# Cao Cao v2 Approval Packet - status: approved during continuous production run - unit: `unit-cao-cao` - source art: `handpaint-batch7-cao-cao-source-v1.png` - contact sheet: `handpaint-batch7-cao-cao-v2-contact.png` - animation GIF: `handpaint-batch7-cao-cao-v2-animation.gif` - before/after: `handpaint-batch7-cao-cao-v2-before-after.png` - scale compare: `handpaint-batch7-cao-cao-v2-scale-compare.png` - battle composite: `handpaint-batch7-cao-cao-v2-battle-composite.png` - browser check: `handpaint-batch7-cao-cao-v2-debug-preview-battle-check.png` - current board: `unit-sprite-current-approval-board.png` - debug URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-cao-cao&v=cao-cao-v2` ## Visual Decision Approved for the continuous batch run. v2 reads as Cao Cao through dark iron armor, gold trim, a crimson cloak, and a compact command-sword silhouette. It is visually heavier than the generic Wei officer without borrowing Liu Bei's yellow robe, Guan Yu's polearm shape, or Zhang Fei's broad red-brown brawler profile. ## Technical Checks - base status: ok - action status: ok - base partial alpha: 0 - action partial alpha: 0 - base frame border hits: 0 - action frame border hits: 0 - base empty frames: 0 - action empty frames: 0 - battle scale from sample gate: 32.9..36.4 x 46.3..47.3 - action battle scale from audit: 29.7..40.3 x 43.1..47.3 - local build: passed - Local browser console errors: `0` - Local browser 404s: `0` ## Notes v1 was rejected because the battle-scale body width was too narrow for a boss unit. v2 keeps the same source art but widens the assembled silhouette so the cloak and sword read clearly inside the 50px tactical tile.