# Unit Sprite Approval Packet: unit-shu-officer-council v2 - Status: approved during continuous production run - Source art: `docs/handpaint-batch2-shu-officer-council-source-v2.png` - Contact sheet: `docs/handpaint-batch2-shu-officer-council-v2-contact.png` - Animation GIF: `docs/handpaint-batch2-shu-officer-council-v2-animation.gif` - Before/after: `docs/handpaint-batch2-shu-officer-council-v2-before-after.png` - Scale compare: `docs/handpaint-batch2-shu-officer-council-v2-scale-compare.png` - Browser check: `docs/handpaint-batch2-shu-officer-council-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-shu-officer-council&v=shu-officer-council-v2-console-clean` ## Visual Decision Shu officer council v2 is accepted as a battlefield council officer. The command tablet, refined armor, and green cloak distinguish it from the robed strategist while staying less heroic than named officers. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `147..205` - Base bbox height range: `288..295` - Base bottom range: `303..303` - Action bbox width range: `147..286` - Action bbox height range: `276..295` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes v2 widens the v1 silhouette just enough for the 50px tactical map. The unit remains compact, opaque, and visually distinct from both shield infantry and robe-based strategist units.