# Unit Sprite Approval Packet: unit-shu-spearman-guard v2 - Status: approved during continuous production run - Source art: `docs/handpaint-batch2-shu-spearman-guard-source-v2.png` - Contact sheet: `docs/handpaint-batch2-shu-spearman-guard-v2-contact.png` - Animation GIF: `docs/handpaint-batch2-shu-spearman-guard-v2-animation.gif` - Before/after: `docs/handpaint-batch2-shu-spearman-guard-v2-before-after.png` - Scale compare: `docs/handpaint-batch2-shu-spearman-guard-v2-scale-compare.png` - Browser check: `docs/handpaint-batch2-shu-spearman-guard-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-spearman-guard&v=shu-spearman-guard-v2-console-clean` ## Visual Decision Shu spearman guard v2 is accepted as a defensive spear-and-shield infantry variant. The upright spear and round shield give it a clear guarded role without making it read as Guan Yu or a named polearm hero. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `184..205` - Base bbox height range: `277..295` - Base bottom range: `303..303` - Action bbox width range: `176..276` - Action bbox height range: `232..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes v2 widens the body silhouette so the unit does not collapse into a thin spear line at 50px scale. The spear remains readable, the shield anchors the silhouette, and the frames stay free of alpha and border problems.