao&v=ma-chao-v2` - Local browser console errors: `0` - Local browser 404s: `0` - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base battle size from audit: `26.5..42.0 x 46.0..47.3` ## Notes - v1 established the mounted art direction but felt slightly too compressed in action frames. - v2 restores the cavalry/lance silhouette while keeping the horse, lance, and rider inside frame bounds.