# Sixty-Fourth Battle Map Repaint v1 Date: 2026-07-10 ## Target - Battle: `sixty-fourth-battle-weishui-camps` - Asset: `src/assets/images/battle/sixty-fourth-battle-map.webp` - Generator: `scripts/generate-handpaint-map-sample.py` ## Changes - Added a `weishui-camps` detail profile for the 64th battle map. - Added river current strokes, bank reeds, denser forest canopies, road ruts, camp flags, supply tents, and beacon/smoke markers. - Rendered the source pass at 112 px/tile, then downsampled the runtime asset to 64 px/tile for browser/WebGL stability. - Added `--webp-method` so large map export speed can be tuned without changing output quality. ## Asset Result - Previous tracked-style reference: 14,336 x 12,320, 18,259,100 bytes. - New runtime asset: 8,192 x 7,040, 7,879,728 bytes. - The game scales battle-map art to the tactical tile layout, so the runtime image keeps desktop visual coverage while reducing single-texture pressure. ## Visual Evidence - Source preview: `docs/visual-asset-sixty-fourth-map-repaint-v1-source-preview.png` - Before/after preview: `docs/visual-asset-sixty-fourth-map-repaint-v1-before-after.png` - Browser deployment capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-deploy.png` - Browser battle start capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-start.png` - River/center capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-center.png` - Camp/fort detail capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-camp.png` - Beacon-side capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-beacon.png` - Lower-right forest capture: `docs/visual-asset-sixty-fourth-map-repaint-v1-lower-right.png` ## Validation - `python -m py_compile scripts/generate-handpaint-map-sample.py` - `pnpm run verify:static-data` - `pnpm run build` - `pnpm run audit:visual-assets` - `git diff --check` Browser QA reached deployment and in-battle screens on the 64th battle. A stale Phaser image-processing error remained in the browser log buffer from an earlier pre-restart recapture, but the final clean server run rendered the map, deployment UI, and in-battle detail captures successfully.