# Unit Sprite Approval Packet: unit-nanman-shaman v2 - Status: approved during continuous production run - Source art: `docs/handpaint-batch6-nanman-shaman-source-v2.png` - Contact sheet: `docs/handpaint-batch6-nanman-shaman-v2-contact.png` - Animation GIF: `docs/handpaint-batch6-nanman-shaman-v2-animation.gif` - Before/after: `docs/handpaint-batch6-nanman-shaman-v2-before-after.png` - Scale compare: `docs/handpaint-batch6-nanman-shaman-v2-scale-compare.png` - Browser check: `docs/handpaint-batch6-nanman-shaman-v2-debug-preview-battle-check.png` - Current approval board: `docs/unit-sprite-current-approval-board.png` - Debug preview URL: `http://127.0.0.1:4173/heros_web/?debug&debugSpritePreview=unit-nanman-shaman&v=nanman-shaman-v2-console-clean` ## Visual Decision Nanman shaman v2 is accepted as a mystic/tactician unit. v1 was visually strong but failed the battle-scale width gate by a narrow margin; v2 keeps the robe, staff, feathered mask, and casting silhouette while slightly widening the body mass for clearer 50px readability. ## Technical Checks - Base partial alpha: `0` - Action partial alpha: `0` - Base frame border hits: `0` - Action frame border hits: `0` - Base empty frames: `0` - Action empty frames: `0` - Base bbox width range: `190..214` - Base bbox height range: `288..288` - Base bottom range: `303..303` - Action bbox width range: `197..263` - Action bbox height range: `277..290` - Action bottom range: `303..303` - Local build: `passed` - Local browser console errors: `0` ## Notes The unit stays fully opaque and stable across idle, walk, and casting frames. It reads as a tactic-class enemy without external rings, bases, or badges.