# Unit Sprite Approval Packet: unit-wei-cavalry-elite v5 - Status: approved during continuous production run - Source art: `docs/handpaint-batch3-wei-cavalry-elite-source-v5.png` - Contact sheet: `docs/handpaint-batch3-wei-cavalry-elite-v5-contact.png` - Animation GIF: `docs/handpaint-batch3-wei-cavalry-elite-v5-animation.gif` - Before/after: `docs/handpaint-batch3-wei-cavalry-elite-v5-before-after.png` - Scale compare: `docs/handpaint-batch3-wei-cavalry-elite-v5-scale-compare.png` - Browser check: `docs/handpaint-batch3-wei-cavalry-elite-v5-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-wei-cavalry-elite&v=wei-cavalry-elite-v5-console-clean` ## Visual Decision Wei elite cavalry v5 is accepted as a heavy mounted unit. The dark horse, blue-gray tack, armored rider, and lance silhouette distinguish it from Shu cavalry while staying contained at tactical scale. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `142..274` - Base bbox height range: `277..295` - Base bottom range: `303..303` - Action bbox width range: `142..309` - Action bbox height range: `271..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes v5 balances mounted scale and tile containment after earlier versions were too short or too narrow. It keeps a stable hoof baseline, no border hits, and a clear horse-and-rider silhouette at 50px battle scale.